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Media => Games => Topic started by: John Albert on July 14, 2017, 12:30:38 AM

Title: D&D Game
Post by: John Albert on July 14, 2017, 12:30:38 AM
OK, so I'm thinking about starting an online D&D campaign on https://roll20.net

Here's my idea:

The initial setting for adventure will be an urban environment, the hub of a major city-state (perhaps even the capital) of a sprawling, formerly prosperous but waning empire. At any rate, it's a major port city that receives exotic goods and traffic from all over the world. The population is dense and diverse. It is one of the world's richest cities, but class restrictions and wealth disparity are severe.

You are a rabble of homeless street urchins living by your wits in a major city of an ancient, sprawling empire. It's a once-great civilization built on military might and arcane magic, that's now just starting to crumble around the edges due to barbaric and monstrous incursions from without and slave revolts within.

You've been lucky enough to find regular shelter away from the decrepit shantytowns outside the city walls. Inside the old city it's a hardscrabble existence for a wily street kid. Friendships are hard-won, as you band together out of necessity. Your only connections are your fellow inmates of the cheap flop house where you crash whenever you can scrape together a few coppers to afford it. Can you rely upon these fellow unfortunates to have your back against the city guard and the vicious street gangs seeking control of the criminal underground? You start the game with little more than the rags on your back, and it's up to you to pull yourself up by your own bootstraps in a brutal, merciless city.

All characters start out the game as 1st level Rogues with most likely Urchin or Criminal backgrounds. I'm inclined to be flexible about background if you have a good enough character idea that fits well into the scenario. In that case, message me and we'll talk.

Here are some guidelines on what kind of characters are being allowed at this point. I ask that you please bear with me and try not to feel disappointed or constricted by these rules. I have some good reasons for setting the game up this way, and I ask that you trust that I have all players' best interests in mind.

1. This is not a super high-fantasy type of game, so the allowable races are: Humans, Hobbits (Lightfoot or Stout), Dwarves (Hill, Mountain, or Grey), Gnomes (Forest, Rock, or Deep), Elves (High or Wood), Half-Elves, and Half-Orcs. That means no lizard, bird or cat people; no Dragonborn; no Genasi, Githyanki or other setting-specific races; no magical beings, no elemental half-breeds or anything that's not in the 5E Player's Handbook. I might flex on some other races, but they'll probably require some caveats. For example Drow elves may be allowable, but you should know up front that playing a Drow will involve some restrictive social disadvantages in a Human-centric urban setting with strict laws governing the use of magic.

2. As a general rule of thumb, try to think about the type of person who'd most likely be a dirt poor child scraping to survive in an urban environment. How did this kid end up in such unfortunate circumstances? Is this person an orphan, a runaway, or a lost child trying to reunite with their parents?

3. Your character starts the game as a pre-teen or early teenager. This means you start out as a level 1 Rogue with only rags for clothes; a crappy dagger, cudgel, or slingshot for a weapon; one valueless, nonmagical trinket as a possession (I suggest you make one up that supports your character's background). Roll 1d6 to determine the number of copper pieces you start out with. To obtain more money, you're going to have to beg, steal, find work, or adventure for it. 

4. Your character has a Life's Dream, in the form of a desired class that he or she endeavors to achieve. You might dream of being a great fighter, entertainer, or user of magic. Maybe you're inspired by a Vocation to serve some god, devil, or fey entity. As you explore the city and encounter NPCs, you will at some point be offered a Big Break to embark on your Life's Dream. At that point you will have the clear option to accept or reject the opportunity. Should you accept, you will have the option of multi-classing with your chosen class at your next level-up. If you reject the opportunity, you may have to wait awhile before another one comes along. Gaining the trust or favor of the right NPC is one good way to get your Big Break, and all opportunities for advancement may not occur under optimal conditions. In order to realize our dreams, we all must make sacrifices... 

Unfortunately, certain classes such as Cleric, Monk, Sorcerer, or paladin that involve noble birth, extraordinary inborn ability, or long periods of concentrated training will probably be difficult to make work. But if you have a good idea, feel free to contact me and we can discuss it.

In this campaign you will be running into NPCs of all different classes and social standings, so you never know what could happen.


I tend to run this as a pick-up game, where everybody doesn't have to be there for every session.

If this kind of fantasy game sounds appealing to you, post in this thread and we'll try to figure out a time schedule that works for everybody.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 14, 2017, 05:33:38 AM
Yeah, I have a character concept that fits this idea. As I said in the other thread I'm keen, but timezones are a bitch. I've worked out that Friday and Saturday evenings in the US are Saturday and Sunday mornings in Australia, and I can generally work to that kind of schedule as long as it's not too early.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on July 14, 2017, 09:48:03 AM
interested. Sat evening mostly works for me.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 14, 2017, 11:15:00 AM
I'm in - I can do most nights except Thursday.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 14, 2017, 01:22:47 PM
I am curious to see the differences between playing D&D online vs in person, but I only have one free saturday until the end of Septembre, so, maybe I can't join in.

But I would love to play a busker (bard) with a pet monkey (who is really a thief) in this setting. (The town sounds like Waterdeep?)
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 14, 2017, 02:05:49 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 14, 2017, 03:58:57 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 14, 2017, 04:27:58 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.

I appreciate hearing from you on this, but I was asking the DM.   ;D
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 14, 2017, 05:03:33 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.

I appreciate hearing from you on this, but I was asking the DM.   ;D
That explains a lot.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 14, 2017, 05:27:19 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.

I appreciate hearing from you on this, but I was asking the DM.   ;D
That explains a lot.

I do like the concept.  I'd love to do a Wild Sorcerer, who got booted out of school because he couldn't control his magic.  Stuck a long way from home he fell in with the thieves guild as a way to survive.

If UA is on the table, there is a bad ass Rouge archetype called the Swashbuckler that'd I'd love to give a shot.

Or I'd love to play a straight up fighter too.   Sometimes "thieves" are just straight up muscle.

Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 14, 2017, 05:54:43 PM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:
I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.

I appreciate hearing from you on this, but I was asking the DM.   ;D
That explains a lot.

I do like the concept.  I'd love to do a Wild Sorcerer, who got booted out of school because he couldn't control his magic.  Stuck a long way from home he fell in with the thieves guild as a way to survive.

If UA is on the table, there is a bad ass Rouge archetype called the Swashbuckler that'd I'd love to give a shot.

Or I'd love to play a straight up fighter too.   Sometimes "thieves" are just straight up muscle.
I believe the Swashbuckler was actually in the Sword Coast Adventurer's Guide, therefore is actually legit official.

And yeah, I would agree that "thieves" and "thieves' guilds" are composed of people of many different classes.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 14, 2017, 08:10:19 PM
I do like the concept.  I'd love to do a Wild Sorcerer, who got booted out of school because he couldn't control his magic.  Stuck a long way from home he fell in with the thieves guild as a way to survive.
I'll fight you for it. My character concept is a half-orc Wild Magic Sorcerer thug who doesn't understand what's happening to him and is really confused and upset by it.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on July 14, 2017, 10:40:41 PM
Is it bad that I first thought of an escaped slave drow assassin that wants to kill everything above ground?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 01:43:37 AM
Wow, I'm flattered. I didn't expect so much interest right away.

I'll answer all these posts individually, but first a word about scheduling.

Many Saturday nights are mostly good for me. But there will be occasions, sometimes several weeks in a row, when I'll have some other business on a Saturday night.

Sunday, Monday and Tuesday evenings would be better for me to keep the thing going regularly, since I seldom have conflicts on those evenings.

But if it has to be a weekend night, we could set it up on a monthly or biweekly basis and schedule game nights as we go. I'd like to get as much game play in as possible for the first few weeks in order to get the story rolling.

Thoughts?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 01:45:51 AM
I am curious to see the differences between playing D&D online vs in person, but I only have one free saturday until the end of Septembre, so, maybe I can't join in.

But I would love to play a busker (bard) with a pet monkey (who is really a thief) in this setting. (The town sounds like Waterdeep?)

I've only played in person thus far. Never used roll20 before, so this will have a bit of a learning curve for me. I'm going to sign up and try and get in on a couple games before starting one of my own, just to see how it goes.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 03:07:13 AM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:

I'd like to stick mainly to 5E for the basic gameplay. But I'm also incorporating a lot of unofficial rules here and there, especially on the DM side. One thing I'd like to do is use custom "Fumble" and Critical Hit" charts, so a very low "to hit" roll could cause you to fumble somehow (dropping your weapon, hitting yourself, slipping and falling...) but on the other end you'd get to inflict special extra damage effects from rolling a nat 20 (disarming an enemy, severing a limb, knocking off a piece of armor, etc.). So yeah I'm already making little tweaks like that.

You will for all intents and purposes all be starting out as 1st level Rogues, along with the advantages that confers.

If you don't want to remain a Rogue, think about which class you'd like your character to eventually become, and then use the 5E point trading system to set up your abilities accordingly. Whatever class you choose, I'll give you all an extra 2 points onto your Dexterity so long as that doesn't put you over a Dex total of 18. Say for example that you want your character to eventually mature into a fighter, so you really need to tank up on Strength and Constitution. Go ahead and do that, but also add 2 points to your Dex in order to make a reasonably effective Rogue as well.

Should you decide to switch classes later, you'll get to keep some of the Rogue class advantages while adding those of the new class. What I'll basically do is allow you to trade 2 of your 4 Rogue proficiencies for 2 of whatever class you're changing into. If you switch classes, then no matter what level you attain in your new class, you'll always retain the skills and abilities learned in your Rogue past. Sound good?

One other thing, because you're all stating out as little street urchins, you are not going to get all the usual weapons and outfitting that the game normally offers. You'll have no swords or bows. You basically start out with a small knife or dagger, maybe a blackjack or small cudgel, some basic thief's tools, and an explorer's pack or cloak with sewn-in hidden pockets. But don't worry, you'll gradually acquire stuff as you scrounge around town and rob people, and employers will sometimes supply you with tools when you take on jobs.

The only classes I won't allow are Paladins, Monks, Druids. Rangers might be possible, but are iffy. 

I also have some restrictions on race: no Dragonborn, no Tieflings, no full Elves, no Dwarves. 
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 03:09:43 AM
What is your take on Unearthed Arcana, and optional rules?  Obviously you are using Multiclassing.   :laugh:

I use Unearthed Arcana stuff in my games (new ranger, spells, and subclasses, so far), but that would be up to the DM, I would say. Same with other house rules.

If you have an idea to use some non-canonical rule, just ask me about it specifically.

I'm not multiclassing; the character is a bard, and the monkey is the thief! (Disney's Aladin, but with a lute?) Oh, did you mean, like, a bard having to multiclass to have a pet, since there are only ranger's companions or wizard's familars on the books? Sure, but there also aren't rules against pets. (I gave one of my players — playing a cleric — a pet wolf, because he rolled a 20 on his Animal handling check. It basically functions as a ranger's companion, without the psychic link and immortality.)

Anyway I am not married to the pet monkey thing.

You're not going to have a pet right from the start, but I could work that into the story if you play your cards right. ;)
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 03:16:43 AM
I do like the concept.  I'd love to do a Wild Sorcerer, who got booted out of school because he couldn't control his magic.  Stuck a long way from home he fell in with the thieves guild as a way to survive.

If UA is on the table, there is a bad ass Rouge archetype called the Swashbuckler that'd I'd love to give a shot.

Or I'd love to play a straight up fighter too.   Sometimes "thieves" are just straight up muscle.


He's going to be a child. That's the thing. His training can't have been very extensive. Maybe he was from a poor family and got accepted into wizard boarding school due to his magical ability, but got kicked out and didn't have enough money to travel back home. It might be fun to work out some kind of scenario where he has no abilities beyond L1 Rogue but has a personal quirk of randomly triggering something akin to a Wild Surge whenever he's under extreme duress.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 03:17:45 AM
I do like the concept.  I'd love to do a Wild Sorcerer, who got booted out of school because he couldn't control his magic.  Stuck a long way from home he fell in with the thieves guild as a way to survive.

I'll fight you for it. My character concept is a half-orc Wild Magic Sorcerer thug who doesn't understand what's happening to him and is really confused and upset by it.

I mean, maybe your guys' characters could maybe bond over this and figure it out together. Let's discuss.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 15, 2017, 03:19:46 AM
Is it bad that I first thought of an escaped slave drow assassin that wants to kill everything above ground?

Nice idea, but I don't think a full Drow will quite work in this scenario. How about a half-drow who turns assassin out of sublimated rage at being treated like a half-breed monster by the surface-dwellers? 
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on July 15, 2017, 09:11:20 PM
Is it bad that I first thought of an escaped slave drow assassin that wants to kill everything above ground?

Nice idea, but I don't think a full Drow will quite work in this scenario. How about a half-drow who turns assassin out of sublimated rage at being treated like a half-breed monster by the surface-dwellers?

Deal.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 03:59:21 PM
By the way, you can start out as any of the Rogue archetypes except Mastermind. That is to say: Swashbuckler, Arcane Trickster, Assassin.

My advice would be to pick one that will facilitate the transition into whatever class you want to pursue. If you want to be a fighter, pick Swashbuckler. If you want to end up as some kind of magic user class (Sorcerer, Warlock, Wizard), pick Arcane Trickster.

If you want to play a Mastermind, you'll have to develop into one as time goes on. Let me know if you intend to do this, because if so then I already have an adventure plot in mind for you. ;)
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on July 17, 2017, 04:05:08 PM
I already said assassin so go with that. Give us more details for the group in roll 20. I'll show up when i can and sit in there.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 04:19:49 PM
I have another group of people interested in playing, but they can only do Mondays and Tuesdays.

I'm thinking I'm going to do a regular game night on Monday or Tuesday, and another on Friday or Saturday nights when I'm free (which at this point is most weekends).

I'll try to tailor each session to be a self-contained adventure so that everybody doesn't have to be there on every game night.

Does this work for you guys?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 17, 2017, 05:59:08 PM
Some points on mechanics in 5e (just making sure you are aware):

- The archetypes (swashbuckler, assassin, etc.) don't happen until level 3, so I would expect that only players who stick with rogues would get to pick one. (Waiting until lv 3 seems like a long way off to multiclass.)

- Functionaly, outside of setting and roleplay, having eveyone roll a rogue means all your players will get a Sneak Attack (extra d6 on damage every 2 levels of rogue) on most of their melee and ranged attacks (since all it requires is for your target to have another enemy next to it), on top of regular abilities of their chosen class. Also double proficiency bonus on any two skills.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 06:43:24 PM
- The archetypes (swashbuckler, assassin, etc.) don't happen until level 3, so I would expect that only players who stick with rogues would get to pick one. (Waiting until lv 3 seems like a long way off to multiclass.)

Correct. I probably ought to clarify a few things.

You'll play as a Rogue for the first several sessions, perhaps enough to level up a few times before before you manage to get an opportunity to drag yourself out of the gutter. Then, at some point the course of your adventure will reveal an opportunity to train, apprentice, maybe acquire an artifact like an Arcane Focus or other means to develop your desired class. This will not happen to all characters at the same time, but please be patient and believe that when it happens it will be well worth your while!  The early levels will go by fast, and you'll probably reach at least L3 before you get your Big Break. Please note your desired class when you give me your character info at the start of the game.

At any rate, once you reach Rogue L3, you'll be able to choose an archetype as usual. Choose whichever one you prefer, but I suggest picking the one that best meshes with your desired class. For example, you could start out as an Arcane Trickster and then progress into a Sorcerer, Wizard or Warlock, or you could go from Swashbuckler into a Fighter. 

If you decide to take the opportunity to switch classes, then upon achieving your next level you will start at L1 in the new class while retaining all advantages of your current Rogue level. As you advance in the new class, you'll stop leveling as a Rogue and continue as the new class.

If you choose to remain a Rogue, then you're welcome to do that as well. Let me know in advance so I can allow you to acquire your full complement of skills right from the start.


- Functionaly, outside of setting and roleplay, having eveyone roll a rogue means all your players will get a Sneak Attack (extra d6 on damage every 2 levels of rogue) on most of their melee and ranged attacks (since all it requires is for your target to have another enemy next to it), on top of regular abilities of their chosen class. Also double proficiency bonus on any two skills.

Yep. The characters will keep their sneak attack bonus whenever using the Rogue class weapons or types of attacks related to their chosen archetype.

