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Media => Games => Topic started by: wastrel on November 09, 2015, 10:11:09 PM

Title: Fallout 4
Post by: wastrel on November 09, 2015, 10:11:09 PM
(http://i.imgur.com/e7sTl0R.jpg)

I pre-purchased the first day I could, and it has been a greyed out line in my Steam Library every since.

Preloading now (24GB O_O).....and of course I am absolutely BURIED at work this week, and have to go out of town next week, then holidays.  But at least I'll have all of Thanksgiving week off

Being a responsible adult sucks when a new video game comes out :(
Title: Re: Fallout 4
Post by: wastrel on November 09, 2015, 11:12:49 PM
https://www.youtube.com/watch?v=gCYV8Y9Ywh8
Title: Re: Fallout 4
Post by: moj on November 10, 2015, 11:44:49 AM
It’s weird I’ve kind of transferred from playing games on my laptop to mostly playing in my ipad. That said I’ve loved the fallouts and know I’ll get it at some point, just not sure when. It looks great though and what I’ve read makes me really want to take a week off and do nothing by play.
Title: Re: Fallout 4
Post by: Captain Video on November 10, 2015, 11:58:43 PM
Ok so what gives??????     I see several players on steam in my friends list playing this.

The top 50 or so steam reviews are all thumbs down "not Recommended" , should I spend my $60 or go back to hunting Dinos?
Title: Re: Fallout 4
Post by: wastrel on November 11, 2015, 01:01:09 AM
I am going to divide my time between dinos and this for the next month at least.  I'll probably play Ark one night, then Fallout the next.  Ark is much more open ended, so probably a longer gaming time overall.

I played the first few hours of Fallout 4 tonight, and I am in love.  If you enjoy open world RPG, so far, this delivers in spades.  It is gorgeous, smooth combat, intuitive favoriting/hotbar system, a seemingly complex crafting system including furniture, power and defense to setup a home base. 

IMO, this is worth the hefty fee, and this is coming from someone who almost never buy Triple-A games, espcially not for $60.

I don't get the thumbs down review at all.


Title: Re: Fallout 4
Post by: EvilNick on November 11, 2015, 10:44:44 AM
I should have it tonight.  According to Amazon, it's "out for delivery."
Title: Re: Fallout 4
Post by: Ambious on November 11, 2015, 10:50:16 AM
The steam reviews are really discouraging.
Title: Re: Fallout 4
Post by: Ah.hell on November 11, 2015, 11:00:30 AM
I'll give you all my review in a year or two when its on sail for 75% of on steam.
Title: Re: Fallout 4
Post by: Gerbig on November 11, 2015, 11:55:26 AM
I think the low reviews are a result of a massive amount of hype building expectations the game could never satisfy.

I was in the fallout fan community from the E3 conference to the release, and the amount of hype was unreasonable.  This is a bethesda game, they are a story telling company, their game graphics and play-ability have never been good right after launch. Bethesda is famous for their glitches, and they usually have most of them fixed about 6 months- 1 year after a games release with various updates and patches. Plus the modding community is really rich and healthy, and Bethesda is really supportive of modding, you you can add customization to your game that improves graphics, gameplay etc.

That being said, its going to be a good 6 months until I can afford to buy this game, ill have to live through lets-players until then.
Title: Re: Fallout 4
Post by: EvilNick on November 11, 2015, 12:01:04 PM
The steam reviews are really discouraging.

Never ever, ever, listen to player or user reviews.  They are almost always worthless.  These are the kind of impractical, unobjective whelps that give Portal 2 a 1/10 because it's not 50 hours long.  Ignore them all. 

Actual professional reviews, generally by people who have some experience writing and analyzing something, hover around 87.  Hard to be disappointed with that.
Title: Re: Fallout 4
Post by: teethering on November 11, 2015, 12:08:25 PM
Not really digging it yet, but I'm barely maybe an hour in.

I've listened to the quill18 review and the pacing criticism he brings up seems valid.  I'm also not sure how much I'm going to enjoy emphasis on crafting and base building at the expense of deeper questing and character sheet building.

I do like improved gunplay, it feels better than Fallout3, not that that's a high bar to clear.
Title: Re: Fallout 4
Post by: Captain Video on November 11, 2015, 12:17:46 PM
What I am reading is that it is now less of an RPG and more of an action shooter, that the conversation choices have been simplified and that the PC controls/HUD are poorly designed.

