Yeah, that's what I said. Arcades make sense. Home use not so much, except perhaps with the ultra-hardcore racing/flight sim enthusiast crowd, which is like three people.
Fair enough, the price might come down, maybe. Even if it does, though, I still see plenty of other problems in addition to the ones I already mentioned.
How about the sheer inconvenience of it? That treadmill thing and the plastic gun? You have to store those somewhere when you're not playing. You need some space around it to be able to move around in it, so you can't have it in a corner, and you're not just going to leave that in the middle of your living room when you're not using it, so that means you're going to have to move this fairly substantial piece of furniture every time you want to play. I basically stopped playing flight sims because I can't be bothered anymore to hook up and then put away my HOTAS joystick every time. This fucking thing? Forget it.
Then there's the design of the headset. It's just goggles with a strap, it's not balanced. All the weight is in front of your face, which is going to strain and cramp your neck muscles.
And then there are all the business and market issues this tech has, beautifully explained here:
VR does seem like very cool tech but being cool is not enough. I can't help being hugely skeptical of its actual usefulness and commercial success.