You'll start as a L1 Rogue but with the restriction that you can only choose 2 initial skills instead of 4, and only one skill for the double proficiency, unless you wish to remain a Rogue instead of switching classes. In that case, let me know in advance and you'll get the full complement of Rogue skills and proficiency bonuses.

If you wish to switch classes, I advise you to carefully choose skills for your double proficiency bonus that will mesh well with your desired class.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 17, 2017, 07:01:20 PM
I don't want to play a rogue, so I'd definitely be switching classes to something completely different at my earliest opportunity. Cleric, perhaps, since no-one else seems to have expressed a preference for that.

I must admit to being somewhat confused about how this class-switching thing is going to work.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 17, 2017, 07:03:47 PM
Ooh, how about an urban Druid?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 07:29:53 PM
I must admit to being somewhat confused about how this class-switching thing is going to work.

Don't sweat it. I've been thinking about it for awhile.

Urban Druid, eh? I've never played one, or even seen one played.

I suppose you could somehow end up as a charity case of some weird inner city cult and get indoctrinated into their ways...

You get the ability to Stride the city streets without impairment or injury, assume the Wild Shape of a rat, opossum or a pigeon...
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 17, 2017, 07:52:27 PM
I meant an urban Druid, not an Urban Druid, which as far as I know in 5th Edition isn't a separate thing. I don't keep up with Unearthed Arcana - most of what I like is in the published books.

I've never played a druid before, so it could be interesting. I'd really like to be able to play it from 1st level though, to get accustomed to the class' abilities and powers gradually.

Do you want us to roll for stats or use point buy?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 08:57:31 PM
I've never played a druid before, so it could be interesting. I'd really like to be able to play it from 1st level though, to get accustomed to the class' abilities and powers gradually.

You will be playing the Druid from Level 1, but by virtue of your background you'll also have a compliment of Rogue attributes in addition to that.


Do you want us to roll for stats or use point buy?

Go ahead and use point buy.

If you plan on switching to another class eventually, then give yourself +2 on dexterity, only choose 2 initial skills instead of 4, and only apply double proficiency to one skill. Also, please let me know which class you plan on taking up.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on July 17, 2017, 09:28:58 PM
Start a group and let us know the name. I downloaded a character sheet and started filling it out.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 17, 2017, 10:42:32 PM
Dibs on the swash to buckle.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 17, 2017, 10:49:39 PM
I meant an urban Druid, not an Urban Druid, which as far as I know in 5th Edition isn't a separate thing. I don't keep up with Unearthed Arcana - most of what I like is in the published books.

I've never played a druid before, so it could be interesting. I'd really like to be able to play it from 1st level though, to get accustomed to the class' abilities and powers gradually.

Do you want us to roll for stats or use point buy?

How about a Keith Urban druid?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 17, 2017, 11:00:45 PM
The game is called Children of the Empire

Here's the player link: https://app.roll20.net/join/2410197/qGQf4A
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 18, 2017, 04:52:14 AM
I've joined. I can't hang around and chat but I'll make a character and migrate it into Roll20 as soon as I can. I'm still confused - did you want me to make a L1 Druid or a L1 Rogue?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 18, 2017, 05:34:50 AM
I've joined. I can't hang around and chat but I'll make a character and migrate it into Roll20 as soon as I can. I'm still confused - did you want me to make a L1 Druid or a L1 Rogue?

Start off with a L1 Rogue, following the guidelines I put down above.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 18, 2017, 06:10:51 AM
I've joined. I can't hang around and chat but I'll make a character and migrate it into Roll20 as soon as I can. I'm still confused - did you want me to make a L1 Druid or a L1 Rogue?

Start off with a L1 Rogue, following the guidelines I put down above.

Okay. L1 Rogue with an eye to becoming a Druid coming up.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 18, 2017, 01:50:28 PM
I have posted a thing on the game's forum on Roll20, which raises a few questions I was wondering about, and which will make you realize I am already way too invested in this for a person who might not even actually get to play in said game.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on July 19, 2017, 03:34:25 PM
I also spent way too long trying to find out how to make a character on Roll20, before realizing I have to wait for the DM to make the blank character sheets available.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on July 19, 2017, 04:13:53 PM
Will this be skill heavy or mainly combat.  That will affect my build.  I like to make skill monkeys but a) with all rogues it may be that I am stepping on toes where I would not in other groups and b) I have played games where you only use perception, and I feel ripped off for building a skill monkey.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 19, 2017, 07:31:37 PM
At the start of the game (at least) there will be a number of NPCs to help guide you along, teach you the ins and outs of the city, etc. There will be a lot of social interactions, some involving NPCs which may get a little violent but not necessarily deadly. Remember, you're basically a bunch of kids running around a populated urban center.

There will also be combat, both inside the city (down in the sewers and also in the streets) and out in the surrounding countryside.

Don't worry too much about the skill set. Just make a character that you will have fun playing. Whatever skills you choose will undoubtedly come in handy at some point.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on July 19, 2017, 09:38:58 PM
I've made a couple of posts over on the game forum. I'd suggest we take most of the nitty-gritty over there and reserve this thread as a peanut gallery.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on July 25, 2017, 02:57:10 AM
Please check the scheduling thread in the game forum.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 04, 2017, 01:01:04 AM
Please post in the scheduling thread in the Roll20 game forum if you want to play again tomorrow.

https://app.roll20.net/forum/post/5312695/play-scheduling
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on August 11, 2017, 11:57:38 AM
Colville just put out a video, and I thought it was pretty timely, considering what just happened in the sewers:
https://www.youtube.com/watch?v=O7j1skECRV4

(If you didn't already know about that channel, watch all of it; it's awesome.)
He explains the situation perfectly, both from the perspective of the DM and of the players, of what happens when a DM uses an encounter from which the players are supposed to run away or surrender.

I've also done it in a game I DM, but fortunately, my players understood (after the uber-high-level bad guy cast a level 6 spell) that this encounter was not winnable, and they backed off.

Punch Broadbent, on the other hand, never backs off.

But anyway, to add to what Colville says, this instance was not one of those times where the impossible encounter caused us to not have fun. It was fine. There were a few hiccups mechanically and technically, but I am attributing those to most of us being new to Roll20 and each other's play style.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 11, 2017, 06:46:55 PM
Great video, thanks. I'm going to check out his channel.

You guys displayed heroism down in that sewer. I was totally expecting you guys to flee from that poop elemental. Attacking it was foolhardy but right in character for a fearless barbarian child, hence the inspiration point. The others also displayed incredible courage in rescuing Punch from the situation.

I expected you to turn back and maybe fight the large poisonous snake while waiting for the elemental to subside, and then maybe turn back around or move forward down one of the branching tunnels. The city is in the process of expanding the sanitary system, so there's other stuff to encounter down there, but it involves a lot of exploration and I'm thinking it's probably best to wait until you have a couple more levels under your belt.

For the next play session I have a number of urban scenarios planned out which will hold special interest to your characters, including Punch. I think maybe I'll hold off on that one until you're able to play again.

BTW, could you please email me at children.of.the.empire.17 at gmail dot com and fill me in on some background about Punch's tribe (their cultural mores, the terrain of their homeland, maybe a little history on their more recent conflicts with the current Empire)?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on August 12, 2017, 02:43:09 PM
Here's Mat again on the value of retreating:

https://www.youtube.com/watch?v=4u3DWxPknYU
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 14, 2017, 12:03:27 AM
Here's Mat again on the value of retreating

"We're not retreating, we're just advancing in a different direction."

https://en.wikipedia.org/wiki/Oliver_P._Smith
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on August 14, 2017, 07:37:01 AM
To be fair, it was not immediately obvious that the poo golem was out of our league, like it would have been if it were, say, a dragon or a lich. It just took a long time to rise out of the water. I definitely wanted to fight it. It wasn't until it had already one-shotted a party member that I realised that we couldn't.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 18, 2017, 12:47:03 AM
Who's in for Saturday?

What kind of adventure would you like to do? Urban street mission, or another dungeon crawl?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on August 18, 2017, 07:52:45 AM
saturday works for me. I'm up for anything.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: random poet on August 18, 2017, 09:09:57 AM
Sorry, I'll be out of town all weekend.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 18, 2017, 09:11:53 AM
Arth, are you in?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on August 18, 2017, 09:55:42 AM
I'm in.  Let's go above ground!
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 18, 2017, 02:02:13 PM
To be fair, it was not immediately obvious that the poo golem was out of our league, like it would have been if it were, say, a dragon or a lich. It just took a long time to rise out of the water. I definitely wanted to fight it. It wasn't until it had already one-shotted a party member that I realised that we couldn't.

Consider this: when you're a first level kid exploring an unfamiliar place and you see a mass exodus of wildlife running the opposite direction you're heading, then you start hearing loud rumbling noises accompanied by a major disruption of the environment itself and a large mound starts very slowly rising up in front of you, you might be heading into a confrontation with something very big and powerful.

And Art, I know for sure that you picked up on the sense of overwhelming danger because your character was hanging back toward the periphery of the situation.

But hey, it was my first time running a game on Roll20, and you guys acquitted yourselves with exemplary bravery, dignity and grace. I'm looking forward to our next game tomorrow night (Sunday morning, your time).
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 18, 2017, 02:05:03 PM
I'm in.  Let's go above ground!

OK, city adventure! Be prepared to meet some NPCs and try to exercise caution when judging their character. Also, be wary of engaging combat when strangers (especially the authorities) are around.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: PANTS! on August 19, 2017, 04:44:46 PM
Still at 8PM EST?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 19, 2017, 06:34:38 PM
8PM CST. That would be 9PM EST.

I suppose we could start a little early if you want.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on August 19, 2017, 07:30:46 PM
pants and I are in game now. which is totally different from a game in my pants.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 19, 2017, 08:37:52 PM
which is totally different from a game in my pants.

You have no idea what kinds of adventures I have lined up for you tonight!
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: arthwollipot on August 19, 2017, 08:52:12 PM
Sorry, I'm unavailable this weekend. I need to head out in less than an hour.
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 20, 2017, 02:03:15 AM
So I get the feeling that tonight's session went pretty well. Morvis and Pants played very well, got a little lucky, and made level 3.

Anybody care to give a re-cap for those who weren't there?
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: Morvis13 on August 20, 2017, 08:18:08 PM
Since it was Justice day the crowds in the town square provided a handy place to pick some pockets. We made off like bandits after scaring away some over privileged bullies. On the way to hiding the loot we shook down a drunkard and stole some documents and keys. When we returned to the courtyard, the hanging was in progress. Another drunk looked like a good mark but we got spotted by the guards and had to make a run for it. We met back up at the flop house but it was closed to us during the day. Sneaking in the tannery next door we opened the back door and hid our loot in the sewers. We took some of the copper pieces to the tavern for a beer to celebrate. Pants got to meet his idol and talk a bit about military past. Then we befriended another drunk who use to work as a courier. He's going to be our new best friend while we pump him for info on a shipment of goods coming into town in a couple weeks. We have a heist to plan. 
Title: Re: Anybody want to join in an online D&D 5E campaign?
Post by: John Albert on August 23, 2017, 05:17:17 PM
Thanks! As a DM I greatly value player feedback because sometimes the players' take on events differs from my own.
Title: Re: D&D Game
Post by: John Albert on August 23, 2017, 06:53:14 PM
So who's in for this weekend? I can definitely do Friday night (Sat. morning for arthwollipot), possibly and/or Saturday (Sun. morning for arthwollipot).
Title: Re: D&D Game
Post by: PANTS! on August 23, 2017, 07:17:50 PM
I am in for this weekend.
Title: Re: D&D Game
Post by: Morvis13 on August 23, 2017, 08:10:01 PM
my friday is out but saturday i'm game.
Title: Re: D&D Game
Post by: arthwollipot on August 24, 2017, 06:06:38 AM
Probably not this weekend. I'm going to need some mental space.
Title: Re: D&D Game
Post by: John Albert on August 25, 2017, 02:08:19 AM
Saturday it is.

Let's start a little earlier though, say 7PM Central / 8PM Eastern. Is that OK with everybody?
Title: Re: D&D Game
Post by: PANTS! on August 26, 2017, 12:19:13 PM
7 is good.
Title: Re: D&D Game
Post by: random poet on August 26, 2017, 02:08:55 PM
Cool, let's do it.
Title: Re: D&D Game
Post by: Harry Black on August 27, 2017, 04:17:25 PM
This looks cool.
Im looking forward to more write ups!
Title: Re: D&D Game
Post by: John Albert on August 28, 2017, 07:34:46 AM
The last game was pretty action-packed. Our heroes acquired new weapons and got into a rumble with the local gang!

BTW, there's still room for new players. PM me if you're interested in getting into the game.

There won't be any session next weekend, but maybe we can set something up for a weeknight.
Title: Re: D&D Game
Post by: Morvis13 on August 28, 2017, 09:19:09 AM
We destroyed that rival gang. We had 3 down on the ground mortally wounded before the guards showed up.  I would not be surprised if one of them died. If we ever see them again we should finish off the job.
Title: Re: D&D Game
Post by: random poet on August 28, 2017, 04:28:12 PM
After some problems getting started (and annoying intermittent mic problems for me in Discord), and after learning some shocking, sordid details about Morvis IRL, our heroes started their day in the flophouse. We had a plan for the afternoon or evening, but the morning was open. We decided to go check out the docks, to see if there were any work- or banditry-related opportunities. We dicked around for a while, failed to impress the teamsters with our appearance, and were turned away by guards at the entrance to the fancy part of the docks. We also met a pretty suspicious cultist, who wanted us to go to her temple and meet our ancestors. Punch was interested, but the temple is outside the city walls, which might pose a problem on re-entry.

We then repaired to the nearby market to find some food, and buy some new clothes. At some point we noticed we were being followed by a hooded figure, but they noticed us noticing them (noticing us…), and ran away. We then saw a merchant unloading a cart full of fabric, leaving it unattended for extended periods. Punch managed to nick an armful of bolts of fabric without being seen, but Rath was seen, and the guards started chasing him. Xavier created a diversion with the horses and Rath got away.

Rath met up with Punch, and we decided to stash our fabric. We were pretty stealthy in getting away from the market area, but while traversing the Red Light District, we were accosted by a … garishly appointed fellow, who was interested in our booty (by which I mean our loot, and absolutely, positively nothing else). We sold him our fabric, and he offered Punch some "work," to which an oblivious Punch replied "I'm always looking for more work."

With our 100% legitimately-gotten gains, we visited our friendly neighbourhood arms dealer, who sold Punch a battle-axe and a shield, and an épée to Rath. We are now cleaned out again, financially, but much more dangerous martially.

Meanwhile, Xavier was pretending to be a good, honest citizen and helping out the cloth merchant we robbed. He helped some guards get the horses under control, and then offered to stick around and mind the stall. He had a golden opportunity to steal from the cash box while the merchant was out to lunch, but decided to go for the long con instead. To be continued tomorrow.

It was now evening, and the gang met up at the bar, to investigate the drunkard ex-courier's claims. He kept raving about ghosts, and going on about "the good stuff" and how he'd prefer that over the beer we bought him, so we told him fine, let's do it. He proceeded to take us outside, to the stable next door, and fished out a bottle of "booze" from a hay bale. He said it would allow us to see ghosts. Punch, without hesitation, took a large swallow.

The world became grey and woozy. He saw himself sitting on the hay bale, with the ghostly disembodied head of his father looking on, unable to communicate. There were various ghosts all over the place, but Punch could not make out what they were doing, or why they were here. Eventually Punch snapped out of it, but in the real world, he was passed out drunk.

The courier also drank some crazy ghost-juice and passed out. Xavier and Rath emptied out his pockets, then started dragging Punch back to the flophouse, while he drunkenly babbled about the spirit world. Punch, however, can take his liquor, and quickly regained control of himself. About that time, the group noticed that hooded figure was still following them. We started chasing him, and he led us to a small square, near the docks, where we were accosted by his friends. They were some of the same little thugs the group (sans Punch) had met the day prior. One in particular has a scar on his cheek, from Xavier's whip. (His little brother was the one following us, it turns out.)

They said we were encroaching on their turf, and that we were to follow them "somewhere" to see "somebody." They are a small-time gang, it seems, associated with a wider organization. We refused, and fisticuffs ensued. We rolled very well. They rolled very badly. It was a rout, on the strength of 3 or 4 crits, and a first round where the enemy only hit something once. Unfortunately, the aforementioned little brother had run away and found the guards (a very dishonorable mistake, for which he will pay dearly — snitches get stitches). A couple guards came running, finding us standing over 3 or 4 fallen teenage thugs. We opted for flight. The guards could not keep up. Presumably, they arrested the known members of a criminal gang, instead.

