I've been watching Matt Colville's excellent series on running a D&D game and listening to a couple DM/GM podcasts (Critical Success mostly) and one of the most hotly debated subjects seems to be alignment. Are Good and Evil immutable forces, as Gygax intended? Are Law and Chaos the main movers in the world? What exactly is a Lawful Neutral, and why is "chaotic neutral" a byword for "evil fuccboi" for everybody? I don't have answers, but I'm sort of starting to feel out where I think those will fall in future campaign, so I can better inform what I want my group to be doing and so they can better inform me on how I can expect them to behave.
So far, I'm settling on "Lawful" being more about order than necessarily the word of law. I always play a sneak-theif in Skyrim, but IRL I end up being mostly a Lawful Good or Lawful Neutral. I don't speed, I don't jaywalk, I've never run out on a bill, and I respect order and consistency. Chaos seems to make more sense in this aspect, it's not necessarily about breaking the laws, but it's someone who's less consistent, whether they're flakey or just don't really live by a code or if their code is "look out for number one." I think this more avoids the Lawful Stupid and Chaotic Stupid (LOL MURDERED SO RANDOM) while encouraging better RP.
Good and Evil are stumping me. I know traditionally there have been Good and Evil races, beasts, and realms, but that seems gone with 5th ed, and maybe for the best. Anyone else got a system for Good and Evil?