Sounds like Mass Effect and Dragon Age all over again to me. 
Title: Re: Fallout 4
Post by: Harry Black on November 11, 2015, 12:22:15 PM
I used this game and Jim Sterlings video about it for my talking point at my polyamory discussion group!
People were quite interested that more relationship options being opened was something newsworthy in the gaming community. I think its cool that Bethesda took the notes that people were giving from previous games.
That said, its probably going to be over a year until I get to play this.
I thought Fallout 3 was incredible though so Im interested to see if I like the changes.
Title: Re: Fallout 4
Post by: wastrel on November 11, 2015, 06:17:40 PM
What I am reading is that it is now less of an RPG and more of an action shooter, that the conversation choices have been simplified and that the PC controls/HUD are poorly designed.

Sounds like Mass Effect and Dragon Age all over again to me.

YMMV, but I'm not having too much trouble with the GUI on PC, so not sure the issue there.  It is the standard Pip Boy interface.  I'm sure there are differences from what I remember on previous games, but it is pretty intuitive.  The perks system is a decent set up as well.

For the conversations, there are essentially four options for each interaction, and they range from mean, nice, neutral, to funny.  It is a short description, but then the voice actor will actually give out a response in the style you selected.

The criticism feels as overhyped to me as the lead up to the launch was.

Not really digging it yet, but I'm barely maybe an hour in.

I've listened to the quill18 review and the pacing criticism he brings up seems valid.  I'm also not sure how much I'm going to enjoy emphasis on crafting and base building at the expense of deeper questing and character sheet building.

I do like improved gunplay, it feels better than Fallout3, not that that's a high bar to clear.

The pacing was a bit weird, I'll admit, though I rushed through the prelude to get to the meat of the game.  If you took much time before you get into and then out of the vault, it is going to feel slow.

Too early to tell how deep the questing will go, but I find the base building as a welcome addition.  That may be my open builder sandbox bias bleeding through though.  I'm not sure why there is an assumption that the rest of the game was pared down to make room for this feature?
Title: Re: Fallout 4
Post by: random poet on November 11, 2015, 06:41:28 PM
Ok so what gives??????     I see several players on steam in my friends list playing this.

The top 50 or so steam reviews are all thumbs down "not Recommended" , should I spend my $60 or go back to hunting Dinos?
The bad reviews are probably because the game is very buggy. They usually are, at release. I'd wait a few months for them to patch it. (But then I do that with all new games and consoles.)

Otherwise it looks pretty awesome, so if you don't want to wait, and you don't mind fighting bugs that aren't radroaches, by all means.


Also: http://kotaku.com/fallout-4-has-an-infinite-caps-glitch-1741989652
(Have fun!)
Title: Re: Fallout 4
Post by: teethering on November 11, 2015, 07:19:50 PM
Not really digging it yet, but I'm barely maybe an hour in.

I've listened to the quill18 review and the pacing criticism he brings up seems valid.  I'm also not sure how much I'm going to enjoy emphasis on crafting and base building at the expense of deeper questing and character sheet building.

I do like improved gunplay, it feels better than Fallout3, not that that's a high bar to clear.

The pacing was a bit weird, I'll admit, though I rushed through the prelude to get to the meat of the game.  If you took much time before you get into and then out of the vault, it is going to feel slow.

Too early to tell how deep the questing will go, but I find the base building as a welcome addition.  That may be my open builder sandbox bias bleeding through though.  I'm not sure why there is an assumption that the rest of the game was pared down to make room for this feature?

Well the lack of the character sheet is just manifest, as in they removed all the specialization choices that you had to make in F3.  It doesn't really matter to me if that was a matter of resourcing or if it was a deliberate design choice based on some other considerations, it changed the game in a way I'm not sure I like.

As for questing I haven't gone deep enough to comment personally, but quill18's description makes me a little disappointed.  Ultimately I cared a LOT less about voice acting in dialogue and a lot more about the depth of actual dialogue choices.  But how it'll affect my gameplay I don't know yet, maybe I won't care that much.
Title: Re: Fallout 4
Post by: Gerbig on November 11, 2015, 07:48:35 PM
Im interested in how one youtuber im a fan of will handle this game. He is a big fan of the entire fallout series, and has done successful challenge runs though Fallout 3 and New Vegas.

