Media > Games

Mass Effect 3

<< < (10/18) > >>

EmergentSystem:

--- Quote from: Mostly Harmless on Mar 26, 2012, 09:21:46 PM ---I wouldn't drive yourself crazy over it though, since there is no such thing as a "perfect" play-through across the board.
--- End quote ---
Except there totally is.

There are choices in ME1&2 that have no actual impact upon the story, but also many that have very clear 'best' choices, such as:
(click to show/hide)Every team member kept alive at the end of ME2 is a good thing, and keeping Wrex alive in ME1 is also a good thing - most of the best results for side-missions also have some minor benefits, though they're usually limited to an email and some war assets

Mostly Harmless:
I agree that many individual choices have what you called "best choices," but I was referring to the way the game doesn't have a catch-all perfect playthrough.  There are only a small number of cases where you might be locked out of content if you screw something up. Really the only place that happens in each game is if you don't have a high enough Paragon or Renegade score and can't choose certain responses.

To point to something specific Moj mentioned that is a spoiler for ME2 and ME3:
(click to show/hide)Miranda not being loyal before the end of ME2 means she can more easily die in the Collector base mission, but its not guaranteed.  If she dies, her death can be seen as a big consequence on a story level, but at the same time her death doesn't mean you can't do the Sactuary mission in ME3.  Furthermore, she can survive ME2 un-loyal, and survive ME3 depending on the choices you make in your conversations with her in ME3.  In light of this, Moj repeating the entire ME2 campaign just to get her loyalty would be overkill.

jaypee:
I finally started playing this game over the weekend. I've barely scratched the surface, but things that bother me are: Why do they have to completely change the layout of the Normandy in every subsequent game? Why do they have to keep tweaking the inventory system? Now I have to worry about cooldown rates again? That's BS. I'm glad they got rid of that horribly inefficient planet scanning thing from ME:2.. that was such a PoS feature... I'm really on the fence about this whole "scanner" thing.. has anyone found anything of value by scanning planetary systems yet?

Beyond that.. I don't know. I'm really hoping that I can get into this game as much as I was into ME:2. I think ME:2 was such a huge improvement over ME:1 that I guess it's sort of inevitable that ME:3 is a letdown.

Having said that, one thing I'm sort of looking forward to is raising an army and the political stuff.. which I know is weird.

jaypee:
Oh.. and is there an explanation that I missed as to why the Reapers are staging a galaxy-wide invasion and yet they didn't shut down the Mass Relays which they created and left behind so that they could control the flow of shipping through the galaxy?

moj:
I'm in the same boat. I was loving and playing a lot of ME2. I didn't finish it till after ME3 came out so I noticed the differences right away. I kinda liked the planet scanning in ME2 as a way to harvest minerals, I liked the research and tech base on the Normandy so having all that go away sucked. The work station seems to random and fallouty. Also they seem to add(I'd guess triple) the amount of cut scenes. It seems more like a chose your own adventure movie, then a game at times.
   All that said it's still fun, I still play it, just not nearly as much as ME2. Hell I may go back and play ME2 again just to roll anther toon. I think it is some what of a let down, but it almost had to be, because ME2 is such a solid game.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version