And that's where we stopped for the night, I believe.
Title: Re: D&D Game
Post by: arthwollipot on August 29, 2017, 04:08:10 AM
I might be able to come up from the sewers for the next game.

I really want to make this character a druid, and the only way I'm going to be able to do that is by playing. :)
Title: Re: D&D Game
Post by: John Albert on August 29, 2017, 04:34:33 AM
Several opportunities are already going on in the city.

And remember, multi-class characters in 5e are waaay more powerful than single class characters so once that happens the difficulty is going to ramp up pretty fast. You don't want to get left behind that curve! 
Title: Re: D&D Game
Post by: arthwollipot on August 29, 2017, 04:45:03 AM
Several opportunities are already going on in the city.

And remember, multi-class characters in 5e are waaay more powerful than single class characters so once that happens the difficulty is going to ramp up pretty fast. You don't want to get left behind that curve!
I admit, I haven't had many multi-class characters in 5e, but the ones I have had haven't been significantly more powerful than single-class characters. I played in a game with a Ftr/Rog once, and he was on about the same level as my single-class wizard. Personally I prefer single-class since a wizard who spends half his levels on another class is only half as powerful as a wizard who spends all his levels in wizard.

But like I said, multiclassing is the area of the rules where I am least confident in my knowledge. Once I get to take Druid levels, I will be doing that exclusively.
Title: Re: D&D Game
Post by: John Albert on August 29, 2017, 05:32:13 AM
Spell casters become much more powerful when you multiclass with other spellcaster classes.

At any rate, even after taking your first druid level you'll retain all the basic benefits of being a rogue (sneak attacks and whatnot), which are pretty awesome on their own.
Title: Re: D&D Game
Post by: John Albert on August 31, 2017, 07:02:18 AM
For your old-school D&D edification and enjoyment...

The Finieous Fingers Anthology (http://harrislab.yale.edu/sites/default/files/files/FinieousFingers.pdf)
Title: Re: D&D Game
Post by: PANTS! on August 31, 2017, 08:50:02 PM
Are we playing this weekend?
Title: Re: D&D Game
Post by: Harry Black on September 01, 2017, 04:26:44 PM
Im free this weekend but not next...
Title: Re: D&D Game
Post by: PANTS! on September 02, 2017, 10:59:02 AM
More on me running a game here:

https://sguforums.com/index.php/topic,49182.0.html
Title: Re: D&D Game
Post by: John Albert on September 05, 2017, 06:12:53 AM
Are we playing this weekend?

I was out of town and away from the Internet all weekend. So I can play next weekend, or we can set something up for this week.

What are all your availabilities?
Title: Re: D&D Game
Post by: PANTS! on September 05, 2017, 03:56:56 PM
Are we playing this weekend?

I was out of town and away from the Internet all weekend. So I can play next weekend, or we can set something up for this week.

What are all your availabilities?

I'm good any day but Thu.
Title: Re: D&D Game
Post by: arthwollipot on September 06, 2017, 04:42:30 AM
I may be available this weekend - ie, your Friday or Saturday evening.
Title: Re: D&D Game
Post by: Harry Black on September 07, 2017, 12:12:57 PM
Im free this Friday or Sunday.
Title: Re: D&D Game
Post by: PANTS! on September 07, 2017, 03:43:51 PM
I'm free this weekend too.
Title: Re: D&D Game
Post by: Morvis13 on September 07, 2017, 03:46:00 PM
saturday works best for me but might be able to pull of sunday if we don't go too late.
Title: Re: D&D Game
Post by: John Albert on September 07, 2017, 06:17:34 PM
Can everybody do Friday night (Midnight for for Harry, Saturday morning for Arth)?
Title: Re: D&D Game
Post by: Harry Black on September 07, 2017, 06:31:25 PM
Im in.
Going to email you a sheet shortly.
Title: Re: D&D Game
Post by: John Albert on September 07, 2017, 06:33:22 PM
OK, let's also set up a time to briefly discuss your character's background.
Title: Re: D&D Game
Post by: PANTS! on September 07, 2017, 07:32:33 PM
We need XP.  And I need to find those Mercenaries.
Title: Re: D&D Game
Post by: John Albert on September 07, 2017, 07:46:13 PM
Oh yes, I'll dole out your XP later tonight.
Title: Re: D&D Game
Post by: Morvis13 on September 08, 2017, 07:40:31 AM
I have a few ideas for that power juice so we might need more.
Title: Re: D&D Game
Post by: John Albert on September 09, 2017, 01:06:19 AM
We're playing again tomorrow night, if anybody else wants in.
Title: Re: D&D Game
Post by: Harry Black on September 09, 2017, 02:08:11 PM
That was a great game! Really fun and interesting in its scale!
Thanks John!
Title: Re: D&D Game
Post by: John Albert on September 09, 2017, 02:28:40 PM
I've emailed you your XP.

We're gaming again tonight. In reward for your heroic service to the citizens of Belgrand, you have been offered a 20% discount on weapons, armor and outfitting from the city armorers.

You three have been offered employment by the Dawnstar Brotherhood and assigned a mission (should you choose to accept it) of eliminating a creature infestation in the sewers beneath Nothwal (the nouveau riche end of town).
Title: Re: D&D Game
Post by: Morvis13 on September 09, 2017, 03:35:22 PM
For those just tuning in you can still join us. Really we just wandered the city for most the morning. When we first visited the Dawnstar brotherhood they were completely unimpressed with us and brushed us off with an afternoon try out time. Before that we witnessed a cart accident that gave us an opportunity to pick some pockets. We got a potion of dexterity before someone spotted us and we ran. Then we followed some dwarves around that were fighting about metallurgy. Once they got annoyed with us following we wandered some more. On the way to the textile market we started seeing people running toward us. We tripped someone and took his magic beans then went toward the commotion. Turns out a local butcher was keeping an Otyugh in his basement to dispose of scraps. Unfortunately, the butcher didn't survive long once the creature busted loose. Two town guards came in to fight the creature. We stepped in to help. Our newest friend Sparrow stepped around behind the thing and grabbed a hammer from the butcher shop to whack a tentacle. I cast a Faerie Fire near the creature to give everyone an advantage to attack. That was when Xavier cracked his whip and did some mighty damage. The guards each got a spear stab in then the Otyugh attacked poor Sparrow and nearly killed him. Sparrow had to get out of there so I got to get in a really mighty stab so deep I nearly lost my weapon. The two guards stabbed at it again and only one of them hit. Xavier did another mighty whip blow and really hurt the creature. The thing was injured enough to want to make a retreat. We all got in another attack. Xavier was closest and got another crack of the whip off. Then the guards each stabbed it before I could. The final blow was that hammer from Sparrow and the creature fell. The guards credited us for saving their lives and introduced us to the captain of the guard. He was shocked we were living on the street and offered a good meal at his place and set us up a place to crash. He put a good word in with the brotherhood and we now have an offer of employment and opportunity to get proper training.

All and all it was a really great night and lots of fun.
Title: Re: D&D Game
Post by: John Albert on September 09, 2017, 05:06:00 PM
Remember you also cased out the two houses in the neighborhood of the magic college.
Title: Re: D&D Game
Post by: Morvis13 on September 09, 2017, 07:10:57 PM
Oh yeah we helped the old man find his key but neglected to give it to him.
Title: Re: D&D Game
Post by: John Albert on September 09, 2017, 07:58:49 PM
I'm ready to start whenever you guys are.
Title: Re: D&D Game
Post by: John Albert on September 12, 2017, 12:26:05 AM
Next session: The dinner party at the home of the Captain of the City Guard.

PANTS!, Morvis13, Harry Black, what is your availability over the next week or so?
Title: Re: D&D Game
Post by: Harry Black on September 12, 2017, 06:36:18 AM
Im free this weekend.
Title: Re: D&D Game
Post by: Morvis13 on September 12, 2017, 08:03:45 AM
yeah friday, saturday should be ok with me but plans could change.
Title: Re: D&D Game
Post by: PANTS! on September 12, 2017, 09:27:08 AM
I am good Friday or Sat.  Would prefer Sat.
Title: Re: D&D Game
Post by: John Albert on September 12, 2017, 08:03:45 PM
Does Saturday, 7PM EST/11PM GMT work for everybody?
Title: Re: D&D Game
Post by: PANTS! on September 12, 2017, 09:00:02 PM
I'm there!
Title: Re: D&D Game
Post by: Morvis13 on September 12, 2017, 10:24:14 PM
i might be later than 7 but I should be able to make it.
Title: Re: D&D Game
Post by: John Albert on September 13, 2017, 03:04:56 AM
i might be later than 7 but I should be able to make it.

I figured earlier would be better. I want to accommodate everybody. How about 8 then?
Title: Re: D&D Game
Post by: Harry Black on September 13, 2017, 06:44:52 PM
Im good with that.
I cant stay up until 5am again though! :laugh:
Title: Re: D&D Game
Post by: John Albert on September 15, 2017, 01:33:29 AM
By the way... in preparation for this Saturday's adventure I'd like you all to take a little time to think about your characters' backstories, "just in case" they should happen to come up in conversation at dinner with the Guard Captain of the Dockside district.
Title: Re: D&D Game
Post by: Morvis13 on September 15, 2017, 08:14:36 AM
I have a bit of backstory on my character sheet but there is no way I can say any of that to the captain of the guard.
Title: Re: D&D Game
Post by: John Albert on September 15, 2017, 07:01:50 PM
I have a bit of backstory on my character sheet but there is no way I can say any of that to the captain of the guard.

Then approach the discussion however you might see fit. I only ask you to consider the graces of polite society, how much your character might or might not be aware of said graces, and how much of their future may be riding on this meeting. At any rate, it will probably turn out to be quite an interesting dinner conversation...
Title: Re: D&D Game
Post by: Morvis13 on September 15, 2017, 09:19:34 PM
I wanna play now
Title: Re: D&D Game
Post by: John Albert on September 16, 2017, 03:24:43 PM
Everybody ready for this evening?
Title: Re: D&D Game
Post by: Harry Black on September 16, 2017, 03:56:11 PM
Yep!
Title: Re: D&D Game
Post by: PANTS! on September 16, 2017, 04:21:35 PM
Ayup.
Title: Re: D&D Game
Post by: John Albert on September 17, 2017, 12:38:26 AM
I've started a thread on the Roll20 forum (https://app.roll20.net/forum/post/5543181/game-play-synopses-by-the-players/?pageforid=5543181) for you guys to post your play synopses.
Title: Re: D&D Game
Post by: arthwollipot on September 17, 2017, 03:24:36 AM
I think I'm going to have to just bite the bullet and politely withdraw from this game. It's obvious I'm not going to be reliable here. The Sunday morning schedule is pretty hard for me to get motivated for.
Title: Re: D&D Game
Post by: John Albert on September 17, 2017, 05:43:22 PM
Sorry to hear that, Arth, but it's understandable. Just let us know if you ever want in, and there will be a place for you.
Title: Re: D&D Game
Post by: arthwollipot on September 18, 2017, 04:28:22 AM
Also, I have to say, having to play one of my least-favourite classes turned me off a little. I don't go for rogues generally. i'd like to have been able to start that character as a druid.

I'll definitely keep this one up my sleeve for a future game. :D
Title: Re: D&D Game
Post by: John Albert on September 19, 2017, 10:19:59 AM
The whole point of that class thing was to tie their personal development into the world itself. I always thought that D&D missed an opportunity for character development by just dropping fully-developed characters into an environment with predetermined classes. The idea of classes itself is problematic, and mostly exists just as a gameplay mechanic so that everybody has a defined role in the party.

So toward that end, starting everybody out as a young Rogue seems like the best solution. Being a wily street kid in a harsh city environment is a persistent fantasy trope that's full of possibilities. Not always being able to battle your way out of every scenario helps to develop a more strategic approach to the game. Evading the cops can be just as exciting as fighting. The city provides random encounters and limitless options for every scenario, that can be just as surprising for the DM as for the players. In addition to that, Rogue is the very best all-rounder class. Being able to sneak and dash and get additional attacks is a huge boon regardless which classes you might later choose to glom on top of it.
Title: Re: D&D Game
Post by: Morvis13 on September 19, 2017, 10:29:23 AM
At the same time you've removed the players choices to express THEIR character. Don't get me wrong I love the rogue class for my character and I think building on that is great. There are other ways to achieve a richer world that is less limiting.

For instance, If Art wants to be a druid he could be raised in the forests outside the city and he can write a story of how his character got to be in the city. We could have a boy that dreams of being a mage and picking up scraps of cantrips from the streets. A Bard doing busker to make a living. A son of a noble running away, A devout alter boy dreaming of being a priest. So many more possibilities. 
Title: Re: D&D Game
Post by: John Albert on September 19, 2017, 10:48:21 AM
I get that this kind of campaign is not for everyone, and that's fine. Very few people have the luxury of deciding their life from the start. Feeling trapped in poverty with limited options, being driven by hunger and finding one's path is a main theme of the beginning phase of this campaign.  If playing a game like that bugs you, then this game is just not for you.

I see it as the difference between a player simply writing a character background, versus having actually role-played a formative aspect of that background. Once you've embarked on your chosen career or Life's Dream, it may carry you into the halls of power or the far ends of the world. But wherever your character goes, no matter who they rub elbows with, you will never forget the experience of coming up from the harsh streets of a busy port city in the rough end of the Empire and finding your way.

For what it's worth, I've actually designed this city (especially the neighborhood where you guys started out) with built-in opportunities to find your Life's Dream. I've created two different scenarios that could apply to Arth's character, depending on what kind of druid he wants to become, and either one can lead in to the other.  There could very well be many more, depending on the random encounter rolls. If you don't have the patience for that, that's fine too.
Title: Re: D&D Game
Post by: Morvis13 on September 20, 2017, 09:19:46 AM
Friday night is going to work best for me. Maybe late again on Saturday.
Title: Re: D&D Game
Post by: arthwollipot on September 21, 2017, 03:49:06 AM
The whole point of that class thing was to tie their personal development into the world itself. I always thought that D&D missed an opportunity for character development by just dropping fully-developed characters into an environment with predetermined classes. The idea of classes itself is problematic, and mostly exists just as a gameplay mechanic so that everybody has a defined role in the party.

So toward that end, starting everybody out as a young Rogue seems like the best solution. Being a wily street kid in a harsh city environment is a persistent fantasy trope that's full of possibilities. Not always being able to battle your way out of every scenario helps to develop a more strategic approach to the game. Evading the cops can be just as exciting as fighting. The city provides random encounters and limitless options for every scenario, that can be just as surprising for the DM as for the players. In addition to that, Rogue is the very best all-rounder class. Being able to sneak and dash and get additional attacks is a huge boon regardless which classes you might later choose to glom on top of it.
Yeah, I don't want you to get the idea that I think it's an inherently bad idea - just that it's an idea that didn't work all that well for me. There's enough different ways to play D&D that everybody ought to be able to find something that works.

Remember, the only way to play D&D wrong is to not have fun. :)
Title: Re: D&D Game
Post by: John Albert on September 21, 2017, 12:31:03 PM
Speaking of not having fun, my character in my Wednesday night game got killed off last night. The DM allegedly rolled a nat 20 behind the screen when his L15 paladin smote my L6 warlock. As if taking 61 pts. of damage wasn't bad enough, the DM then had his minions pick up by body and carry it into a fire in the middle of a huge battle.

This happened mere hours after I'd already paid 4000+ g.p. to a necromancer to cast "Clone" on my character.

So while my character is not technically gone forever, I've lost all my wealth and possessions including several very useful and important magic items. The fact that he pulled a nat 20 out of his ass and engineered my demise has me feeling that the whole thing was just a set-up.

Just so you all know, I would never pull a dirty trick like that on my players.
Title: Re: D&D Game
Post by: John Albert on September 21, 2017, 05:56:29 PM
And that's also why, as a DM, I roll all of my monsters' and NPCs' combat rolls in full view of the players. So there can be no reasonable suspicions of dice cheating.
Title: Re: D&D Game
Post by: PANTS! on September 21, 2017, 08:22:39 PM
Thats a bummer.
Title: Re: D&D Game
Post by: John Albert on September 22, 2017, 10:48:19 AM
Eh, it happens. I lost a lot of money and good stuff, but my character technically still lives. And I do get the XP for the part of the encounter I survived. Stuff can be replaced. Now I have a new goal: make 4000 g.p. so I can afford another clone.