It is much harder than earlier editions, and how the radiation system works now will really impede him.

He does four types of challenges:

YOLO (You only live once)- He goes through an entire game on one heathbar, no healing HP or radiation allowed.
No Kill- Go through the game not killing anything
Kill all- Go through a game killing every killable NPC
Speed run- Go through the game as quickly as possible.


I think YOLO will be nearly impossible for him.

Here is his channel:
https://www.youtube.com/user/ManyATrueNerd
Title: Re: Fallout 4
Post by: wastrel on November 11, 2015, 10:53:58 PM
Ultimately I cared a LOT less about voice acting in dialogue and a lot more about the depth of actual dialogue choices.  But how it'll affect my gameplay I don't know yet, maybe I won't care that much.

I don't know that I agree the character dialog was much more complex, it just had a bit more flavor text in the options.  FO4 still has the flavor, it just occurs after you make the selection, which is a pithier description of the actual decision.
Title: Re: Fallout 4
Post by: EvilNick on November 12, 2015, 08:52:02 AM
So it finally arrived yesterday, and I put about 3~4 hours or so into it before I went to bed. 

Lip syncing is off.  I'm no far enough to judge how the questing goes.  I was initially mixed on the base building, but found myself drawn to keep doing it, and I must have spent an hour cleaning up Sanctuary just to collect materials.  Salvaged two or three houses.  My first attempt to put up a building was hilariously backwards, so I scrapped it and started over. 

This is also my first Fallout playing as a female character, which I tend to do more frequently these days in games where I get a choice.  I'm interested to see if it changes dialog options. 

I named my character "She Nick" because I'm woefully uninventive.  This morning, I realized I've never named one "Chick Nick," and that would seem so obvious.

Dogmeat gets his ass kicked pretty easily, so hopefully he can be beefed up. Looking forward to getting into the meat of the game this weekend.
Title: Re: Fallout 4
Post by: Gerbig on November 12, 2015, 09:47:25 AM
I plan on doing a few Roleplaying playthroughs.

A Walter white playthrough. (High Int, High luck, Low endurance chaotic evil)

And a doctor who playthrough( High Int/Charisma, chaotic good, find as many non-violent solutions as possible)
Title: Re: Fallout 4
Post by: EvilNick on November 17, 2015, 11:58:20 AM
So, because my son was grounded all weekend, I had ample time to play Fallout 4 while he sat in his room reading and writing.  I got to level 18 so far.  I have a few thoughts now. 

I like building the town and community.

I need to find a doctor because I'm super addicted to a lot of stuff.

The scrapping mechanism is a mess, and requires you to throw stuff on the ground, and then scrap it in a different menu.  Just let me do it from a single point, say, activating a crafting table somewhere.

Getting Power Armor was too easy.  I played through Fallout 3 and New Vegas almost never acquiring it.  I already have two sets of Power Armor, and a third if I join the Brotherhood of Steel. 

Surprising number of low-res textures.  I'm playing on PS4. 

My phone is too big for my Pip-Boy.

I spent a lot of time wandering.  I have encountered an absurd number of enemies with skulls next to their names and several Legendary-level enemies.  I did not realize the enemies could mutate into stronger forms.  I thought there was a bug leading to some aggravating deaths. 

Typical Bethesda bug-heavy environment.  People walking into walls, enemies with obvious movement patterns, the dog routinely gets in my way.  Pipe-guns are awful.  I have two Miniguns, two Rocket Launchers, the Fat Man, and the Junk Gun already.  I stored some spares just in case.
Title: Re: Fallout 4
Post by: Sordid on November 17, 2015, 12:03:01 PM
The scrapping mechanism is a mess, and requires you to throw stuff on the ground, and then scrap it in a different menu.  Just let me do it from a single point, say, activating a crafting table somewhere.

You don't need to do that at all. Just store the junk in your workbench. It'll get scrapped automatically when you craft something that requires components from it.
Title: Re: Fallout 4
Post by: Harry Black on November 17, 2015, 04:57:16 PM
I didnt like that I got railroaded into power armour in Fallout 3.
Is it optional to go without? (I assume its harder)
Title: Re: Fallout 4
Post by: Ah.hell on November 17, 2015, 05:02:21 PM
I didnt like that I got railroaded into power armour in Fallout 3.
Is it optional to go without? (I assume its harder)
Good question, I prefer the stealthy character which is silly with power armor. 
Title: Re: Fallout 4
Post by: random poet on November 17, 2015, 05:33:48 PM
I didnt like that I got railroaded into power armour in Fallout 3.
Is it optional to go without? (I assume its harder)
From what I've seen, the game treats radiation differently, and there are places where you can't survive without power armour. But using one is highly resource-intensive, and you can't run around in it forever like in Fallout 3. You need gas, parts to repair them, etc. They are closer to Mechs or Exosuits. It does look like they make fights much easier. Seems like a much more interesting game mechanic.

