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Kerbal Space Program
Sordid:
New version is out. It's got a new terrain engine, joystick support, lots of improvements all around. Still an 'experimental' release, but quite playable even in its current state. Go grab it!
Rocket Man:
My friend and I got into a competition on who could get a rocket the highest. I think I won by building a rocket that can get to 4,200,000+ Meters.
Sordid:
Well once you hit escpape velocity it's just a question of patience, isn't it.
Stargrave:
i downloaded this at midnight last night and played till 3. when i woke up i played till i had to goto work. when i was on my lunch break i came home and played it till i had to go back. i am now currently playing it and have been since i got home.
Obvious Reasons:
I think this thread deserves a bump now that a pretty significant update has been released.
The most interesting features:
* Time compression
Starting from 2x compression while you are in the atmosphere and increasing the further you get from Kearth, up to 10000x compression when you're over 1200 km away.
* The Orbital Map View
A map that gives a projection of your current flight path. It even marks the apoapsis and periapsis along it, so now it's humanly (kerbally?) possible to make beautiful round orbits. Doesn't take the atmospheric drag into account, so flight paths within the atmosphere are not accurate. Still gives a good estimate for re-entry etc.
* RCS (Reaction Control System) Modules
Small thrusters attached to the sides of your ship so you can make small corrections and maneuvers. (A youtube video demonstration by someone. Note the RCS forward and backward thrust keys, H and N by default).
I thought to myself, with these features in place, the next logical step would be to add another stellar body to the game. And indeed, the next update will include the Mun!
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