I've spent a few hours with it. It's decent, though by no means flawless.
Stuff I like:
The combat system is nice and fluid, a far cry from Skyrim's comparatively stiff and clunky system. It's an interesting blend of RPG mechanics and action gameplay. Mass Effect combined RPG with FPS, this combines RPG with a 3rd person hack and slash, like God of War, Devil May Cry, or Force Unleashed. I especially like how it lets you switch weapons or use magic instantly and very intuitively. A far cry from "swing sword, pause the game to switch to magic, throw a fireball, pause again to switch back to sword".
The setting is quite interesting and it's quite nice to see a fantasy game that's not ripping off Germanic mythology for once.
The world's quite large and there's lots of stuff to do.
The story's fairly interesting. Well, more interesting than "lol there's dragons, go kill them" at least.
Stuff I don't like:
There are elves.
The oversaturated, highly stylized visual style. I've hated this style ever since I saw the first screenshots of WoW and I still hate it now. It's a question of personal taste and preference, admittedly.
The UI is somewhat clunky even when used with a 360 controller, for which it's obviously optimized. As a mouse-driven interface it's completely hopeless.
The way your character's equipment is graphically represented is extremely weird. You have all your weapons equipped at once and you choose which one to attack with by pressing corresponding buttons, but your character model only shows one weapon at a time, the most recently used one, with the rest of them mysteriously absent. Shields are even weirder, they're not shown on the model at all. When you press the block button the shield literally pops into existence on your arm and when you let go it disappears again. With weapons there's at least a sheathing/unsheathing animation. With shields there isn't one, they appear out of thin air. And you can't block with your weapon. At all. If you have no shield, your character will sheathe their weapon and block with their bare hands. And if you do have a shield, your character will sheathe their weapon in order to block. Even if they're using a one-handed weapon. So you attack an enemy with your one-handed sword, then sheathe the sword in order to make the shield pop into existence on your other arm, block an enemy's attack, let go of the block button causing the shield to de-materialize again, unsheathe your weapon, and continue your attack. It's just an issue with the graphical representation, it doesn't actually impact the combat mechanics in any way, but it looks very odd and I can't fathom why it was designed this way.
The world isn't really three dimensional like Skyrim's, it's basically a flat plane. You can't jump, except at designated 'jump down' points. You can't go up and down slopes or cliffs. There are invisible walls everywhere.
The omnipresent British accents along with the graphical style, the large chests scattered randomly everywhere, and the structure of the world make this feel a bit like Fable 4.
Items have durability and need to be repaired periodically. A pointless chore that adds nothing to the game.
Inventory item limit of 70. Considering the amount of crap that you find, this should've been at least ten times this number or better yet, non-existent.