For the record, I hardly ever used power armour in fallout 3. Can't remember if I even put one on, ever. Now it sounds like they made them necessary, but not ubiquitous.
Title: Re: Fallout 4
Post by: Sordid on November 17, 2015, 05:50:16 PM
They're basically vehicles now, as far as I can tell. You can get in and out of them, but they'll just stand where you left them, you can't carry them around in your pocket anymore. I'm not sure how necessary they really are and if it's possible to go through the game without using them.
Title: Re: Fallout 4
Post by: Harry Black on November 17, 2015, 06:31:33 PM
Cool! That sounds fun actually!
Title: Re: Fallout 4
Post by: Louie on November 18, 2015, 09:15:14 AM
I'm a fair ways in and I've never found myself needing power armour. I just took it for a spin a couple of times because it's fun to stand in the open and mow down raiders or supermutants with a minigun. My character's a sneaky gunslinger, so he's too weedy to use huge weaponry as a matter of course.

Yes, there's quite a bit of radiation, but there's also hazmat suits, Rad-X and craftable food with rad-resist buffs.
Title: Re: Fallout 4
Post by: wastrel on November 18, 2015, 11:06:39 PM
In Denver this week, unable to play.  I've been watching LP after LP, but only only up to where I've played (barely out of Concord/Sanctuary) to avoid spoilers, just wishing I could play.  This is torture.
Title: Re: Fallout 4
Post by: EvilNick on November 19, 2015, 10:06:27 AM
The scrapping mechanism is a mess, and requires you to throw stuff on the ground, and then scrap it in a different menu.  Just let me do it from a single point, say, activating a crafting table somewhere.

You don't need to do that at all. Just store the junk in your workbench. It'll get scrapped automatically when you craft something that requires components from it.

Oh goddammit!  Thanks!
Title: Re: Fallout 4
Post by: EvilNick on November 19, 2015, 10:12:05 AM
They're basically vehicles now, as far as I can tell. You can get in and out of them, but they'll just stand where you left them, you can't carry them around in your pocket anymore. I'm not sure how necessary they really are and if it's possible to go through the game without using them.

I've heard that if you leave your Power Armor somewhere with an energy cell in it, an NPC might actually steal it.  Which is why I have two of these things already--I stole one from some raiders, then killed them all with it.

This Fallout has a lot more very high-powered enemies than I remember encountering in Fallout 3 or New Vegas.  I had to complete a mission up by Salem which was flooded with Legendary-level Mirelurks who also had the little "you don't want to do this" skull next to their names.  I was way underpowered, and spent most of the time running from objective to objective and toying with the limited movement of the Mirelurks. 

I'm not sure how necessary they are, but for the intro mission for the Brotherhood of Steel, I donned my Raider Armor and joined up in that regard.  I don't think it was necessary, but it certainly helped. 
Title: Re: Fallout 4
Post by: Sordid on November 19, 2015, 11:57:10 AM
I've heard conflicting reports. Some people say NPCs steal power armor, others say that NPCs will get in power armor to defend themselves when attacked, then get out again. Maybe it depends on what kind of NPC it is? I don't actually own the game yet, so I'm just guessing based on what I saw in videos and read in other discussions online.
Title: Re: Fallout 4
Post by: EvilNick on November 19, 2015, 12:13:01 PM
I've heard conflicting reports. Some people say NPCs steal power armor, others say that NPCs will get in power armor to defend themselves when attacked, then get out again. Maybe it depends on what kind of NPC it is? I don't actually own the game yet, so I'm just guessing based on what I saw in videos and read in other discussions online.

