Author Topic: SGU Minecraft Sever - Project Images and Discussion Thread  (Read 28191 times)

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Offline Thespis

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #300 on: Mar 30, 2012, 07:08:00 PM »
I'll be back once the two shows I'm in are done and I've finished Mass Effect 3.

Offline Thespis

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #301 on: Mar 30, 2012, 07:16:00 PM »
Also, feel free to harvest wheat from in front of my swamp tower across the water from the spawn castle. Please replant though.

Offline Mystical Atheist

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #302 on: Apr 09, 2012, 08:52:29 PM »
I have a meta-project in mind (yes, meta).  Ever since I found out a new SimCity was in the works I've been wanting to get my landscape architecting on.  I'm thinking of building a settlement that will satisfy this urge - all roads and canals and parks, with empty zones free for anyone to build on.

I would also (yes, here I go again ;) )like to propose that this settlement, built on Gliese581d or g, would be exempt from import restrictions from completed CTM maps.  This may be a way of letting me build my giant gold obelisk (or what-have-you) without breaking any laws, as well as preventing the rest of the map from being contaminated.  This exemption would only apply within the settlement walls, and would allow people to show off builds using rare materials.  I myself have several chests of contraband I can't do anything with (please don't tell the authorities  :-X ).

Using ghetto-shop I made a plan for the settlement:



The central green area is a park, in the center of which will be a subway entrance to go back to the spawn settlement.  Perhaps a teleportation portal can be placed here as well.  The park is surrounded by a canal in light blue, which radiates four sub canals that connect it to the outer canal. The roads are grey, with bridges represented by brown. 

The dark blue squares represent the urban zones (24 x 24 meters), in which structures may be built to the map ceiling of 256.  The red areas are ex-urban (not quite urban, but not sub-urban), at 38 x 38 meters;  these zones have a build height limit of 192.  The yellow areas are the suburbs, and have a build height limit of 128 and are 64 x 64 meters. 

The settlement will be elevated above sea level, maybe 15 or 20 blocks, so that leaves actual building room at about 172, 108, and 44 for the three different zones.  The build height restrictions will give the city a more coherent appearance.  Each resident will get to choose one of each of these zones (there are 24 of each, which I think is more than enough). 

The light green at the four corners are urban forests for your lumber needs.  The beige squares will be wheat farms and animal pens for food production.  Of course, if you want to build a specialty farm on your zone you are free to do so.

Each pixel is one block, which seems huge for one person to lay out, but remember most of that will be empty space, with the exception of a temporary torch grid to keep mobs at bay.  The canals will only be one block deep, so they will be easy to fill as well.  I have a ton of cobble from the borehole I dug beneath my tower, but if anyone wants to donate materials I'll set up some chests in the central park.  This isn't so much a mega project as it is a space for many different projects to be built together in an aesthetically coherent manner (hence a meta-project). 

The outer wall will only be 3 or 4 blocks high and will consist primarily of glass panes (um, can spiders climb glass?  I can't remember).

I have some other ideas for it as well, such as skeptically named streets and canals, but I'll save that for later.

If anyone thinks this is a cool idea say so.  If you think it is a terrible idea, or that it has promise but should be altered please comment as well.  While I think of this as my project, since I'll be inviting others in to build it would be silly not to take suggestions.  If there is enough enthusiasm I'll start another thread with this post at the top so that details can be updated as we work things out.
« Last Edit: Apr 09, 2012, 09:05:42 PM by Mystical Atheist »

Offline Zytheran

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #303 on: Apr 10, 2012, 10:14:41 AM »
You want to make this by hand...??? And not use World Edit?
If you want material just say so and I'll place it in chests for you if that helps and you don't want the challenge of collecting it all.

Offline Beη

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #304 on: Apr 10, 2012, 10:31:23 AM »
I would also (yes, here I go again ;) )like to propose that this settlement, built on Gliese581d or g,

The SGU University is pretty lonely right now.  It could use some students.   :)
There's plenty of room over that way.

Offline Mystical Atheist

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #305 on: Apr 10, 2012, 05:56:30 PM »
You want to make this by hand...??? And not use World Edit?
If you want material just say so and I'll place it in chests for you if that helps and you don't want the challenge of collecting it all.

yes, I AM insane - but then again 90% of that is empty space, but it is a LOT of space, so I'm looking for a large empty area, preferably plains biome.

Offline Guillermo

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #306 on: Apr 10, 2012, 08:21:12 PM »
Wow, you guys did a mayor overhaul while I was gone. I love the Bit Art.

