Recently in a discussion elsewhere, "Pants!" pointed out that one of my arguments was a
"Time Cube" not to be attempted as "refutable".
The "cube" in this case being:
"Anything you say in responding to anything I said, proves what I said
and refutes anything you say."
The only way to "defeat" the cube in this case, being not to play the game!
And this is generally true of those tricky "cube" games you see in game theory,
though not always.
Many times what you are facing in these situations is insidiously simple: It is
a feedback loop, designed to segregate you either from the aid of
other players in the game, or from yourself in being confident of the moves you
play in the game.
Now these games are kind of cool and fun to play, but the thing I don't like about them
is that they can really rather "frag" your brain sometimes...
A more "friendly" version of such games, or maybe just a better way to look at it,
that also oddly applies to "real life" in general, is the consideration of how one would
defeat a labyrinth whose attributes were unknown to you.
So with that in mind here is a game to perhaps consider:
RULE 1: YOU HAVE TO PLAY THE GAME.
RULE 2: THE RULES OF THE GAME CAN CHANGE AT ANY TIME.
RULE 3: WHEN THE GAME IS OVER, SEE RULE 1.
PLAY: Knowing what you do about the game at this time, what is the NAME of the game!
So in many ways this helps you to "train" yourself to do a few things
FOCUS on what you know and have available to you as
assets to handle any situation currently in play at the moment. As such
you become a very KEEN OBSERVER of all that is around you, so you tend
not to miss things that might prove as an asset to you, as the rules of the game
shift in time and space.
Pretty clear that this is all about ADAPTABILITY too... The most adaptable
to rapid change tend to do better than others....
It also "keeps you real" in relation to how other players in the game are
relating to you, and allows you to build an "intuition" which is actually tantamount
to a deductive processing of reason, in "trusting" or "not trusting" the other players
you may be dealing with given the current state of the game.
And so when those "cubey thingies" or any new game comes along,
you should find yourself playing whatever the game is in the most efficient manner possible
and with the smallest possible learning curve due to increased factors of adaptability...