Probably depends on the NPC and situation.  Regardless, I removed the energy cores from both of my suits while they're parked.  Better safe than sorry.  Then I have plenty power cells should I stumble upon another suit.
Title: Re: Fallout 4
Post by: Louie on November 20, 2015, 01:29:34 PM
Someone's made a mod that replaces the sparse dialogue system with one that shows you exactly how you can respond. I think I'll give it a whirl.

http://www.nexusmods.com/fallout4/mods/1235/?
Title: Re: Fallout 4
Post by: EvilNick on December 02, 2015, 09:11:36 AM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.
Title: Re: Fallout 4
Post by: wastrel on December 02, 2015, 11:42:32 AM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.

Screencaps or it didn't happen
Title: Re: Fallout 4
Post by: SkeptiQueer on December 02, 2015, 02:00:04 PM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.

Screencaps or it didn't happen

Buddy of mine has thirty in his garage. I'll see if I can get him to make the pics public or send me some since they're FB hosted.
Title: Re: Fallout 4
Post by: EvilNick on December 02, 2015, 02:24:07 PM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.

Screencaps or it didn't happen

This is hardly an unbelievable accomplishment.  I'm at level 27.  I've had plenty of time to gather these all together.  My stolen Raider Power Armor is actually sitting at a different place.  I need to move it with the rest.
Title: Re: Fallout 4
Post by: wastrel on December 02, 2015, 02:42:34 PM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.

Screencaps or it didn't happen

This is hardly an unbelievable accomplishment.  I'm at level 27.  I've had plenty of time to gather these all together.  My stolen Raider Power Armor is actually sitting at a different place.  I need to move it with the rest.

Oh I know, I just want to see your garage :)
Title: Re: Fallout 4
Post by: teethering on December 02, 2015, 03:50:20 PM
When you kill a dude wearing power armour, can you get his?  All I've been able to do is grab the apparel pieces, but the skeleton on which to have them I can't seem to loot.
Title: Re: Fallout 4
Post by: EvilNick on December 02, 2015, 04:27:30 PM
I have 5 Power Suits now, and built a "garage" of sorts to display them all.

Screencaps or it didn't happen

This is hardly an unbelievable accomplishment.  I'm at level 27.  I've had plenty of time to gather these all together.  My stolen Raider Power Armor is actually sitting at a different place.  I need to move it with the rest.

Oh I know, I just want to see your garage :)

I took my "actual" regular house, and added structures along the driveway to house my Power Armor.  I may move them into the obscenely large building I  started assembling in the cul-de-sac.  I'll have to take a picture at some point after I move my Raider Armor back in there.
Title: Re: Fallout 4
Post by: EvilNick on December 02, 2015, 04:29:51 PM
When you kill a dude wearing power armour, can you get his?  All I've been able to do is grab the apparel pieces, but the skeleton on which to have them I can't seem to loot.

I don't think so.  You have to find a suit with no one in it, and then climb inside.  I think I got lucky.  I wandered upon a building with a bunch of raiders inside and eventually noticed a piece of Power Armor sitting outside--this was very early on in the game, I was maybe level 3, so I got lucky right away.  No one was in the Power Armor, so I ran up to it, climbed inside, and then used it to kill all the Raiders--one of whom was, I think, a Legendary level. 

I wonder if you can coax guys out of their power armor...
Title: Re: Fallout 4
Post by: Sordid on December 02, 2015, 05:04:23 PM
I wonder if you can coax guys out of their power armor...

Pickpocket their fusion core.
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 12:50:46 AM
I wonder if you can coax guys out of their power armor...

Pickpocket their fusion core.

I was just gonna say that. Like most FO games the John Wilkes Booth/Carflos Hathcock is the best build once again, lagging behind Major Alan "Dutch" Schaefer by just a hair. The ability to pickpocket fusion cores and essentially de-tank the tank is huge if you can pull it off.

Also IMO the laser musket is the best sniper in the game.
Title: Re: Fallout 4
Post by: Sordid on December 03, 2015, 02:15:06 AM
Also IMO the laser musket is the best sniper in the game.

Better than this? (https://youtu.be/BLRv7rcTS0g?t=2m14s)
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 02:24:26 AM
Also IMO the laser musket is the best sniper in the game.

No it isn't. (https://youtu.be/BLRv7rcTS0g?t=2m43s)

Well that's just excessive...
Title: Re: Fallout 4
Post by: EvilNick on December 03, 2015, 08:55:47 AM
I wonder if you can coax guys out of their power armor...

Pickpocket their fusion core.

