We've seen only the most basic gameplay elements. Walking around, shooting a pig, mining a resource. While that's basically all there is to this type of game, it's the context that makes these actions interesting. We've seen none of that yet.
I'm honestly not all that sure what you mean. It seems very much like we've seen a ton of context as in there isn't a lot. There's no story that I'm aware of, multiplayer interactions are not prioritized at all (though they seem to be possible), and there don't even seem to be NPC's to interact with unless you are counting the trading posts which I imagine will simply be text-based interfaces. The most broader context I've seen was a vague allusion to players cobbling together the history of the galaxy from hints found in ruins and such.
Alright, let me elaborate a bit. Ever play Skyrim? You ask most people, they'll tell you there's a ton of stuff to do in Skyrim, and yeah, there is a staggering number of quests to do and things to discover in that world. But actually if you think about it, you're really only able to do four things: Run around, kill things, pick up items, and talk to NPCs. Those are the only actions you're able to perform. So any and all quests are some combination of these four activities, and it's the story of the quest that gives them context and meaning, thereby making them interesting.
Even the design of the world itself tells stories. You go into a cave, you discover that there are bandits that are using the area close to the entrance as their base, then you go deeper down and you come across some dead bodies, and at the back of the cave is a bunch of monsters lurking in darkness. Not a single word of dialog needs to be spoken to tell you a story about how some bandits set up camp in a cave they didn't know was inhabited by monsters, and some of them ventured too deep inside and got eaten. And again this kind of thing gives context to your exploration and makes it interesting. You're not just exploring some random hole in the ground, you're exploring a den of dangerous, man-eating beasts and the site of tragedy and drama. And it all works because it's hand-crafted by the developers.
Now there's been a lot of work done in recent years in generating vast and beautiful worlds, but there's been basically no work done in generating interesting
worlds. I know of no game with a quest generator more sophisticated than "fetch item X from dungeon Y" and "kill monster X in dungeon Y". Skyrim has repeatable generated quests like that, and they're no better than the ones found in Daggerfall, released almost twenty years ago. There's no game that can generate a compelling quest, to say nothing of generating an entire storyline or using environmental storytelling. No Man's Sky won't have a good story generator either, otherwise they'd be talking about it like they're talking about their world generator.
I took it more as them saying that there's so much content on each planets that a player could plausibly entertain themselves for dozens of hours just there. Given your statement about diving and slowly increasing tech to access better resources, I imagine that's what they are referring to. Perhaps each planet has all the resources in the game, but some are excessively difficult to reach.
Possibly. On the other hand, the guy says in the latest video that the star map is a great tool for locating specific resources, so I'm guessing not everything will be found everywhere.
This may be the game that prompts me to get a PS4 over a XBone.
Or you could get it for PC and get a much better gaming experience.
I would actually prefer this, but affording a console alone is pushing it for me monetarily at the moment.
If you want to save money, get a PC. If you ferret around a bit, you can build a computer for $350 that will match or exceed the consoles in terms of performance and will save you money in the long run due to games generally being cheaper on PC. Plus it's, y'know, an actual computer that you can use for work and such.
Edit: Had to put video into spoiler. I fucking love it when the preview lies to me that the forum isn't going to embed the damn video, and the noembed tag does nothing.
That's not what I'm talking about though. I'm referring to grinding away at enemies to level up. I'm not a huge RPG nut, but on the SNES I played a few of the classics and quite often I'd just find an area with higher level baddies and just get into battle after battle with the same ones to level up higher than I ought to be at that point in the game. I'm just saying that so long as the game generates an interest in leveling up my ships, gear, and so on then the variation of flora, fauna, etc will not be that big of a deal to me.
To reiterate again, I'm saying that of all the concerns to be raised about this game I'm most worried about running out of things to do that I find fun. I'm comforted by the loose structure they seem to have placed into the game to not craft a narrative, but to influence a direction for players to head in which it appears new types of planets and animals will present themselves as you progress. I'm also comforted by the fact that this seems to be a project which the designer is extremely passionate about, with him even going so far to state that he's been dreaming about a game like this since he was a kid. That's why I'm not too off-put by the unusual marketing decisions he's making; he seems to be making a game he wants to play and is just overly concerned about what the players' experiences will be when they first boot up.
Also, the fact that just what I've seen, even if there's literally nothing else to do, is something I want to play for hours. Maybe that scenario would relegate this to a game I'd pick up later after the price has dropped, but there it is. I get you have a different view and opinion though and that's cool too.
Sure, I get that. Again I'm reminded of Starbound, which is basically exactly as you described. The thing is, though... will it generate an interest in leveling up your ships, gear, and so on? I have my doubts about that. For me there are basically two reasons to play a game: Story and gameplay. Skyrim I play for the story; the combat system sucks and it's just something I put up with while exploring the interesting world and its stories. Dark Souls I play for the gameplay; fighting enemies is where the fun is. But NMS is not going to be heavy on story, as far as we know, and it's a first-person shooter on console, so the combat is going to suck. I'm really curious how exactly they intend to generate interest and drive players to progress in the game.