So, can I get a refresher course on how to move through the worlds and what worlds do we have.

Offline Zytheran

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #307 on: Apr 11, 2012, 06:39:58 AM »
Wow, you guys did a mayor overhaul while I was gone. I love the Bit Art.

So, can I get a refresher course on how to move through the worlds and what worlds do we have.


There is a new world that supports all the new 1.2 features (including annoying mewing cats..)
Instructions are at http://sguforums.com/index.php/topic,40492.msg9168803.html#msg9168803

Offline Zytheran

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #308 on: Apr 11, 2012, 06:44:56 AM »
You want to make this by hand...??? And not use World Edit?
If you want material just say so and I'll place it in chests for you if that helps and you don't want the challenge of collecting it all.

yes, I AM insane - but then again 90% of that is empty space, but it is a LOT of space, so I'm looking for a large empty area, preferably plains biome.

You want a chunk of flat 768x768m?
OK, which world?
What do you want under it? Anything special? What about the surface layer(s), what material?
A couple of keystrokes and I can level that space and put a layer of rock or soil to build on. (Server might get a bit sad when I do it though, deleting a few millions blocks, well..... we'll see how we go  :-X  I'll back the world up and do it when no-one is online in case bad things happen.)

OH BTW, do you want a tall tower in the middle or just a portal to a glass viewing platform way up high?
« Last Edit: Apr 11, 2012, 06:47:14 AM by Zytheran »

Offline Thespis

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #309 on: Apr 11, 2012, 05:07:38 PM »
I found a NPC Village on NemorisCrux at about:

x: -760
y: 71
z: 238

Offline Mystical Atheist

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #310 on: Apr 11, 2012, 07:22:04 PM »
I began a bit of survey work to the east of the walled village on Gliese581g and realized how enormous an area I had mapped out, so I redesigned the settlement with smaller zones of 16x16, 24x24 and 32x32.



This still seemed too big, especially the park which I think is larger than the draw distance set to maximum :P.  So I came up with this:



I realized at this point that I had set it up with 32 sets of zones, far more than I can see being used, so I redesigned it with 24 sets:



This seems a bit more manageable.  I'm going to place some markers out to get a better feel for the size and layout.  Hopefully I'm not biting off more than I can chew.

Offline Mystical Atheist

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #311 on: Apr 11, 2012, 08:24:53 PM »
okay, I did some more surveying and my dead gods it is still too damn big :P.  I'm going to work on the design some more.

Z, I may take you up on your offer of help.  I'll let you know.

Offline Zytheran

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #312 on: Apr 12, 2012, 12:23:16 AM »
okay, I did some more surveying and my dead gods it is still too damn big :P.  I'm going to work on the design some more.

Z, I may take you up on your offer of help.  I'll let you know.
LOL
I think you might find the copy and paste functions of WorldEdit useful...

What about combining this is idea with the floating island idea?

Offline Mystical Atheist

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #313 on: Apr 12, 2012, 03:18:06 PM »
okay, I did some more surveying and my dead gods it is still too damn big :P.  I'm going to work on the design some more.

Z, I may take you up on your offer of help.  I'll let you know.
LOL
I think you might find the copy and paste functions of WorldEdit useful...

What about combining this is idea with the floating island idea?

That could work.  Were we going with one large island, or a bunch of smaller islands we can link together?  If I had a large flat space I think the size is manageable - it's leveling that large an area that seems daunting - don't really feel like leveling a mountain.

Offline Zytheran

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Re: SGU Minecraft Sever - Project Images and Discussion Thread
« Reply #314 on: Apr 12, 2012, 10:34:38 PM »
okay, I did some more surveying and my dead gods it is still too damn big :P.  I'm going to work on the design some more.

Z, I may take you up on your offer of help.  I'll let you know.
LOL
I think you might find the copy and paste functions of WorldEdit useful...

What about combining this is idea with the floating island idea?

That could work.  Were we going with one large island, or a bunch of smaller islands we can link together?  If I had a large flat space I think the size is manageable - it's leveling that large an area that seems daunting - don't really feel like leveling a mountain.
With WorldEdit and admin mode I can level anything with 2 clicks and a few  commands. That's how the flat area between the Loki statues on Gliese 581g was done. And the obsidian shaft with the obsidian room. And the copy/paste of the Loki statues. I'm happy to use these tools for the hack work and bulk terraforming. That'll leave all the interesting and creative fiddly work for others to do.

 

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