Author Topic: Scarlet Devil Underground (the demo) is now available  (Read 391 times)

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Online stands2reason

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Scarlet Devil Underground (the demo) is now available
« on: May 04, 2019, 05:37:30 PM »
So, I took a break from the forums again for a few months. I got back into developing my Touhou fan game (Scarlet Devil Underground). I finally got it "demo-ready"; it still feels somewhat unrefined, but I felt like I couldn't wait any longer and wanted to get it out there.

It is currently Windows only, although a Mac and Linux version will be available eventually.

Check it out here: (http://impulseeye.com/)





And if you're curious about some of the programming that went into the project:

https://afluriach.wordpress.com/2019/05/04/static-polymorpism/
https://afluriach.wordpress.com/2019/05/04/boost-library/
https://afluriach.wordpress.com/2019/05/04/c11-features-variadic-templates-type_index/

Online stands2reason

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Re: Scarlet Devil Underground (the demo) is now available
« Reply #1 on: May 04, 2019, 09:24:39 PM »



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Re: Scarlet Devil Underground (the demo) is now available
« Reply #2 on: July 16, 2019, 10:46:29 PM »
:munch:
Now where I come from
We don't let society tell us how it's supposed to be
-Uptown, Prince 👉

The world is on its elbows and knees
It's forgotten the message and worships the creeds

Online stands2reason

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Re: Scarlet Devil Underground (the demo) is now available
« Reply #3 on: Today at 02:21:48 PM »
The next release, v0.2, is on its way.

I have a small laundry list of improvements, but mostly it is a tick-tock update. I have been working on removing a lot of hard-coded stuff. It's like a game of Jenga, where removing some hard-coded thing requires turning sprites, lights, attribute systems, bullets, fire patterns, etc., into prefab objects that are loaded as data (already completed).

Current big thing is AI refactoring, which goes along with turning enemies into a prefab object type (almost completed).

 

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