Oh, brilliant!  I need to up my sneak ability, then.
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 12:27:19 PM
Has anyone else encountered a max sneak attack bonus over 5.3x? Someone had a video of hitting 6x, saying it varied depending on what order you got the perks in.
Title: Re: Fallout 4
Post by: Johnny Slick on December 03, 2015, 12:41:51 PM
What I am reading is that it is now less of an RPG and more of an action shooter, that the conversation choices have been simplified and that the PC controls/HUD are poorly designed.

Sounds like Mass Effect and Dragon Age all over again to me.
I think it's more Skyrim: The Apocalypse. The plotting is a bit better than in Skyrim, although in fairness the Elder Scrolls games are not exactly known for their rich plotting and exquisitely drawn characters, but it feels a *lot* like that game. The crafting element that was introduced is interesting if only as a way to upgrade and customize your weapons. But mostly it's just about collecting missions, grinding your way through dungeons (oops, sorry, abandoned buildings), and finding your way through to more and more advanced monsters with cooler treasures. I like that they didn't go back to the Oblivion model of ramping up the in-game difficulty along with your level. I like to play stealthy sniper types in these games and they never seem to level properly the way straight up shooty or melee types do. I'm perfectly okay with grinding a little bit more in order to get my character to a high enough level but in Oblivion in particular you'd get up to like level 10 and you'd be pretty much toast because that bad-ass stealthy first hit doesn't mean a lot when your opponent still has 10 billion hit points.
Title: Re: Fallout 4
Post by: EvilNick on December 03, 2015, 01:13:45 PM
What I am reading is that it is now less of an RPG and more of an action shooter, that the conversation choices have been simplified and that the PC controls/HUD are poorly designed.

Sounds like Mass Effect and Dragon Age all over again to me.
I think it's more Skyrim: The Apocalypse. The plotting is a bit better than in Skyrim, although in fairness the Elder Scrolls games are not exactly known for their rich plotting and exquisitely drawn characters, but it feels a *lot* like that game. The crafting element that was introduced is interesting if only as a way to upgrade and customize your weapons. But mostly it's just about collecting missions, grinding your way through dungeons (oops, sorry, abandoned buildings), and finding your way through to more and more advanced monsters with cooler treasures. I like that they didn't go back to the Oblivion model of ramping up the in-game difficulty along with your level. I like to play stealthy sniper types in these games and they never seem to level properly the way straight up shooty or melee types do. I'm perfectly okay with grinding a little bit more in order to get my character to a high enough level but in Oblivion in particular you'd get up to like level 10 and you'd be pretty much toast because that bad-ass stealthy first hit doesn't mean a lot when your opponent still has 10 billion hit points.

I read an article over at Kotaku about the changes in Fallout 4, and it spotlighted that you can't just talk your way through many situations, which I have noticed.  It is much more shootery than Fallout 3 or New Vegas.  I spent most of my time in New Vegas talking my way though quests, which was a fun challenge.  It's a little disheartening that my powers of persuasion are mostly used to "pay me more caps." 

So far, I would have to say this is my first major gripe with the game upon fully realizing it--I can't just talk my way through things. 
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 01:28:15 PM
What I am reading is that it is now less of an RPG and more of an action shooter, that the conversation choices have been simplified and that the PC controls/HUD are poorly designed.

Sounds like Mass Effect and Dragon Age all over again to me.
I think it's more Skyrim: The Apocalypse. The plotting is a bit better than in Skyrim, although in fairness the Elder Scrolls games are not exactly known for their rich plotting and exquisitely drawn characters, but it feels a *lot* like that game. The crafting element that was introduced is interesting if only as a way to upgrade and customize your weapons. But mostly it's just about collecting missions, grinding your way through dungeons (oops, sorry, abandoned buildings), and finding your way through to more and more advanced monsters with cooler treasures. I like that they didn't go back to the Oblivion model of ramping up the in-game difficulty along with your level. I like to play stealthy sniper types in these games and they never seem to level properly the way straight up shooty or melee types do. I'm perfectly okay with grinding a little bit more in order to get my character to a high enough level but in Oblivion in particular you'd get up to like level 10 and you'd be pretty much toast because that bad-ass stealthy first hit doesn't mean a lot when your opponent still has 10 billion hit points.