I would have been really pissed if I'd lost the character without the clone, mostly because I already dropped $30 on a custom mini from Hero Forge (https://www.heroforge.com/).

Title: Re: D&D Game
Post by: John Albert on September 22, 2017, 10:49:39 AM
So, PANTS!, Morvis and random poet, are you all in to play tonight?
Title: Re: D&D Game
Post by: Morvis13 on September 22, 2017, 10:50:12 AM
I'm excited to get going with my new bow.
Title: Re: D&D Game
Post by: PANTS! on September 22, 2017, 11:07:38 AM
What time?  8 PM right?
Title: Re: D&D Game
Post by: random poet on September 22, 2017, 11:47:38 AM
I am not free, I thought I had already mentioned that.

It's the most canadian thing ever, in case you are wondering. I am meeting with the guys in a pub so we can make our picks for the 2017-2018 season NHL hockey pool.

I can't be certain, but assuming it goes relatively quickly, I might be able to join you afterwards; maybe around 10 or so?
Title: Re: D&D Game
Post by: John Albert on September 22, 2017, 12:36:24 PM
8 PM EST

7 PM my time.

Also, in order to keep the in-game narrative timeline straight, the activities we'll be doing tonight will have to take place after the dinner with the Captain of the Dockside district.

Hence, the dinner will take place in the next session when Harry Black is free to participate. I really need Sparrow, Xav and Rath to all be present for that meeting, because the Captain and his family will probably be influential to your social and political opportunities in this city. 
Title: Re: D&D Game
Post by: John Albert on September 26, 2017, 12:47:30 PM
OK, next weekend I can play on Friday night but not Saturday night.

I can also play on Sunday, if that works for anyone.
Title: Re: D&D Game
Post by: Morvis13 on September 26, 2017, 12:56:22 PM
I'm going camping so won't be able to join this weekend. :(
Title: Re: D&D Game
Post by: Morvis13 on September 26, 2017, 01:21:57 PM
I can sorta connect to roll20 on my phone if it rains and i'm trapped in my tent.
Title: Re: D&D Game
Post by: John Albert on September 26, 2017, 02:56:05 PM
Maybe we should just skip this weekend.

I think we'll need Morvis, PANTS! and Harry together for the first part of the next session, and we'll definitely need Random Poet for the second half. This next session will hopefully open some new doors, introduce new conflicts and advance the narrative to the next level.
Title: Re: D&D Game
Post by: PANTS! on September 26, 2017, 03:00:26 PM
POO!

I was going to try and run my game this weekend.

Oh well.  I work on setting up the char sheet & monsters instead.
Title: Re: D&D Game
Post by: John Albert on September 26, 2017, 03:24:42 PM
POO!

I was going to try and run my game this weekend.

Oh well.  I work on setting up the char sheet & monsters instead.

I can play on Friday or Sunday, just not Saturday.
Title: Re: D&D Game
Post by: Harry Black on September 26, 2017, 07:12:56 PM
Im free this weekend.
Title: Re: D&D Game
Post by: John Albert on September 27, 2017, 03:46:45 PM
So, who's available to play on Friday night?
Title: Re: D&D Game
Post by: Harry Black on September 27, 2017, 03:52:19 PM
So, who's available to play on Friday night?
Me!me!me! Pick me!
Title: Re: D&D Game
Post by: PANTS! on September 27, 2017, 04:47:04 PM
So, who's available to play on Friday night?
Me!me!me! Pick me!

Moi Aussi.
Title: Re: D&D Game
Post by: John Albert on September 27, 2017, 05:13:43 PM
But if Morvis can't make it...
Title: Re: D&D Game
Post by: arthwollipot on September 27, 2017, 06:16:39 PM
So, who's available to play on Friday night?
Me!me!me! Pick me!

Moi Aussi.

But I've already withdrawn from...

Oh. Never mind.
Title: Re: D&D Game
Post by: Harry Black on September 27, 2017, 06:34:15 PM
But if Morvis can't make it...
We murder him in his sleep and divvy up his gold.

How much xp is a Morvis worth?
Title: Re: D&D Game
Post by: PANTS! on September 27, 2017, 06:48:00 PM
So, who's available to play on Friday night?
Me!me!me! Pick me!

Moi Aussi.

But I've already withdrawn from...

Oh. Never mind.

Niiiiiice.  I wanted to make a similar joke.
Title: Re: D&D Game
Post by: John Albert on September 27, 2017, 07:08:26 PM
Assassinating an assassin, eh? Gotta be worth a lot.
Title: Re: D&D Game
Post by: Harry Black on September 27, 2017, 07:25:58 PM
Assassinating an assassin, eh? Gotta be worth a lot.
He's an assassin? I dont want none of that.
Maybe there are some kids we can steal honeyed apples from.
Title: Re: D&D Game
Post by: John Albert on September 28, 2017, 02:28:16 PM
I guess we could do some more sewer extermination work, if that interests anyone.
Title: Re: D&D Game
Post by: random poet on September 28, 2017, 03:46:57 PM
I am free tomorrow night, as far as I can tell.
Title: Re: D&D Game
Post by: PANTS! on September 28, 2017, 04:19:15 PM
LETS DO IT!
Title: Re: D&D Game
Post by: John Albert on September 29, 2017, 12:00:21 PM
OK, so dinner with the Captain's family will be tonight.
Title: Re: D&D Game
Post by: John Albert on October 04, 2017, 02:11:15 PM
Who's in this weekend? I'm available on Friday or Saturday.
Title: Re: D&D Game
Post by: Morvis13 on October 04, 2017, 02:50:49 PM
totally in for friday night!
Title: Re: D&D Game
Post by: random poet on October 04, 2017, 03:32:44 PM
I will probably be out of town this weekend, again. I'll get back to you if things change.
Title: Re: D&D Game
Post by: PANTS! on October 04, 2017, 05:03:51 PM
I'm in
Title: Re: D&D Game
Post by: random poet on October 04, 2017, 11:04:25 PM
Yeah I will definitely be out of town till Monday. Sorry, it's bad timing (it's Thanksgiving!), I really want to play, and i missed last week's session and feel like an idiot!
Title: Re: D&D Game
Post by: John Albert on October 05, 2017, 02:33:05 PM
(it's Thanksgiving!)

You Canucks... who's idea was it to have Thanksgiving in October?

It just ain't right.
Title: Re: D&D Game
Post by: Morvis13 on October 05, 2017, 03:02:24 PM
(it's Thanksgiving!)

You Canucks... who's idea was it to have Thanksgiving in October?

It just ain't right.

We were discovered first so have TG earlier. Thus it is over before halloween and more free time before xmas.
Title: Re: D&D Game
Post by: random poet on October 05, 2017, 03:29:52 PM
To make matters worse, I am also away the following weekend. Remember when I said I would have more free time after September? hahaha
Title: Re: D&D Game
Post by: John Albert on October 05, 2017, 05:18:07 PM
Yikes. Okay then.

You guys could do some more sewer work, or go out into the countryside in search of healing herbs. Make your choice now and I'll start preparing for that.
Title: Re: D&D Game
Post by: Morvis13 on October 05, 2017, 10:58:28 PM
only reason to leave the city is to get more ghost juice. I'm for staying in.
Title: Re: D&D Game
Post by: John Albert on October 05, 2017, 11:39:49 PM
To get the ghost juice you need to find the cult temple in the shantytown outside the city walls (http://bit.ly/2ysr04Y).
Title: Re: D&D Game
Post by: brilligtove on October 05, 2017, 11:46:08 PM
Do you still have room for new characters? I haven't read the whole thread, so I'm not clear on much beyond starting as a 5E rogue.
Title: Re: D&D Game
Post by: PANTS! on October 06, 2017, 12:16:56 AM
I want to leave the city to find the reagents to heal the little girl.
Title: Re: D&D Game
Post by: John Albert on October 06, 2017, 01:07:29 AM
Do you still have room for new characters? I haven't read the whole thread, so I'm not clear on much beyond starting as a 5E rogue.

Yes, absolutely! PM me and we can discuss.
Title: Re: D&D Game
Post by: Morvis13 on October 06, 2017, 07:45:57 AM
I want to leave the city to find the reagents to heal the little girl.

You are WAY too noble for a raggamuffin.
Title: Re: D&D Game
Post by: PANTS! on October 06, 2017, 07:50:41 AM
I want to leave the city to find the reagents to heal the little girl.

You are WAY too noble for a raggamuffin.

I know.  I'm weird like that.
Title: Re: D&D Game
Post by: John Albert on October 06, 2017, 12:40:56 PM
You guys need to work it out. It's not strictly necessary to leave the city.

In order to get your hands on "ghost juice," you'll need to formulate a plan to locate and infiltrate the spiritualist cult.

Getting the botanicals to heal Lilie will involve an overland journey that may last more than one play session.

Or you can stick around the city and continue doing city stuff.
Title: Re: D&D Game
Post by: Morvis13 on October 06, 2017, 12:51:14 PM
I vote for that last one.
Title: Re: D&D Game
Post by: John Albert on October 06, 2017, 02:05:46 PM
What time do you guys want to start?

How about 7PM EST (that would be 6 PM my time)?
Title: Re: D&D Game
Post by: Morvis13 on October 06, 2017, 02:13:37 PM
I should be on at that time or close to it.
Title: Re: D&D Game
Post by: John Albert on October 07, 2017, 12:42:55 PM
Well that was a crazy adventure!
Title: Re: D&D Game
Post by: PANTS! on October 07, 2017, 02:19:20 PM
What went down.  It looked to me that ole Rath was upnto no good when I popped in.
Title: Re: D&D Game
Post by: Morvis13 on October 07, 2017, 02:58:38 PM
After saying good night to you guys, Rath stuck around the Brotherhood to check out the training rooms. He found the weapons locker and a really nice crossbow. It was too big to sneak out so he helped himself to a blowgun and darts. The construction of the darts is simple enough to copy so now I have another long range weapon.

I snuck back out into the street and went to case the key house. There was too much motion going on to rob the place so I checked out some noise from down the street. At the wall house they were having a party so Rath jumped the wall and got a closer look. A bunch of wizards in Draconian cloaks were chanting and cheering. After circling the house I found a shed that let me climb up to the second story and crack a window.

Once inside, Rath started searching the rooms. The first one was squalid with nothing of value inside. The second room had a ornate suite of armor that was way to big to sneak out. A larger room had some alchemy tools and on closer look some chemicals for transmutation. Rath pocketed the arsenic that could make a nice poison.

One of the rooms was locked tight and I couldn't get in. Moving down the hall Rath found the stairs and listened to the chanting. "Jeb, Deb, Qualm!" didn't sound like and evocation. Inside the next room didn't look like anything valuable until Rath noticed a large bag in the corner. He undid the tie and went to look inside. That was when a strange elf stood up out of the bag. He took his breathing mask off and asked, "What the hell do you think you are doing?"

Since he didn't have a weapon, Rath explained he was robbing the place and he should be quiet. The strange elf started chatting but was interrupted by someone coming up the stairs. Rath drew his sword and stood by the door but the figure went to the locked room to pass out.

That was when the strange elf introduced himself as Val and that he was trying to join this frat house for the long con of getting his hands on magic items. He only had an hour left of his hazing and wanted back inside the bag. Rath tucked him back in and went into a last room to get out the window. There was nothing valuable in this room except scrolls and books that didn't interest the drow. He watched from the window as the mages came up to let val out and play games in the common room.

Dropping down off the back porch Rath went to E'Kohls bar to meet up with Val. Once the elf came in they chatted about the magic item heist. Our drunken courier friend joined our table but passed out. The bar tender threw him in the stables for the night. Val explained he lifeted the bag of holding but there was someone else inside now. They argued over how to handle the unwanted baggage. Then Rath also explained about the key house and the two decided to check it out.

With the key in the front door it opened easy but once we stepped inside the floor squeaked to alert the dog. Its barking made Rath jump out the door while Val was still inside. It didn't take long for the elf to also jump outside. To escape the commotion, and get rid of the guy in the bag we went to the sewers.

Val wanted to take the bag of holding to the whore house for this really complex scheme for hazing. Rath won the argument and led them deeper into the sewers. When we encountered the shrieking tentacle mound we dumped the contents of the bag. The inductee looked confused as Val grabbed the mask and kicked him into the tentacles. The monster squeezed hard and the problem passed out. Then while retreating Rath put an arrow into the guys heart. They made way out of the sewer and planned to meet up later.

Rath is holding onto the breathing mask to make sure Val comes back while he stashed the bag before passing out at the frat house.

It was a very strange night and the dice were not being friendly but we had lots of fun. Introductions to the rest of the crew will happen next time.
Title: Re: D&D Game
Post by: John Albert on October 09, 2017, 02:55:54 PM
There was some excellent role playing that night. The 40 minute argument over whether to kill that poor frat pledge kid was pretty tense. I feel that things would have gone differently if other characters were around, but it makes sense that Elven rogues (who don't have to sleep) would be out roaming the city at night while humans are all tucked safe in their beds.
Title: Re: D&D Game
Post by: brilligtove on October 09, 2017, 05:13:09 PM
There was some excellent role playing that night. The 40 minute argument over whether to kill that poor frat pledge kid was pretty tense. I feel that things would have gone differently if other characters were around, but it makes sense that Elven rogues (who don't have to sleep) would be out roaming the city at night while humans are all tucked safe in their beds.

Honestly, Valenti is quite uncomfortable with that murder. Val has killed in self defense, but that was his first cold-bloodied murder.

Morvis, Val is a Half-Elf, not an Elf. More often than not he is mistaken for a young human boy - it just makes life easier if you can pass.

If you're interested, I've written a draft narrative of the events that lead to Val being in that bag of holding. The full details have not been DM approved, but I will post what I can once we've talked.
Title: Re: D&D Game
Post by: brilligtove on October 09, 2017, 05:17:48 PM
There was some excellent role playing that night. The 40 minute argument over whether to kill that poor frat pledge kid was pretty tense. I feel that things would have gone differently if other characters were around, but it makes sense that Elven rogues (who don't have to sleep) would be out roaming the city at night while humans are all tucked safe in their beds.

Based on the chat log you two were on the game for quite some time after I signed off. I'd like to hear about that.
Title: Re: D&D Game
Post by: Morvis13 on October 09, 2017, 07:33:22 PM
Actually that was on Saturday. I was bored and Called John to see if he would run a sewer crawl so I could catch up to Pants at level 5. I ended up exceeding 5 with all the hunting we did.

Alouishous and I went the other way in the sewers we quickly spotted a worm like creature and easily knocked it into the water. We heard lots of splashing in the water further up and saw something break the water surface a couple times. It wasn't until the giant werecroc snapped at me that we engaged it.

I managed to shoot an arrow and retreat then Al used his magic missles. The Croc actually bit me pretty hard but I used my Epee to slice my way out. Al stepped in with his quarter staff and I was able to switch back to bow. Rath got a critical strike and half blinded the crocodile. All got a couple good wacks in and the croc luckily missed him. I managed to crit again on the other eye and all dealt a death blow. We pulled the carcass up so we could get a cart later and sell the leather.

Further down the tunnel we found some stalagmites with some shiny crystals at a "T" intersection. I chose to go left and stay on the side we were on. A little way down we spotted something strange on the other side. we doubled back and checked it out. It was a tiny hole in the side of the sewer. Al did a polymorph to a rat and went ahead. He sent me a mental message he found a large cavern.

Crawling in we began to explore and found Meenlocks. They were able to teleport close to Rath and take a piece out with sharp claws. That was when we saw how many there were and decided to retreat. More kept coming and it was almost a dozen against the two of us. Al put up a fire wall so we could make the retreat. That was actually the turning point in the battle. The Meenlocks are afraid of fire and can't teleport in light.

Rath used his Faerie Fire to light another group up and we noticed a Flail Snail. Al knew it wasn't going to attack so we left it alone. Besides we had our hands full with the Meenlocks. While they retreated from the light Rath was able to pick them off one by one with his bow. Al used up all his magic in taking out some of the creatures. In the end we piled all the bodies up for the snail to feast on.

Al couldn't get out with out a polymorph so we had to rest and spend the night. The Flail snail will fetch a pretty good price on the black market and this cavern will make a great hide out for our adventures. I think I'll name the snail 'Nesa'.
Title: Re: D&D Game
Post by: brilligtove on October 09, 2017, 08:52:57 PM
(click to show/hide)

That sounds exciting!

