Author Topic: Terra Nova  (Read 3950 times)

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Offline Vincegamer

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Re: Terra Nova
« Reply #15 on: Sep 27, 2011, 10:59:47 AM »
I turned it on a little ways into it and saw an anxty teenager with daddy issues and a little girl who teaches everyone to love.
The nausea made me turn it off.
Do you really need this soap opera pap when you're in a land of freakin' dinosaurs?

If it's an alternate reality and not their own world that would explain some things, but there are so many unanswered I better look it up on hulu or wherever it shows so I can see the beginning and the explanation of the time-travel.
I bet they never address the variation in oxygen level or have giant insects.
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Offline Eternally Learning

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Re: Terra Nova
« Reply #16 on: Sep 27, 2011, 11:03:43 AM »
I turned it on a little ways into it and saw an anxty teenager with daddy issues and a little girl who teaches everyone to love.
The nausea made me turn it off.
Do you really need this soap opera pap when you're in a land of freakin' dinosaurs?


After I missed the first 3 seasons of BSG because after catching a few random episodes I labelled it an over-dramatic soapy sci-fi show, I've learned to force myself to give a series more of a chance.  It took me the whole first season of the V reboot to settle that I didn't really like it.

Offline thelatinist

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Re: Terra Nova
« Reply #17 on: Sep 27, 2011, 12:36:18 PM »
If it's an alternate reality and not their own world that would explain some things, but there are so many unanswered I better look it up on hulu or wherever it shows so I can see the beginning and the explanation of the time-travel.

They addressed this in the pilot.  The crack in space-time was discovered, not manufactured; the technology seems to make it stable and maybe larger.  They also talked about the fact that they sent a (presumably indestructible) beacon through so that they could determine when and where the crack went (by recovering the probe in the present) but when it did not show up they realized that it had created another time stream.

Quote
I bet they never address the variation in oxygen level or have giant insects.

They've already addressed and included both.

Offline superdave

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Re: Terra Nova
« Reply #18 on: Sep 27, 2011, 01:33:15 PM »
I didn't watch this yet but i really hope they shy away from the bullet proof monsters cliche.  Sure dinosaurs would be dangerous but a well trained and decently armed group should be able to take down one or two without a problem.  A whole pack would be another story of course. 

Offline mindme

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Re: Terra Nova
« Reply #19 on: Sep 27, 2011, 02:36:47 PM »
I didn't watch this yet but i really hope they shy away from the bullet proof monsters cliche.  Sure dinosaurs would be dangerous but a well trained and decently armed group should be able to take down one or two without a problem.  A whole pack would be another story of course.

Yeah they all seemed to be heavily armed with guns totally ineffective against dinosaurs. You can spray one nearly at point blank range with not event scratching their skin or popping out an eyeball. I would suggest if you sprayed any dino at point blank range in the face with a modern assault rifle, it might knock off some skin.

And they knew they'd be going back into dino times. They might have given them elephant guns. Or teflon covered bullets.
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Re: Terra Nova
« Reply #20 on: Sep 27, 2011, 02:41:01 PM »
Or flamethrowers.
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Offline Vincegamer

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Re: Terra Nova
« Reply #21 on: Sep 27, 2011, 03:19:27 PM »
So how do they know where it goes?  Can information come back through?  If they send something and it splits off the timeline, how many timelines are they creating? One for each person sent back?
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Offline Ravenhull

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Re: Terra Nova
« Reply #22 on: Sep 27, 2011, 03:37:24 PM »
From comments I've seen on anothe forum, matter is a one-way, but stuff like radio can be used to communicate back.  How that interfaces with what appears to be some time irregularities (the first guy finds himself alone for several weeks while the next guy in line was only a few seconds after).

Another thing I heard discussed on that forum is that the rift opening is outside the settlement, some distance away, with no established road or any kind of structure there.  Folks who pop in do so in the middle of the jungle and have to make thier way to the settlement.   Duuuuuupid!...
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Offline thelatinist

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Re: Terra Nova
« Reply #23 on: Sep 27, 2011, 03:41:54 PM »
Vince: there were suggestions at the end of the show that there are darker motives behind the colony. It was implied that the timelines may not be as separate as the official position holds and that it is hoped by those in the future that by controlling the past they will be able to control their own time.

To be honest, it's got a 'Lost' feel to it.

Offline Halloran

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Re: Terra Nova
« Reply #24 on: Sep 27, 2011, 04:06:19 PM »
All the reviews I've read can basically be summed up with: optimistic premise, potentially good story, cheezy dialog.

Offline EmergentSystem

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Re: Terra Nova
« Reply #25 on: Sep 27, 2011, 05:50:49 PM »
I'll start watching when they start encountering RUSSIANS from another timeline and engage them in... THE ORIGINAL WAR.

Then we get some arab terrorists.

That is a great setting. Somebody needs to make a series about that. Or a terrible rts/rpg game that actually wasn't terrible but awesome.
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Offline Jack R.

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Re: Terra Nova
« Reply #26 on: Sep 27, 2011, 05:51:48 PM »
I tried it for a half hour.   That's 30 minutes of my life that I'll never get back.

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Offline Stargrave

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Re: Terra Nova
« Reply #27 on: Sep 28, 2011, 01:00:45 AM »
i seem to recall in jurassic park the novel that they kept a rocket launcher on hand in the event a rex got loose, and it was only because the park owner didnt want the gamekeeper to kill his expendsive cloned dinos that they didnt have enough to properly handle the escaped dinosaurs. this is a book that came out in 1990. i'm sure by 3030 or whenever this show is set they can come up with something suitable for killing sharptoothed macrofauna. i mean we kill whales as an industry after all.
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Re: Terra Nova
« Reply #28 on: Sep 28, 2011, 04:55:15 AM »
Another thing I heard discussed on that forum is that the rift opening is outside the settlement, some distance away, with no established road or any kind of structure there.  Folks who pop in do so in the middle of the jungle and have to make thier way to the settlement.   Duuuuuupid!...

I suppose you never visited any of the two SGU minecraft servers in their first week. We used to have the same logic, and it worked brilliantly. If you don't die on the way, you'll appreciate the settlement even more.
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Offline thelatinist

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Re: Terra Nova
« Reply #29 on: Sep 28, 2011, 07:14:37 AM »
All the reviews I've read can basically be summed up with: optimistic premise, potentially good story, cheezy dialog.

Yeah, the acting (and writing) was horrible.  But it was a pilot, so the actors haven't had time to click.  I am going to give it a couple of episodes to see if it improves.

 

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