I read an article over at Kotaku about the changes in Fallout 4, and it spotlighted that you can't just talk your way through many situations, which I have noticed.  It is much more shootery than Fallout 3 or New Vegas.  I spent most of my time in New Vegas talking my way though quests, which was a fun challenge.  It's a little disheartening that my powers of persuasion are mostly used to "pay me more caps." 

So far, I would have to say this is my first major gripe with the game upon fully realizing it--I can't just talk my way through things.
One of my favorite late-game replays was always the Benevolent Doctor or Mad Scientist, using violence as little as possible. That appears thus far almost impossible. The game is far too combat-oriented IMO. Here's hoping the mod-gods bless us console peasants.
Title: Re: Fallout 4
Post by: Sordid on December 03, 2015, 02:18:53 PM
I seriously doubt mods could fix such a problem. That would require overhauling all the quests, conversations, and scripts, which would be an insane amount of work.
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 02:54:29 PM
Never underestimate the moderati.
Title: Re: Fallout 4
Post by: Rai on December 03, 2015, 02:59:12 PM
I am more hopeful for an Obsidian spinoff like NV.
Title: Re: Fallout 4
Post by: SkeptiQueer on December 03, 2015, 07:26:43 PM
I was thinking that this sort of felt like FO3 in that it was a good basis for Obsidian to make a next-gen game. I wonder where, though? We've been all over CA, to Vegas, and into southern Oregon too, DC and now Boston. I wonder if we could see St. Louis or Chicago? Maybe Vancouver...
Title: Re: Fallout 4
Post by: Gerbig on December 03, 2015, 07:27:46 PM
New vegas was great, you could completely avoid shooting a single bullet and complete the main quest.
Title: Re: Fallout 4
Post by: Rai on December 04, 2015, 01:51:01 AM
I was thinking that this sort of felt like FO3 in that it was a good basis for Obsidian to make a next-gen game. I wonder where, though? We've been all over CA, to Vegas, and into southern Oregon too, DC and now Boston. I wonder if we could see St. Louis or Chicago? Maybe Vancouver...

Fallout Tactics was based in the Chicago area, even if it is dubiously canon.

I'd like to see a Fallout game in the Appalachians, but the setting matters a little. Fallout 1 had Los Angeles in it, but not really as Los Angeles and other than that, it had no recogisable landmarks I can think of. You could set it even in the middle of Nebraska and it would be good if you populated the map with enough interesting post-apocalyptic development.
Title: Re: Fallout 4
Post by: EvilNick on December 04, 2015, 09:25:05 AM
I seriously doubt mods could fix such a problem. That would require overhauling all the quests, conversations, and scripts, which would be an insane amount of work.

Mods have done that kind of work before.  But, even though the XBO is going to allow Mods for Fallout 4, I doubt they'll be to the same level as on Steam, and I doubt any of them will overhaul the game to quite this level. 

I still enjoy the world and exploration, and have a new goal now--I need to build a new Power Armor garage.  Found the X-01 last night.  Now I have 6 suits.
Title: Re: Fallout 4
Post by: Gerbig on December 04, 2015, 12:25:45 PM
I wonder if bathesda will learn from the collective "meh" of it's fanbase after the hype died down.
Title: Re: Fallout 4
Post by: Sordid on December 04, 2015, 03:09:42 PM
I wonder if bathesda will learn from the collective "meh" of it's fanbase after the hype died down.

They didn't learn the last three times, so I doubt this time will be any different.
Title: Re: Fallout 4
Post by: Louie on December 06, 2015, 09:20:04 AM
Also IMO the laser musket is the best sniper in the game.

No it isn't. (https://youtu.be/BLRv7rcTS0g?t=2m43s)

Well that's just excessive...

I finally found myself a Gauss Gun. Sure, it doesn't do anywhere near as much damage as the gun + perks combo in that vid, but it makes heads go SPLAT! very nicely. 

The game's suffering from the same old Bethesda levelling qualm, I agree... I'm level 40 now, and although I've boosted the difficulty from Hard to Very Hard around level 15 or so, I'm still breezing through it. The bugged McCready companion perk doesn't help: it's supposed to give you a very lovely accuracy bonus to headshots in V.A.T.S., but the bug gives pretty much all headshots a 95% success chance - even when the chance to hit any other part of the enemy's body is 0.

I'm considering going to Survival mode, I don't really like what that does. Sure, let enemies hit me harder, but don't turn them into bullet sponges that you have to grind away at. Sure, make ammo more rare - but not by making sure enemies take hundreds of bullets to die. That seems unimaginative, especially after the interesting ideas Obsidian implemented for the New Vegas survival mode.