Subject to DM adjustment, here's Val's view.

----
"This is stupid," Val said to the darkness. His voice was muffled by the strange device covering his face. The frat-boy wizards called it a gas mask when they put it on him, just before dropping him inside the bag of holding.

"Twelve hours in the bag, pledge, and we might consider letting you join us."

At the time, Val couldn't remember the name of the idiotic jerk who did the honours. Those humans all look alike, he thought. I really do need to learn their names, even if I don't plan on staying here for long.

He woke up with a start some time later, unsure of the time. The silent darkness of the bag remained, but strange patterns swirled before his eyes.

...

Around the same time, Rath stepped out into the street, breathing in the cool night air, sticking to the shadows. His first stop was to see if he could make use of the house key they had stolen earlier. Unfortunately there was too much activity there to get in unnoticed, so Rath set out for his next option: the house at the Wizard University. One glance told him quite a lot. Drunken young men were everywhere, many dressed in similar robes. Wizardry students having a party, he thought. One of the partygoers stumbled out to be sick under a streetlight. Rath saw that the robes were Draconian. By the time the boy finished throwing up the others were chanting and cheering about something. Perfect.

Rath circled the house, looking for an easy way in. He found a shed that was close enough to let him make a quick leap to the second story and an unlocked window. Once inside, he started searching the rooms. The first one was squalid with nothing of value inside. His nose wrinkled at the sour smell of teenaged human male. Sewers were bad, but there was something peculiarly offensive about that odour.

The second room had a ornate suite of armour that was far too big to sneak out. A larger room had some alchemy tools, and on closer look, some chemicals for transmutation. Rath pocketed the arsenic because a nice poison was always useful to have at hand.

He found a locked room next, but the lock turned out to be too complex to pick quickly, especially with the chanting coming up the stairs at the end of the corridor. He moved closer. The sound resolved to “Jen, Deb, Qualm!” It didn’t sound like an evocation, so he ignored it and went in the next room. It didn’t look like anything of value was in there, until Rath noticed a large bag in the corner. He undid the tie to look inside. The interior was filled with inky darkness. Damn. A bag of holding! Rath reached inside, holding the desire for everything in the bag to come out.

Val’s heart pounded like a smith’s hammer when something grasped his head. He found himself being pulled up out of the bag, into the light. A dark Elf stood before him – clearly a thief taking advantage of the drunken, rowdy fraternity brothers. Val glanced at the clock beside the fireplace and saw that it was 11 o’clock – just one more hour of confinement to pass this test.

Pulling off the mask, Val hissed, “What the hell are you doing?”

Rath didn’t feel threatened by a small, unarmed Half-Elven boy, despite his intensity. With a shrug, he answered with complete honesty. “I’m robbing the place while those idiots are drunk.”

“Look, I only have an hour to go to get this con working,” Val said. “An amazing job fell into my lap last night. I’m casing this place for treasures a lot more valuable than frat-boy trinkets.”

Both of them paused when they heard a heavy-footed human drunkenly stumble up the stairs. Rath drew his sword and moved to the hinged side of the door, but the footsteps thudded down the hall. Rath estimated that the drunk had gone into the locked room. I wonder if he locked it behind him?

After a few moments the hallway was quiet again, with only the muffled sounds of drunken partying.

Rath sheathed his sword and returned to Val. “What’s your name?”

“Valenti. Call me Val.”

“Rath.”

Val nodded sharply. “I’m going to need a crew to make a big heist in a few weeks. I can’t use people who are already connected to me.”

“Yeah?” Rath said. He thought for a moment, wondering if it was worth it to listen to the kid, or if he should just run him through and take the bag. The payoff of a longer scam on the University won a narrow victory over the immediate payoff of the bag. “I have some friends who might work out,” he said. “We can meet at E'Kohls at one o’clock to talk.”

“Right,” Val said. “Leave the bag where you found it and don’t steal anything significant or you’ll mess up the big score.” Val stepped into the bag. He started to sink into it as he pulled up on the opening.

“Okay, Val,” Rath said. He reached forward and closed the bag. He put it back on the floor where he found it, and immediately searched for items of value. He wasn’t ready to take orders from some kid in a bag, and besides, he’d already picked up a few items from the student’s rooms and wasn’t going to go put them back. There was nothing valuable in this room except scrolls and books that didn't interest the Drow. When the clock tower rang the third bell of the hour – fifteen minutes to midnight – he made his way out through the window, to watch as the Wizards came up to let Val out and play games in the common room.

This time Val was not nearly as surprised when he was pulled out of the bag. Remembering the sword Rath carried, he readied himself for anything. It was just about the worst scenario: Darren, arrogant prat and fraternity president, was sneering drunkenly at Val. “You survived the first test so we will consider your pledge to the house. Return at noon. Now get out.”

Another young man was lead into the room. He was a big boy, but looked nervous. As Val was pulled from the room by two frat brothers he heard Darren start in on the ‘about-to-be-bagged’ speech. Once he was outside, Val made a show of leaving.

Rath, satisfied that Val was clear, dropped down off the back porch. He made his way to E'Kohls bar to wait for Val.

Val didn’t leave for the bar right away. He figured any thief worth working with would have stolen a few things from the frat boys. He also thought Rath would be a convenient scapegoat if an investigation followed, so Val circled back to the house a few minutes later. He attempted to climb back up into the house, but slipped. With a bit of noisy scrambling he got back inside, only to discover two frat boys lounging in the room.

“Heyyyy! What are you doing here?” Val recognized the young man who spoke as one of the senior students - and also very drunk. “You were supposed to leave!”

Taking the bull by the horns, he stepped toward the young man and assumed his most charming, seductive persona. “Promise you won’t tell?” Val put his hand on the young man’s chest and leaned in close. “Darren slipped me a note telling me to meet him in his bedchamber.” Val licked his lips. So did the young man, but with nervousness. “I think he wants to give me a chance to change his mind about me.” Val trailed his hand downward, slowly enough to give his mark time to react.

The young man stepped back quickly, blushing. “Uh, are you sure it was Darren?”

“It was a note in the pocket of my coat,” Val said. “I suppose it—” He was cut off by someone shouting elsewhere in the house.

“Robbed! I’ve been robbed!”

Dammit.

The other boy was roused by the shouting. The two of them turned toward the noise. Quickly, Val said, “Can you tell Darren that I’ll need a rain check? I’ll owe you a favour…”

“Uh…yeah, ok. Just get out of here!” The boy staggered toward the door and the commotion in the house.

As soon as he was alone Val made his way to the hazing room, tucked the bag of holding in his belt, and went out the window into the night.

. . .

E’Kohls was quiet when Val walked in. He immediately identified two off-duty officers sitting at the end of the bar, drinking with grim determination. Another man sat near the taps, sipping wine.

Val found Rath at a table off to one side.

“A cop bar?” Val said by way of greeting. “You want to plan a crime at a cop bar?”

“Don’t worry about it,” Rath said. “Don’t do anything stupid we won’t have any trouble.”

Val didn’t like the idea much, but let it go.

“What did you steal?” Val asked. “I went back for the bag when someone realized some items were missing.”

“Just a little arsenic,” Rath said. “Nothing ‘too significant,’ as you put it.”

“Good,” Val said, sinking into his chair. He poured himself a cup of wine.

“So. What’s your big plan?” Rath asked.

Val took a drink and thought about his answer. “There are very powerful magical artifacts on campus, and they are not all that well protected. There’s one in the Archchancellor’s offices that looks ripe for the taking. The trick will be to survive having it. I need some time to figure out how to take it without getting caught and killed by a bunch of angry Wizards.”

“I’m interested, and I think my friends will be too.”

The young men talked for a little while about the work Rath and his friends were doing in the sewers, and the security firm they were contracted to. Val shared an abbreviated version of how he’d met his new Master. “Think about it. If I can work on the inside, we can steal a few high-value items every week or two. As long as no one can connect us, we can all put away some serious bank.”

“Ghosts!” The drunk who had been sitting at the bar lurched toward Val and Rath. “I’s seens’em!” The human fumbled with a chair for a moment, then flopped into it. He focussed on Rath with some effort. “You seen’em too!!’

“Ah, Val, ah…” Rath trailed off as the man collapsed forward, passing out on their table.

The bartender made his way over, apologizing for the intrusion. With practiced strength, he picked the man up and dragged him to the stable door of the tavern.

Rath shook his head. “We met him a little while ago. He says he can see ghosts. I don’t know what he’s drinking but it seems to work.” Changing the topic, Rath asked, “What did you take from the house?”

Val shifted slightly to pull open his cloak and show Rath the bag of holding. He quickly told the tale of collecting the bag. “They are already looking for a thief. Even if one of the drunks remembers me being there later, they are not likely to say anything. Darren isn’t one to be embarrassed by a half breed, I think.”

“You slipped climbing that wall?” Rath scoffed.

“I had a rough night,” Val said. “I like second storey work!”

“I found you locked in a bag. You sure you don’t just like humiliation?”

Val shot him a hard look.

“Fine,” Rath said. “What do you want do do about the pledge in the bag?”

“We take him somewhere out of the way, let him out, take the mask, and leave.”

Rath stared at Val for a moment, speechless.

“He’s going to think it’s part of his pledge hazing, and we get away free and clear.”

Rath continued to stare.

“We can roll him to make it look like part of the other thefts in the house. Esther way, he goes back to the university with a tale of woe, but no idea who did him. Neat and tidy, and I go back to casing the place tomorrow.”

“No,” Rath said. “That is not neat and tidy. It’s stupid and complicated and dangerous. We take him into the sewers and cut his throat,” Rath said quietly. “Simple.”

“Simple, sure,” Val said, “but not a good idea. These boys are nobles, rich, or both. They disappear and people will notice.”

“So? The city is dangerous. Hell, we’ve been hired to deal with monstrosities coming up rich people’s plumbing. The hazing coulda gone bad. There’s a million ways to explain a boy who got drunk at a party and was never seen again.”

Val sat back, troubled. He had killed, but only defending himself. This talk of casual murder? He didn’t like it at all. The two argued for a while over their wine, getting nowhere. Finally, Rath changed the subject. “I’m sick of arguing,” he said, “but I have a little B&E if you’re interested.”

Val finished his wine. “That sounds like a good idea.”

The pair left, heading back to the house that Ruth’s key would open. “We found this while helping a little old Wizard,” Rath said. He laughed. “Of course when we found it we kept it, and then helped him home so we’d know where to rob.”

“Seems reasonable,” Val said.

“This is it,” Rath said. Unlike his first visit, the house and street were both quiet now. Rath and Val scanned the area for anyone watching, but they saw no one. “I’ll open the door and we head in. Stay together for now. Small items that won’t be missed right away for now.”

“Got it,” Val said, slipping into the shadows to keep watch while Rath tried the door. It opened silently. Val followed him in.

The vestibule was large, but not opulent. A drawing room opened off to the right, and a dining room to the left. The pair agreed to head into the drawing room, byt with his first step, Val called a board to creak loudly.

Rath turned to Val with a look of disbelief and disgust on his face. Then the barking started.

Rath was out the door in the blink of an eye. Val wasn’t so quick, still surprised by his own clumsy step. He heard the dog – a very big dog – approaching quickly, and leapt out the door after Rath. He relocked the door, and bolted for the nearest entrance to the sewers. Val followed.

Once they were under the street, Val said, “I swear, I’m just having a rough night. I am totally capable of sneaking around a house!” He seemed to be talking to himself as much as he was talking to Rath.

“I guess I have to believe you,” Rath said. “No one that incompetent could possibly have survived this long in this city.” To his credit, Val nodded his agreement, with a look of self-loathing on his face.

Rath lead them deeper into the sewers, away from any alarms or possible pursuit. “That was a bust,” he said. “Have you decided what to do about your frat boy?”

Val started in again with elaborate plans to keep the bag-boy alive. Rath shook his head. You better be worth the aggravation, he thought. “Stop it!” he said, frustrated. “I’ll kill him if you’re too squeamish to do it. You just keep watch and it’ll be fine.”

Val thought for an irritatingly long time, before nodding reluctantly.

Soundlessly, Rath turned away, and lead them deeper into the sewers. His awareness of the structure of the sewers was solid, guiding them toward the shrieking tentacle mound Rath had encountered with the others the night before.

“Dump him and grab the mask,” Rath yelled. “Then push him into the tentacles.”

Val stared at him for a long moment. Finally, he opened the bag and yanked the confused inductee out. He pulled the mask from the large man’s confused head, then shoved him toward the writhing mass of screaming, writhing tentacles. The monster squeezed hard and the problem, as Rath saw it, passed out. Val was too busy running away to notice Rath turn to put an arrow into the guys heart.

They made way out of the sewer. Rath was satisfied that he could work with Val, even if he had to kill him after the job was done. The pair planned to meet up the next evening, after Val’s day of pledging at the University. They agreed that Rath would hold on to the breathing mask, as assurance that Val would not back out.

“I’m in it for the big haul,” Val said, angrily. “I’ll be back for that, and to meet your crew.” Val left with the bag, heading back toward the frat house.

As soon as he was sure Rath wasn’t following him, Val changed his route, and headed back to Multitudes. He stopped on the way, secreting the bag in a fake hornet’s nest near the roof of a local baker.

Feeling uncomfortable with his choice that night, Val returned to He’s small room at Multitudes and tried to sleep. His dreams were filled with roiling serpents and angry guilt at needless killing. When he woke he recalled little of his dreams. By the time he left for the university the only memory of the restless sleep was a sibilant voice hissing, “This shall cost.”
Title: Re: D&D Game
Post by: John Albert on October 09, 2017, 10:09:06 PM
BTW, the Bag of Holding is embroidered with the frat's letters (Wizard fraternities use the characters of Draconic script instead of Greek letters) and crest of the fraternity.

The college has 6 schools, each in its own large building: the Enchantment Studio, the Hall of Evocation, the Hall of Abjuration, the Hall of Conjuration, the Hall of Divination, and the Hall of Transformation.

The "big score" is actually kept under lock and key in the Hall of Transmutation.

The wizard fraternity bros call their frat house "The Hall of Inebriation."
Title: Re: D&D Game
Post by: PANTS! on October 11, 2017, 11:23:41 AM
We playing?
Title: Re: D&D Game
Post by: Morvis13 on October 11, 2017, 11:47:02 AM
I'm on for Friday. Would be night to get started sorta on time and maybe finish a bit earlier.
Title: Re: D&D Game
Post by: PANTS! on October 11, 2017, 11:51:35 AM
I'm on for Friday. Would be night to get started sorta on time and maybe finish a bit earlier.

Me too! 5 or 6pm CST?
Title: Re: D&D Game
Post by: random poet on October 11, 2017, 12:05:13 PM
I will be there! Probably!
Title: Re: D&D Game
Post by: Morvis13 on October 11, 2017, 12:12:23 PM
6pm CST is 7pm my time. That works as long as we get John talking earlier.
Part of that is up to us to decide what we are doing. I'd like to show you guys the new hideout. Maybe we can make the hallway in bigger so Al can get in. Hide the door better and setup some traps.

After that i'm open to suggestions.
Title: Re: D&D Game
Post by: PANTS! on October 11, 2017, 12:50:14 PM
6pm CST is 7pm my time. That works as long as we get John talking earlier.
Part of that is up to us to decide what we are doing. I'd like to show you guys the new hideout. Maybe we can make the hallway in bigger so Al can get in. Hide the door better and setup some traps.

After that i'm open to suggestions.

Well, I too am on EST, but John is on CST, and I assume he works, so 5pm CST on a Friday is probably pushing it a whole bunch.
Title: Re: D&D Game
Post by: John Albert on October 11, 2017, 01:11:25 PM
5PM on a Friday might be a little too early. Let me check.

I'm in to play on Friday. Look like I have something else going on Saturday, but I could play in the afternoon. 
Title: Re: D&D Game
Post by: PANTS! on October 11, 2017, 02:04:26 PM
5PM on a Friday might be a little too early. Let me check.

I'm in to play on Friday. Look like I have something else going on Saturday, but I could play in the afternoon.

I'm in for playing then too.
Title: Re: D&D Game
Post by: brilligtove on October 12, 2017, 12:17:51 AM
I'm out with my daughter until near 7pm Eastern on Friday, and have dinner plans with the neighbours after. Daughter is in class from 5-6ET, so I can play then, and I'll be driving from 610-640ET, so I can play then. I'm good after 9ET as well.