Title: Re: Fallout 4
Post by: teethering on December 07, 2015, 02:14:35 AM
I'm stuck in the OCD loop of helping the settlements with their stupid raiders and ghouls.  Have to start ignoring that shit and finish the game.
Title: Re: Fallout 4
Post by: EvilNick on December 30, 2015, 10:09:12 AM
I'm stuck in the OCD loop of helping the settlements with their stupid raiders and ghouls.  Have to start ignoring that shit and finish the game.

Yeah, I'm a little annoyed that these things keep popping up.  On the other hand, I had to expand my Power Armor repository when I got up to 13 of them.  Basically, all I did when I played the game over my Xmas break was go on Power Armor hunts. 

My son and I almost finished Gauntlet: Slayer Edition, but that last boss battle is rough.
Title: Re: Fallout 4
Post by: Ah.hell on October 21, 2016, 10:37:37 AM
Ressurrecting a dead thread because I just bought Fallout 4 on sale at steam.  Any recommendations for the newb?
Title: Re: Fallout 4
Post by: moj on June 15, 2018, 07:55:44 AM
I started Fallout 4 awhile ago but never finished and had my laptop stolen. Started again a few months ago on a luck/agility ninja build but got distracted. The news about fallout 76 got me excited so have been playing again and enjoying it. I think I'm going stick with the minutemen faction for my first time till completion then if I want to do a second go of it try anther one. I probably won't get 76 when it comes out right way so will have some time with it. Is there any advantage of faction, minutemen seem like the most straight forward.
Title: Re: Fallout 4
Post by: Rai on June 15, 2018, 08:10:22 AM
I started Fallout 4 awhile ago but never finished and had my laptop stolen. Started again a few months ago on a luck/agility ninja build but got distracted. The news about fallout 76 got me excited so have been playing again and enjoying it. I think I'm going stick with the minutemen faction for my first time till completion then if I want to do a second go of it try anther one. I probably won't get 76 when it comes out right way so will have some time with it. Is there any advantage of faction, minutemen seem like the most straight forward.

The factions don't matter all that much in the long run, it's just the quest selection and some cosmetic options. You can also kinda mix and match the minutemen with some other factions.
Title: Re: Fallout 4
Post by: wastrel on June 15, 2018, 11:01:05 AM
Really miss the factions system from New Vegas
Title: Re: Fallout 4
Post by: Rai on June 15, 2018, 11:16:27 AM
Really miss the factions system from New Vegas

I really miss a lot of things from the actual Fallout games (1, 2 and New Vegas).

I really want to like Fallout 4, because it really does have good elements. The base building can be fun (though the available sites are kinda shite), the general feel of it is generally captivating, but the quests are shite, the world is just empty and lifeless under the very thin surface, and none of the stories that are being told are captivating in any way. The radical dumbing down of RPG elements did not help at all.

I know it probably won't be great, but I am hoping for the Fallout: Cascadia mod to work out well:

https://www.youtube.com/watch?v=d1jeloS2s_w
Title: Re: Fallout 4
Post by: SkeptiQueer on June 15, 2018, 02:27:19 PM
Really miss the factions system from New Vegas

I really miss a lot of things from the actual Fallout games (1, 2 and New Vegas).

I really want to like Fallout 4, because it really does have good elements. The base building can be fun (though the available sites are kinda shite), the general feel of it is generally captivating, but the quests are shite, the world is just empty and lifeless under the very thin surface, and none of the stories that are being told are captivating in any way. The radical dumbing down of RPG elements did not help at all.

I know it probably won't be great, but I am hoping for the Fallout: Cascadia mod to work out well:

https://www.youtube.com/watch?v=d1jeloS2s_w
There's Also a total conversion mod headed our way for New Vegas. I'll dig up the name later tonight.
Title: Re: Fallout 4
Post by: wastrel on June 15, 2018, 02:27:41 PM
Oooh, yes, please do.
Title: Re: Fallout 4
Post by: SkeptiQueer on June 15, 2018, 03:37:17 PM
Found it!

https://www.polygon.com/2018/6/2/17420428/fallout-new-vegas-mods-new-california-project-brazil-total-conversion

"New California" formerly in development as "Project Brazil".