Saturday is wide open. We can see Bladerunner on Sunday instead. :)
Title: Re: D&D Game
Post by: John Albert on October 12, 2017, 05:04:50 PM
I can maybe do Saturday afternoon.

Who's in for Friday night?
Title: Re: D&D Game
Post by: random poet on October 12, 2017, 05:21:30 PM
I can maybe do Saturday afternoon.

Who's in for Friday night?
I am away Saturday and Sunday, but Friday night would work for me, around 8pm ET, probably.
Title: Re: D&D Game
Post by: PANTS! on October 12, 2017, 05:27:26 PM
I'm there.
Title: Re: D&D Game
Post by: brilligtove on October 12, 2017, 11:26:31 PM
I can play Friday from about 7PM EDT to 9EDT, and again after that.

Sat or Sun are also options - one or the other.
Title: Re: D&D Game
Post by: brilligtove on October 13, 2017, 03:46:49 PM
Is there a plan for this evening?
Title: Re: D&D Game
Post by: PANTS! on October 13, 2017, 04:16:09 PM
Imma be there.
Title: Re: D&D Game
Post by: Morvis13 on October 13, 2017, 04:23:59 PM
Forgot I have a thing until 8 but will  join soon after.
Title: Re: D&D Game
Post by: brilligtove on October 13, 2017, 04:59:41 PM
That's now, right?
Title: Re: D&D Game
Post by: brilligtove on October 13, 2017, 05:40:07 PM
Well, I don't have the rignt time, clearly. I'll rejoin after 9PM Eastern.

Cheers
Title: Re: D&D Game
Post by: John Albert on October 13, 2017, 07:19:21 PM
Sorry, I had some stuff to do and couldn't start early.

Apologies.
Title: Re: D&D Game
Post by: brilligtove on October 14, 2017, 10:14:22 AM
That was a fun session last night. Thanks again for your patience as Val somehow survived the fraternity.
Title: Re: D&D Game
Post by: John Albert on October 14, 2017, 03:00:20 PM
You guys snatched Victory from the jaws of Defeat. Especially in that fraternity situation. I did not expect you to have come up with so many reasonable arguments, or to succeed in so many of your deception and persuasion checks. The chapter president was rolling against an 18 intelligence (+4) for his investigation checks, and a 16 wisdom (+3) for his insight checks.

All I can say is it's good for Val that Wizards can't cast Zone of Truth.

The Children of the Empire page on Roll20 has a campaign diary in the discussion forum, but it's still several sessions out of date. If you don't mind, could you guys copy and paste your entries from here into that thread?
Title: Re: D&D Game
Post by: Morvis13 on October 14, 2017, 03:09:11 PM
I've updated mine.

I've also already sent John an apology for what I have planned next. I might be able to sneak on late tonight. Not sure about next friday yet. We really do have to get rolling around 9pm and try to end around 1ish. Killing my sleep pattern as I think about what to do next.
Title: Re: D&D Game
Post by: PANTS! on October 14, 2017, 04:23:00 PM
Sorry I had to bail.  I could not keep it up.  Lol.  Anyway.  What happened after I left?   And are we on for tonight?
Title: Re: D&D Game
Post by: brilligtove on October 14, 2017, 06:33:13 PM
I can pay at 9 tonight, but not that late. 1 at the latest.
Title: Re: D&D Game
Post by: brilligtove on October 14, 2017, 08:46:42 PM
I've updated mine.

I've also already sent John an apology for what I have planned next. I might be able to sneak on late tonight. Not sure about next friday yet. We really do have to get rolling around 9pm and try to end around 1ish. Killing my sleep pattern as I think about what to do next.

I added Val's $0.02.
Title: Re: D&D Game
Post by: John Albert on October 15, 2017, 04:34:44 AM
I've also already sent John an apology for what I have planned next.

Why are you apologizing to me?
Title: Re: D&D Game
Post by: brilligtove on October 15, 2017, 11:15:25 AM
I have updated Val's sheet with the second class, John. Could you verify that it all makes sense?
Title: Re: D&D Game
Post by: Morvis13 on October 17, 2017, 09:05:22 AM
Can't wait for Friday. Hope you guys can make it. We should get the jump on play since we are in the middle of a riot.
Title: Re: D&D Game
Post by: PANTS! on October 17, 2017, 09:50:59 AM
I am unsure if / when I can make it.  On Fri I will be on my way to a wedding in OH.  If I join it will be from a hotel.
Title: Re: D&D Game
Post by: John Albert on October 17, 2017, 12:43:07 PM
I think I can do Thursday if you guys want to.
Title: Re: D&D Game
Post by: Morvis13 on October 17, 2017, 01:00:24 PM
I can't start until 10pm my time and have work in the morning so no 2am.

Actually this is true for just about any week night.
Title: Re: D&D Game
Post by: PANTS! on October 17, 2017, 03:33:09 PM
I think I can do Thursday if you guys want to.

Thursday is my regular game.
Title: Re: D&D Game
Post by: Morvis13 on October 17, 2017, 03:40:42 PM
I think I can do Thursday if you guys want to.

Thursday is my regular game.

real face to face or your gamma game?
you still need to answer my question there.
Title: Re: D&D Game
Post by: John Albert on October 17, 2017, 08:48:27 PM
I can play tonight (right now, in fact) if everybody's online and willing. We need to have Random Poet online too, since this might turn out to be Punch's moment to shine.
Title: Re: D&D Game
Post by: random poet on October 18, 2017, 12:06:31 PM
I should be free this weekend, Friday or Saturday, whichever works best.


https://www.youtube.com/watch?v=-L4DOLWSiGQ
Title: Re: D&D Game
Post by: John Albert on October 18, 2017, 12:14:25 PM
Excellent! Looks like Xav will be out, though.
Title: Re: D&D Game
Post by: Harry Black on October 18, 2017, 06:47:41 PM
Friday is the only night that works for me unfortunately.
Im unusually busy this month, apologies!
Title: Re: D&D Game
Post by: John Albert on October 19, 2017, 10:27:22 AM
Looks like Friday it is!
Title: Re: D&D Game
Post by: random poet on October 19, 2017, 02:05:57 PM
There is a new barbarian path in Unearthed Arcana, which will be published soon in Xanathar's Guide, and it's the obvious choice for Punch. It's the Path of the Ancestral Guardian. Story-wise it relies on a barbarian's ancestors for guidance and protection. Mechanics-wise, it's a bit weaker than other paths, it seems, so maybe they will boost it in the official version, but I guess we can use the UA version for now?

http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf
Title: Re: D&D Game
Post by: John Albert on October 19, 2017, 02:47:56 PM
There is a new barbarian path in Unearthed Arcana, which will be published soon in Xanathar's Guide, and it's the obvious choice for Punch. It's the Path of the Ancestral Guardian. Story-wise it relies on a barbarian's ancestors for guidance and protection. Mechanics-wise, it's a bit weaker than other paths, it seems, so maybe they will boost it in the official version, but I guess we can use the UA version for now?

http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf

Interesting. I'll allow it, but you need to make level 3 of Barbarian first.
Title: Re: D&D Game
Post by: random poet on October 19, 2017, 02:55:46 PM
Good point, and by that time Xanathar's Guide will probably be out, anyway.
Title: Re: D&D Game
Post by: PANTS! on October 19, 2017, 04:11:49 PM
I'll allow it

(https://i.imgur.com/dVDJiez.gif)

 ;D
Title: Re: D&D Game
Post by: John Albert on October 19, 2017, 07:47:44 PM
I've been wanting to get Xanthar's Guide anyway.

Also, Xav took the Swashbuckler archetype, so it only seems fair.
Title: Re: D&D Game
Post by: John Albert on October 20, 2017, 05:29:50 AM
What time works for y'all?
Title: Re: D&D Game
Post by: Harry Black on October 20, 2017, 01:47:08 PM
Earlier the better for me obviously!
Title: Re: D&D Game
Post by: brilligtove on October 20, 2017, 02:23:00 PM
I can start at 9PM Eastern.
Title: Re: D&D Game
Post by: Morvis13 on October 20, 2017, 02:29:36 PM
I'll show up between 7 and 8. Would prefer to hit the ground running. Maybe make it to bed at a decent time.
Title: Re: D&D Game
Post by: Harry Black on October 20, 2017, 03:10:00 PM
I'll show up between 7 and 8. Would prefer to hit the ground running. Maybe make it to bed at a decent time.
Thats ideal for me
Title: Re: D&D Game
Post by: John Albert on October 20, 2017, 07:03:06 PM
At this point it's looking like 8 Eastern. OK?
Title: Re: D&D Game
Post by: Harry Black on October 20, 2017, 07:09:02 PM
I have to be in bed by 2300 eastern.
Hopefully that doesnt mess things up too much?
Title: Re: D&D Game
Post by: PANTS! on October 20, 2017, 08:09:35 PM
Logging on shitfer.
Title: Re: D&D Game
Post by: John Albert on October 21, 2017, 04:31:15 AM
Ran a little late. But damn, you guys succeeded in assassinating the governor and got away scot free!

For now, anyway...
Title: Re: D&D Game
Post by: Morvis13 on October 21, 2017, 03:46:02 PM
Hatred filled Rath'elg as he watched the execution. How dare this pompous governor say the Northfolk were 'sub-human'? The privilege of this old man must have rot his mind. The dark elf didn't understand how this human could hate another human.

To call someone of his own race 'sub-human' gave Rath a thought. What would this wealthy statesman think of me? Could you just image my black skin and white hair sitting down at his dinner table and sharing a meal with his family? It was bad enough the Drow felt prejudice from the captain of the guard. Rath couldn't even bring himself to claim the reward for saving a guard because of the judgement and looks he would have received. 

As his blood boiled Rath took out an arrow and started to apply some poison to its tip. Right in the middle of the street with civilians watching him and muttering under their breath. The ancient hatred for surface dweller brewed as the arrow became more deadly.

Once the arrow was prepared Rath didn't even notice his vision had narrowed to a single target. That arrow was stretched back in the bow with Rath's black fingers reflecting the darkness he felt. While breathing out and releasing the Drow willed his hatred into that arrow as it soared through the air.

There was a heavy thud as the hatred struck the governor and made his knees buckle a little. He looked down to the arrow sticking out of his chest and the pain of his lung collapsing. A weight set in on his rib cage as he gasped for a breath. The guards around the man formed up and helped him to kneel. They shielded him from further attack and prevented the governor from pulling the arrow out and doing more damage.

Released from the blinding hate Rath saw the governor go down and saw the crowd around him. The guards nearby, The archers on the roof looking for where that arrow had come from. The Drow turned and ran down the street. Careful to stay into the shadows. The archers must not have seen him in the crowd since there was no shout or arrow coming for him.

Once around the corner Rath caught his breath and peeked back at the Agora. The guards were taking the stumbling governor down the stairs. "What if they take him to a healer while he still breaths?" Rath asked himself. He had to move quick. He dashed through the alley and came to the other side of the building. Then he started to climb but the jetties slowed him down.

Clearing the top of the roof the Drow drew his bow again. The archer hadn't noticed him and for his carelessness Rath rewarded him with an arrow in the back. He fell forward onto the street below. This was the worst thing that could happen and would draw attention. Rath took up his position and found the governor being taken out of the plaza.

The governor was looking very pale and strained to breath but the guards were helping him. Without anyone noticing there was suddenly another arrow in his chest and he went limp. The guards nearly dropped the dead weight.

By now the guards on the ground saw the dead archer and the arrow coming from the building roof. They dashed inside and raced up the stairs. They got up to the roof but it was empty. Looking down into the street they didn't notice the extra shadow in the alley out of their line of sight.

Rath was satisfied his job was done and smiled to himself. He would really have to celebrate later. For now he needed to meet up with the other guys and wait to see how much heat would fall on him.

Title: Re: D&D Game
Post by: Morvis13 on October 24, 2017, 01:24:06 PM
We all in for Friday?
Title: Re: D&D Game
Post by: PANTS! on October 24, 2017, 02:33:09 PM
We all in for Friday?

Yup. 
Title: Re: D&D Game
Post by: random poet on October 24, 2017, 02:50:39 PM
I will be a little late, so don't hesitate to start without me. (If you are leaving town, Punch is coming along.)
Title: Re: D&D Game
Post by: Morvis13 on October 24, 2017, 02:55:36 PM
I will be a little late, so don't hesitate to start without me. (If you are leaving town, Punch is coming along.)

Well you and I have to leave town. Xavier might be able to wander the city to get us supplies. If not was have to send Val or Sparrow to do our shopping. Maybe that will help them get xp.

BTW if there is a wanted poster for me I want a copy.
Title: Re: D&D Game
Post by: brilligtove on October 24, 2017, 07:57:01 PM
Since all Val did was run away and then study a spell book he is up for running some errands. The first it a lead lined box for his stolen goods, especially the spell book. After that, he wants to spend some ill-gotten coins and booty with a reliable fence.

He's particularly interested in trying out some of the things he's learned, though he has no desire to let anyone know he's learned them.
Title: Re: D&D Game
Post by: John Albert on October 25, 2017, 10:44:19 AM
So, Friday or Saturday night?
Title: Re: D&D Game
Post by: Morvis13 on October 25, 2017, 11:00:35 AM
So, Friday or Saturday night?

We all in for Friday?

Yup.
Title: Re: D&D Game
Post by: random poet on October 25, 2017, 03:56:26 PM
If we are sending someone out for supplies, Punch has a shopping list for them:
- Explorer's pack
- 31 arrows (if we are keeping track)
- Healer's kit
- Heavy, hooded traveler's cloak

If we use the prices in the PHB, it should cost around 17.5 gp, which Punch can supply. I would suggest everyone pick up a healer's kit, because we have no healers and our lives are gonna suck. Some healing potions would be nice if we can afford it. I can afford only one, at the moment.

I'd also like to know if there are other options for finesse weapons, since I noticed John is using an expanded list. While I was working the new class into my character sheet, I noticed that sneak attacks can only be done with finesse weapons, so I need to switch out the battleaxe, unfortunately. But at least now I know how to play this character correctly.
Title: Re: D&D Game
Post by: Harry Black on October 25, 2017, 07:06:08 PM
Im in for Friday. Could have sworn I posted this question already but I cant for the life of me find it.... ???

Does that sick girl in the flop house still need saving?
Title: Re: D&D Game
Post by: Harry Black on October 25, 2017, 07:03:03 PM
Doh
Title: Re: D&D Game
Post by: Harry Black on October 25, 2017, 07:05:16 PM
Double Doh!
Title: Re: D&D Game
Post by: PANTS! on October 25, 2017, 07:12:36 PM
. Could have sworn I posted this question already but I cant for the life of me find it.... ????

Its right above this quoted post.  And right above that one.
Title: Re: D&D Game
Post by: random poet on October 25, 2017, 07:14:40 PM
Jeez Harry, I know you're worried about her, but calm yourself.

Other thing I was wondering about: our character sheets on Roll20 don't seem to be set up for multiclassing. How do I make it work?

Title: Re: D&D Game
Post by: PANTS! on October 25, 2017, 07:16:42 PM
Ill work with you on how to do that, but it may have to be over skype.
Title: Re: D&D Game
Post by: Morvis13 on October 25, 2017, 09:21:32 PM
My shopping list:

Fine Elven glass maker (negotiable)
Blowgun needles (1gp)
arrows (20) since i have 20 (1gp)
Map of the city (should be free)
scroll paper and pen (11gp for 10 sheets)
healers kit (5gp)
rations (10 days for 2gp)

20 gold for the standard stuff.

I also need to sell:
a fine dwarven necklace of electrum and platinum with 28 gems worth 243gp
An extra large crocodile skin (split with Al)
Small Nobleman's robe

If Val wants a Draconic Robe from the House of Inebriation I'll trade it for an identify spell.

Title: Re: D&D Game
Post by: John Albert on October 26, 2017, 12:40:27 PM
Does that sick girl in the flop house still need saving?

She might already be dead.
Title: Re: D&D Game
Post by: Morvis13 on October 26, 2017, 12:42:44 PM
Does that sick girl in the flop house still need saving?

She might already be dead.

one less distraction.
Title: Re: D&D Game
Post by: brilligtove on October 27, 2017, 07:45:20 PM
If we are sending someone out for supplies, Punch has a shopping list for them:
- Explorer's pack
- 31 arrows (if we are keeping track)
- Healer's kit
- Heavy, hooded traveler's cloak

If we use the prices in the PHB, it should cost around 17.5 gp, which Punch can supply. I would suggest everyone pick up a healer's kit, because we have no healers and our lives are gonna suck. Some healing potions would be nice if we can afford it. I can afford only one, at the moment.

I'd also like to know if there are other options for finesse weapons, since I noticed John is using an expanded list. While I was working the new class into my character sheet, I noticed that sneak attacks can only be done with finesse weapons, so I need to switch out the battleaxe, unfortunately. But at least now I know how to play this character correctly.

My shopping list:

Fine Elven glass maker (negotiable)
Blowgun needles (1gp)
arrows (20) since i have 20 (1gp)
Map of the city (should be free)
scroll paper and pen (11gp for 10 sheets)
healers kit (5gp)
rations (10 days for 2gp)

20 gold for the standard stuff.

I also need to sell:
a fine dwarven necklace of electrum and platinum with 28 gems worth 243gp
An extra large crocodile skin (split with Al)
Small Nobleman's robe

If Val wants a Draconic Robe from the House of Inebriation I'll trade it for an identify spell.

Val is willing to go shopping. He must know a few fences - and will ask if the sellers have a preferred buyer. The commission is just 10% too!
Title: Re: D&D Game
Post by: Morvis13 on October 27, 2017, 10:20:43 PM
(https://i.chzbgr.com/full/9088166912/h4C98D08A/)
Title: Re: D&D Game
Post by: brilligtove on October 28, 2017, 10:46:41 AM
Last night's game was a lot more exciting that Val was expecting. He was holed up in the "secret hideout" in the sewers, only to have the others barge in in a bit of a panic. As we prepared to flee, they explained that Rath was now the City's Most Wanted and that our party were responsible for the riot.

We started off through the sewers, but were soon ambushed by a lurking tenticular horror the likes of which Val had never seen. (Even with the help of Talon Silentwing (Val's pet owl*) they missed the beast.) Val splashed it with acid, then poison, while the others cut and shot the beast. Then Val was caught by it's long, ropey arms. The beast dragged him inward, smearing him with nausiating slime as he struggled to break free. He was lucky. After slashing it with his fancy dagger he was able do get away. He ran across a bridge in the sewer, but before he got far the beast grabbed him again.

This time Val was dragged into the sewage on his way to the beast. Unable to break free, he would have died if not for a stroke of luck** . A few more blows from Val and the others and the beast finally died.

We continued through the sewers, Talon leading. She alerted us to another disgusting beast hidden in the muck: a giant centipede of some sort. We attacked it from afar, killing it before it could harm us.

The rest of the trip was a bit of a blur for Val. His dip in the filth was starting to take a toll. He was starting to feel ill.

___
*The bird named itself, but will answer to 'Talon' if you're a friend.
**Val doesn't want anyone to know he can cast spells just yet. He cast Poison Spray, Acid Splash, and Shield in that combat. The dagger +1. The owl was summoned by casting Find Familar earlier.
Title: Re: D&D Game
Post by: John Albert on October 28, 2017, 12:45:33 PM
The first creature was a Roper. His name was Stanley.

(https://i.imgur.com/Z9x47E7.jpg)

R.I.P. Stanley Roper.

(https://i.imgur.com/ZpI7y9d.jpg)


Title: Re: D&D Game
Post by: John Albert on October 28, 2017, 12:47:09 PM
Val doesn't want anyone to know he can cast spells just yet. He cast Poison Spray, Acid Splash, and Shield in that combat. The dagger +1. The owl was summoned by casting Find Familar earlier.

Pretty sure at least Rath and Punch have figured it out by now.
Title: Re: D&D Game
Post by: Morvis13 on October 28, 2017, 09:55:15 PM
Announcer: Tonight on Belegrand's most wanted, The Governor is dead and the city guard has joined forces with the military to hunt down his killer. We join the pursuit live as it is unfolding.

Innocent Bystander:  I was just standing in the Agora watching the soldier march, Then I saw this dark shadowy man pull out an arrow.

Crying woman: I can't believe the governor is dead. I mean that dark elf just drew back his bow and there was that awful thud. *sobs incoherently*

Young kid with the woman: I saw it! It was cool. Then that guy just disappeared into the shadows. He was gone as fast as he showed up. When I grow up I wanna get a bow and arrow!

Announcer: We interrupt these eye witness accounts to bring you a breaking development. There seems to have been a sighting of the killer by the wizard fraternity. We take you now live to the scene. Mervin?

Mervin: Thanks Ann, I'm standing just north of the frat house now. A Wyvern rider has screeched out the alarm and the guards are clearing people from the street. I can see the house now but no sign of the Drow. There is another person of interest in this assassination being hunted. It seems they may have found the Northfolk that escaped and started the riot earlier. As you know this is what caused the distraction for the assassination.

City Guard: Move along. We need to clear the street.

Mervin: Do you have the Northfolk man?

City Guard: We've spotted him behind the Dawn Star Brotherhood and have units there on horseback. Only a matter of time before we have him.

Mervin: The Wyvern has screeched again. It sounds like the sirens are wailing for these criminals.

City Guard: You've got to be kidding me!

Mervin: Something wrong officer?

City Guard: We have a man down and they seem to have slipped away. No worries, We'll have this guy soon.

Mervin: There you have it, folks, the latest development. I'll be right here with updates after these messages.

Rath locked the sewer entrance and shot a glance at Punch. The big dumb guy wasn't quite as stealthy as the Drow but he sure was good with that axe. The way he cleaved the head off that horse then took out the guard was impressive and it would buy them a little time. They had to get out of the city now. They rushed down the sewer to the hide out to grab their stuff.

On the way a small grick dropped down on Rath. The dark elf didn't have time for these games so he tossed the silly creature into the dirty water. As they turned the corner a larger one grabbed Punch. At close quarters Rath couldn't use his bow and he didn't want to use a dagger that might stab his friend. It took several tries for Rath to untangle Punch and toss the Grick into the drink.

Once in the hide out the two fugitives met up with Val. "Pack up. We need to leave, now." Rath ordered. He grabbed his stuff and while Punch packed they had time to check on Nesa. She was getting healthy and actually looked larger for a flail snail. Rath took the opportunity to grab a bundle of glass the pet had left behind. This would be helpful to make something in the future once he has a disguise.

Packed the party headed out of to the sewers and started to head the other way. They made their way south. The only hope they had was to get to the aqueducts. On the way Val had his pet owl lead. Rath didn't really have time to think about how the strange man had come by the pet in such a short time. It also seemed way too well trained.

When the roper attacked Punch was hacking at it with his axe and Rath was shooting it was arrows. Val splashed it with acid and poison. Since the elf uttered some words and used hand gestures it didn't take much of a leap in logic to know he had learned some spells while at the wizard college. Rath could almost see the barrier Val summoned when the Roper grabbed him. Once the Roper was dead they still really didn't have time to discuss it.

Before the next ladder up to the surface there was a Carrion Crawler that Rath shot a few times to dispose of. At the grate they argued over how they would get out of this. Val had his owl appear on the other side of the gate and report three guards in the square. They had to make it to that well but how to do so without being spotted.

"I got it." Punch had a plan. "It's just you and I that can't go out but if we send Val to distract the guards we can sneak by."

The plan would work but it needed something else. Punch might blend in with all the other humans but Rath couldn't afford that luxury. Once Val left for the distraction the Drow added to the plan a fail safe way to hide while he was up top.

Once the guards were gone Punch climbed down the well and Rath joined him in the aqueduct. They waited for Val to join them.
and in a few minutes it was clear they would get away this time.

Announcer: We now return you to Mervin with the latest development.

Mervin: It seems the Drow assassin has been spotted running north and the city guard is in hot pursuit. It seems he might have splashed some acid on one of the guards to get away. We've also received word at least 20 guards are now combing the sewers to make sure all escape routes are covered. This is really exciting Ann!

Ann Ouncer: Thanks Mervin. We'll be staying on top of this story as it develops. Now back to our story on dealing with dysentery. How you can keep your family safe.

Title: Re: D&D Game
Post by: brilligtove on October 29, 2017, 09:28:43 PM
Val doesn't want anyone to know he can cast spells just yet. He cast Poison Spray, Acid Splash, and Shield in that combat. The dagger +1. The owl was summoned by casting Find Familar earlier.

Pretty sure at least Rath and Punch have figured it out by now.

They may well have. Val made some attempts to hide his new skill, but we didn't make rolls. Either way there are good role-play opportunities.

In the midst of combat there it would be easy for Val to conceal the somatic and verbal components of the spells - mumbling while his hand is in a bag (reaching for a 'vial of acid' and 'pouch of poison powder'). Rath and Punch have only known him for an hour or two, so having a pet owl won't run counter to their expectations. For all they know, Val's been living with Talon for years.
Title: Re: D&D Game
Post by: Morvis13 on October 29, 2017, 11:12:52 PM
The fact that Rath found you at the house of inebriation under initiation and your admittance to being considered to join the house is also another part of the evidence that you probably have some spell casting skills.

In the heat of battle and in the echos of the sewer I'm sure your mutter might have been more than that and/or amplified by the close quarters. Making the owl disappear on one side of the gate and appear on the other right in front of us could probably be explained as well.

Don't worry, your secret is safe with your friends. Spell casting is a valuable asset to the team.
Title: Re: D&D Game
Post by: random poet on October 30, 2017, 11:34:28 AM
After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.
Title: Re: D&D Game
Post by: PANTS! on October 30, 2017, 11:38:01 AM
After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.

I went with Rapiers, but Sabres work too!

Also DO NOT take dual Weapon fighting before you get Dex 20.
Title: Re: D&D Game
Post by: Morvis13 on October 30, 2017, 11:42:19 AM
Does dual weapon give you 2 attacks? cuz Rath has 20 dex.
Title: Re: D&D Game
Post by: random poet on October 30, 2017, 12:12:51 PM
After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.

I went with Rapiers, but Sabres work too!

Also DO NOT take dual Weapon fighting before you get Dex 20.
I was not planning on adding any more DEX, considering I'm a barb with 16 dex already. I was rather thinking i'd take the Dual Wielder feat, for +1 AC and non-light dual weapons. Have to wait 3 or 4 levels anyway. And I still want to get rogue lv 5 eventually, that uncanny dodge is great, and another d6 on sneak attacks won't hurt. Well, it will hurt some people…
Title: Re: D&D Game
Post by: PANTS! on October 30, 2017, 12:29:26 PM
Does dual weapon give you 2 attacks? cuz Rath has 20 dex.

No, it allows you to quickdraw two weapons.  Adds +1 to AC while fighting with 2 weapons, and the second weapon no longer has to be light.

After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.

I went with Rapiers, but Sabres work too!

Also DO NOT take dual Weapon fighting before you get Dex 20.
I was not planning on adding any more DEX, considering I'm a barb with 16 dex already. I was rather thinking i'd take the Dual Wielder feat, for +1 AC and non-light dual weapons. Have to wait 3 or 4 levels anyway. And I still want to get rogue lv 5 eventually, that uncanny dodge is great, and another d6 on sneak attacks won't hurt. Well, it will hurt some people…

Thing is, +2 Dex will always be a better choice.  You get the +1 to AC for all instances; and you get +1 to init; and +1 to-hit in most instances.  That's not to mention your plusses to skills.

That said - I took a feat over +2 Dex for character concept reasons.  So I certainly don't practice what I preach.   :laugh:
Title: Re: D&D Game
Post by: John Albert on October 30, 2017, 12:42:56 PM
After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.

Weapon house rules in this game:

The Saber is a weapon that functions exactly like a Rapier except that it costs 35 gold and is capable of delivering both piercing and slashing damage.

The Épée or "small sword" is a weapon that functions exactly like a Rapier, except that it costs 20 gold and has a reach of only 3 feet instead of 5.
Title: Re: D&D Game
Post by: random poet on October 30, 2017, 12:58:44 PM
Does dual weapon give you 2 attacks? cuz Rath has 20 dex.
Quote
No, it allows you to quickdraw two weapons.  Adds +1 to AC while fighting with 2 weapons, and the second weapon no longer has to be light.
Depends on what he's asking. Anyone can dual-wield light weapons. It's just slightly better with this feat.

When you use your action to attack with a melee weapon, you can use your bonus action to make an attack with your off-hand, but you don't add your stat bonus to the damage of that off-hand attack, if it hits.
Quote
After some discussion, we determined that Punch needs to pick up a couple Sabers, since they are a finesse weapon and will let him make sneak attacks. Also, what better weapon for a Swashbuckler?

Please add Saber x2 to my shopping list.

I went with Rapiers, but Sabres work too!

Also DO NOT take dual Weapon fighting before you get Dex 20.
I was not planning on adding any more DEX, considering I'm a barb with 16 dex already. I was rather thinking i'd take the Dual Wielder feat, for +1 AC and non-light dual weapons. Have to wait 3 or 4 levels anyway. And I still want to get rogue lv 5 eventually, that uncanny dodge is great, and another d6 on sneak attacks won't hurt. Well, it will hurt some people…

Thing is, +2 Dex will always be a better choice.  You get the +1 to AC for all instances; and you get +1 to init; and +1 to-hit in most instances.  That's not to mention your plusses to skills.

That said - I took a feat over +2 Dex for character concept reasons.  So I certainly don't practice what I preach.   :laugh:
Actually I use my STR for attack and damage rolls, so the DEX won't add anything in that regard (unless I use my two next stat increases to get to 20 DEX, which would make my 18 STR useless). I already have +1 to init from a Swashbuckler ability (add CHA bonus). And barbs add their CON bonus to AC, so adding CON is better overall.

I guess it's funny how different two rogues can end up being.
Title: Re: D&D Game
Post by: Morvis13 on November 02, 2017, 08:10:50 AM
Friday - I'm in
Satruday - maybe later
sunday - only if we end decent time.
Title: Re: D&D Game
Post by: PANTS! on November 02, 2017, 02:17:37 PM
JA is on hiatus right now (https://sguforums.com/index.php/topic,49436.msg9534540.html#msg9534540).  Best go to the Roll20 thread.

But I can do Fri, and maybe Sat and Sun.
Title: Re: D&D Game
Post by: Morvis13 on November 03, 2017, 11:35:03 AM
A bucket splashed down between the three runaways and was hauled up. While the guards were distracted they ducked into the aqueducts. The water was chest high and seemed to be flowing to the east so they headed that way. There were a couple branches but they kept wading until they got to another well. The noise up top indicated a talking group of people so it wasn't safe to go up.

In one of the tunnels they noticed a strange current and when Punch looked he found a drain in the side of the tunnel. It was too small for anyone to get inside so Rath was going to leave it. Val wanted to investigate further. His pet owl landed on his arm and the elven mage stuffed the bird under the water.

This actually ammused Rath as he watched the owl struggle. It seemed like a crazy plan for no reason but if Val wanted to baptize his bird there was no reason to stop him. Since the first plan didn't work he passed the owl over to Punch. He wanted the larger human to give it a try why he conentrated.

The second attempt actually killed the owl. It's body disappeared right in Punches hands. Val really should listen to Rath more often since his schemes rarely work out.

Climbing up half way of one of the wells, Rath spied on the conversation to find out the guards were not happy to be pulling full alert shifts 24 hours a day. They really wanted to catch the guy that assassinated the governor. He climbed back down and they back tracked a little and followed another tunnel north.

It seemed like they did this all night. Going from tunnel to tunnel and up a well to find guards. The route they took seemed to skirt the city walls and never went outside. One well even came up in the middel of the army training ground and Val wanted to sneak out there. It was a crazy plan.

At one of the wells Val tried to climg up instead of Rath. The silly half-elf slipped and fell. His spash nearly alerted the guards and got them all caught. It took everything in Rath to hold still and not run the idiot through.

Still skirting the city they eventually found one well that wasn't so noisy. Rath, being the more skilled climber and better at being quiet went up. He found and empty kitchen with food being prepared for the troops. Hunger kicked in and the Drow stuffed all the rations he could into his backback. Everything that would keep for a long while was the priority. Then he got three bowls of warm stew and lowered them down the well.

The fugitives ate well in this hide out but there was no way they could escape past all the guards. Moving on down the tunnel they eventually found a grate out into the lake. The entrance was deeper and the tide licked the ceiling. It was hard to try and budge the gate. Rath handed his mask to Punch and had the stronger man give it a better go.

Val wanted to argue ownership of the mask but now wasn't the time. Rath had no intention of giving that up or any of this other secrets. An arguement over this right now would only get them caught or end up in Val's death.

Punch couldn't budge the grate, it was too heavy. They would have to wait until lower tide to try again. Once it was lower water the grate still wouldn't move. Val used some acid to clear off the barnacles. Rath used the pick axe from the hide out to expose the bars. It would take more acid to open so Val and Rath kept digging with the acid and pick axe. Punch eventually opened the grate but it was daylight. They would have to wait to make their escape.
Title: Re: D&D Game
Post by: PANTS! on November 03, 2017, 01:47:55 PM
You guys played last night?

POO!
Title: Re: D&D Game
Post by: Morvis13 on November 03, 2017, 02:36:15 PM
you guys have to catch up to us on saturday when i might not be there.
Title: Re: D&D Game
Post by: John Albert on November 09, 2017, 05:28:47 PM
Since the party is split, we really need to get everybody together for the next sesh.

It turns out I can't play on Friday night, and PANTS! can't play on Saturday.

How about Sunday afternoon?

(Please respond via Discord if possible.)
Title: Re: D&D Game
Post by: Morvis13 on November 09, 2017, 09:53:45 PM
I'd still like to see if we can get Val and Punch for saturday so Rath can get them out of the aqueduct and out of town.
Then we have to send Val into town for supplies, healing and as a messenger.
Title: Re: D&D Game
Post by: random poet on November 10, 2017, 10:10:10 AM
I will try to make it, but I don't think I have any free time this weekend at all.
Title: Re: D&D Game
Post by: PANTS! on November 11, 2017, 08:45:59 AM
I am likely tied up today too, but we shall see.  Post thw start time here if you would.  I'll have my robot at the con.
Title: Re: D&D Game
Post by: Harry Black on November 11, 2017, 11:10:51 AM
Im ok for tomorrow.
Title: Re: D&D Game
Post by: John Albert on November 11, 2017, 02:15:38 PM
I know you guys want to play, and I do too. But at this point in the story, the stakes are really high. The actions you all take are going to affect the way everything shakes out from this point forward. That said, it would be unfair to play out such an important chapter of the story without everyone being able to contribute.
Title: Re: D&D Game
Post by: Morvis13 on November 15, 2017, 11:40:14 AM
@random poet: keep an eye on the discord channel when ever you can. I have a few hours tonight we might be able to make some progress.
Title: Re: D&D Game
Post by: Harry Black on November 17, 2017, 01:05:09 PM
My free time windows for the next couple of months are gradually closing up...I know we are at a pivotal part of the plot, but I think I need to opt out until the new year.
Thankfully my character is not really integral for much and Im happy to do the odd role play if information needs to be passed or whatnot.
Title: Re: D&D Game
Post by: John Albert on November 19, 2017, 03:22:28 PM
I still haven't heard from random poet about his availability tonight.
Title: Re: D&D Game
Post by: PANTS! on November 25, 2017, 05:12:39 PM
I can play tonight and maybe Sun night.
Title: Re: D&D Game
Post by: Harry Black on November 28, 2017, 08:40:35 PM
Sparrow gets thrown roughly into a cell alongside Val and the others and when the guard is gone, he tells them what happened in thieves cant incase someone is listening:
He got to work at the Dawnstar and was immediately taken for interrogation.
They asked about how he knows Rath and where we would meet etc and he gave vague answers that we know each other from hanging out in the same places and Rath helped get him his job. He said he was a good guy who had saved his life more than once.
The investigator, Regis Edrius, an experienced looking cleric, found stolen property in Sparrows gear and he has been charged with recieving stolen property.
He has not told them Emyleena gave it to him.

Sparrow-We can't stay here guys. I think Ikkul Gulgak has told them something because I didnt like the way he was looking at us in the Green Door the other night.
I think they are going to try and stitch us up on conspiracy and that means death.
We need to put our differences aside and figure a way out of here.
And I know of someone who may be able to help...
Title: Re: D&D Game
Post by: Morvis13 on November 28, 2017, 09:44:02 PM
I can't play Friday or Saturday night. Holiday parties to attend.
Maybe Sat afternoon or sunday.
Title: Re: D&D Game
Post by: Morvis13 on November 28, 2017, 09:54:37 PM
Hey Sparrow, You need to come clean about the goods coming from your girlfriend. Maybe she can use her influence to help get us out of here. Val may be getting out easy as well, he can claim I stole the goods and gave them to him to clear his name more. We may need his easy access to magic items to get out. Possibly the bag of holding and mask of life trick.

Let the others know we are in here and if you can get a message to the new governor I'd like to speak with him. Punch and I are not getting out of here that easy. At least not until we have that meeting.

If this doesn't work we may need Val to learn to levitate us while the noose is around our necks.
Title: Re: D&D Game
Post by: John Albert on November 28, 2017, 11:45:22 PM
Could somebody please update the campaign diary on the Roll20 forum?

That'd be greeeat. Thanks.
Title: Re: D&D Game
Post by: brilligtove on November 29, 2017, 01:31:04 AM
Has Val met Sparrow? I don't think they have. I'll assume introductions are undertaken.

"Rath, I don't want to pin anything on you, but you're a mess and this is a mess," Val says. "I hear that there's a forest of mile-high trees and a Gnomish Empire to the East. I can open these doors - not fast, but I can do it. The question is, what do we do after?"
Title: Re: D&D Game
Post by: John Albert on November 29, 2017, 05:09:23 AM
Has Val met Sparrow?

Val met Sparrow at Ikkul's bar on the evening before the Triumph/assassination, after returning from his interrogation at the Jeb Deb Qualm fraternity house.

BTW, the stolen Amulet of Grandiloquence that Sparrow had was not given to him by his girlfriend.

Way back in your second play session, Rath, Punch and Xav lifted it from the drunken lawyer along with some keys and legal paperwork. At the end of that session you guys had stashed it in a hiding spot behind some loose bricks down in the sewer beneath the flop house. Then several weeks later, Rath, Xav and Sparrow sneaked back into that sewer through the tannery to recover and divvy up the remaining loot. That was when you guys gave Sparrow the amulet. He pinned it to his tunic and has been wearing it ever since.
Title: Re: D&D Game
Post by: brilligtove on November 29, 2017, 11:29:43 AM
Ok.

"If we can get back our possessions it will make it harder to magically trace us, I think, but distance will do that too. Do any of you know where they might be? Or a route we can take that doesn't involve trying to fight our way out?"

Turning to Sparrow, "Have they linked you to us?"

DM, can Val prepare his L1 spells alone in his cell? He needs components to cast some of them, but if he can have them ready it would help.
Title: Re: D&D Game
Post by: John Albert on November 29, 2017, 11:38:08 AM
DM, can Val prepare his L1 spells alone in his cell? He needs components to cast some of them

Not if they require components he doesn't have. Though you might be able to find some of the components lying around the dungeon, if you can manage to get out and look around...
Title: Re: D&D Game
Post by: brilligtove on November 29, 2017, 11:49:05 AM
DM, can Val prepare his L1 spells alone in his cell? He needs components to cast some of them.

Not if they require components he doesn't have. Though you might be able to find some of the components lying around the dungeon, if you can manage to get out and look around...

I can't find anything about how an Arcane Trickster prepares spells. Shield is (V/S) though, so he'll prepare that one. Identify and Find Familiar need components he won't have access to unless he can find where his possessions are.

ETA: 10 gp worth of charcoal, incense, and herbs that must be consumed by fire... Most of that might be in a kitchen. Val will certainly keep an eye out. A rat or bat might be quite helpful.

To Sparrow: "If you are really careful you can avoid telling the whole truth, but they will physically cut lies out of you. Rath did not do well with that."
Title: Re: D&D Game
Post by: Harry Black on November 29, 2017, 06:10:22 PM
"They have already been asking me questions about you guys so I think they are trying to make a connection to us all and the murder. If we can find Emyleena's brother then maybe we can figure out how to get out of here. He knows this place like the back of his hand apparently and is looking at a long stretch for burglary....
And maybe the Captain himself might vouch for us?"
Title: Re: D&D Game
Post by: brilligtove on November 29, 2017, 06:27:39 PM
Sparrow and Val are trying to figure out what to do about escape.
Title: Re: D&D Game
Post by: brilligtove on December 01, 2017, 04:21:54 PM
Roll20 says 7pm on Sat for the next game. I'm at a Christmas party that starts at 7:30.
Title: Re: D&D Game
Post by: PANTS! on December 01, 2017, 05:01:14 PM
I can make Fri or Sat. 
Title: Re: D&D Game
Post by: brilligtove on December 01, 2017, 08:54:48 PM
I'm free now.
Title: Re: D&D Game
Post by: Morvis13 on December 02, 2017, 01:32:40 PM
join me on discord
Title: Re: D&D Game
Post by: Morvis13 on December 02, 2017, 09:56:19 PM
The dark of night and the black of the water would be the only hope for escape. Rath'elg put on the Mask and ducked under the gate. It felt good to be free of the aqueduct and the army hunting them. The quiet of the water was calming as Rath walked out. He ducked under a bulge in the ceiling that was meant to keep boats from going straight into the aqueduct. As his drow eyes looked around in the dark Rath saw nothing but the wall far ahead of him.

​Without thinking Rath walked the bottom of the lake toward freedom. When suddenly the floor gave out underneath him. He sank down but quickly got his senses about himself and swam up the wall back toward freedom. That must have been a swell trap to catch sea life from entering the aqueducts. Having avoided that Rath continued to walk.

​He did not expect another drop in the floor. This one proved more dangerous. Something grabbed Raths leg and pulled him down. The creatures claws and tentacles poisoned its prey as it dragged it down in the depts. With out the mask Rath would have drown easily. Using his Epee the Drow stabbed at the Chuul. It took several tries to break free of the creatures grip. Once it was off Rath had to swim for his life.

​At the final wall Rath was able to climb out while the creature was stuck in the trap. For a moment it looked like he might survive but then the escapee looked at the docks. His night vision showed an army on every boat. The towers full of archers waiting for anyone to show up. Even another wyvern flying thru the sky patrolling the area.

​Hope of escape sank and it would be crazy to try and get a boat. If not for that Chuul, Rath would have gone back to the aqueduct for another few days until the heat was off. He would just have to find another way out.

​Walking on the bottom of the lake a small black dot in the dark water would be impossible to find. Rath felt safe again as he started to go north he would find some way to help his friends. It wasn't long until he was proven very wrong.

​The likelihood of getting caught seemed extremely low to the drow so he ignored the sounds above him. There was no way they could see the lone black figure at the bottom of the lake. That illusion was shattered when the lights snapped on. A spot light impossibly light up and exposed the escape. It didn't seem possible.

​Rath tried to quickly hide but it was too late another claw snapped out and caught him. It was almost unthinkable to be caught by a mechanical submarine. The thief tried to look for a hatch on the sub to open but couldn't find one. It dragged him to the shore and the grip was impossible to break. When he was surrounded by guards he knew the plan never had a chance at success.

​Once captured the guards knew his friends were in the aqueduct. It wouldn't be long before they were captured. Rath was relieved of all his weapons and gear and thrown in irons. He was unceremoniously dragged through the city to the jail and thrown in a chair for questioning.

​"Who ordered you to kill the Governor?" the guard asked.

​"No one orders me." Rath spat back. The guard looked behind a alcove and nodded.

​"Who do you work for?" the guard continued to question.

​"The Dawnstar Brotherhood." The drow answered truthfully. The guard again checked the alcove and came back with a hot poker.

​"Don't be funny with me." He stabbed the poker into the dark chest. "Who told you to murder the Governor?"

​"The Governor himself." The torture only made Rath more defiant. The questioning continued and the torture with it. After the session the drow was in terrible shape. The guard tore his nose off and tried to take out one of his eyes. It was a small cut on the arm that hurt the most. It must have hit a tendon. As they dragged the prisoner from the chair he saw another man in the alcove. He looked like a cleric that must have been using some magical method of determining the truth.

​The jail cell locked shut and Rath must have blacked out because the next thing he remembered was waking up on the floor and his friends were in the adjacent cells. Out of the frying pan and into the fire. Rath thought to himself. He'd been a slave before so this didn't seem that bad. He would get out of this somehow but right now it seemed impossible.

Title: Re: D&D Game
Post by: brilligtove on December 03, 2017, 10:15:39 PM
TLDR: Many attempts to pick the locks failed. The ones that succeeded resulted in beatings and no useful intel. We filed our pleas with our defender, and await trial.
___

Val looked around the torture chamber, frightened. When the young mages questioned him he'd been able to walk a fine line, telling partial truths and reframing his actions to finally convince them that he was not the one they were looking for. They had magic, but they didn't have a brazier with hot pokers making him sweat.

Over the course of reversal hours Val did a delicate dance, never too defiant, never caught in an obvious lie. When they threw him back into his small, grimy cell he lay where they threw him, exhausted.

One by one the others were taken for questioning. Val made several attempts to steal the guard's keys with his mage hand, but they were too heavy for him to move. Life is easier when the guards are stupid, he thought. Time to try something else. He scraped together the straw scattered around the cell, curled into a ball, and passed out.

"Wake up!"

Val jerked out of a deep sleep. He was cold, sore, itchy, and disgusted to be able to smell himself. His half-elven eyes saw through the relative darkness with ease.

A guard stood on the other side of his door. "Stand against the back wall." His voice was bored, hard, and not to be argued with. Val complied. The guard unlocked the cell door with those stupidly heavy keys, and pushed it open. The lamps across the hall cast him in silhouette, but Val noticed his hand on a heavy club of some sort. He felled the doorway for a long moment, looking around the cell, then stepped aside. Another guard appeared. He put a bowl of gruel on the floor just out of the path of the door. He looked around, sneered a bit at Val, then backed out, pulling the door shut behind him.

The food barely deserved the name, but he had survived on far worse and far less. When he was done licking the bowl he set it back down where the guard had left it. Making the guard’s lives easier wasn’t likely to do much, but it couldn’t hurt. He sat again, back to the wall, and closed his eyes. He didn’t have the materials to summon a new familiar, but he could bind the magical energy for a mystic shield into his mind.

Sparrow was the next of his new friends to be dragged into the prison. They got to know each other a lot better, quietly planning options for an escape. After promising he would be Sparrow’s wingman with his new relationship, Val used his mage hand to fetch one of the lamps over to his cell. With some examination he discovered he could pull a leaf spring from the lamp without causing any apparent damage. Val’s attempts to use the strong metal to move the lock were fruitless.

“Pull another spring from the next lamp,” Sparrow said. “It’ll be easier to work the lock.”

“See, now you made me feel stupid,” Val said, the smile clear in his voice. “Good idea, friend.” Val carefully replaced the first lamp, then carried the second to himself through the air. After pulling the second strip of metal out and replacing the lamp, he tried again – to no avail.

“I’m getting nowhere here,” Val said, carrying the metal strips to Sparrow with his invisible hand. “Your turn.”

Sparrow plucked the metal strips out of the air and set to work.

Many hours – perhaps days – later, Xav was dumped in a cell. The group talked about their options for escape, passing the rudimentary lockpicks to each other after giving up.

OOC: I’m hazy on the order of events here, so please correct the record.

When the guards came to feed Val again he used his mage hand to pick one guard’s pocket. He found some pepperoni and cheese wrapped in waxed paper. He was hungry, but was smart enough to know that a hungry guard was going to be bad news for everyone. He put the food outside his cell, where there was no chance that he could have touched it directly. He hoped the guard would think he just dropped it.

Later, when they were feeding one of the others, Val made it hard to lock the cell, and then pulled the guard’s club. The man seemed to realize that something fishy was going on, but ultimately dismissed the notion. The guards returned later to oil the lock. They forgot to collect Val’s empty bowl because of the distraction.

Sparrow got lucky, and was able to open his cell. He stuffed straw in the mechanism before he stepped out to explore. The rest of the party continued to try to unlock their cells.

The torture chamber seemed like a good bet for tools and improvised weapons, but Sparrow narrowly avoided being detected by the people within. He retreated, and began to explore more of the dungeon. The block of cells to the south of the party was full of idiotic kids who raised a ruckus when Sparrow asked about Arman Aryllian, the rebellious son of the Captain of the Dockside district. Their noise drew the guards, who caught sight of Sparrow on his way back to his cell. They beat him a bit, and put him in a new cell for questioning. He claimed – with 100% accuracy – that he was able do open his door, and that there was straw jammed into the bolt-hole, which prevented the door from being properly locked. He also claimed he was out looking for food.

Val retrieved his spare food bowl – not collected because of the lock problem – along with the lockpicks, and carried them slowly along the ceiling. He paid careful attention to the guards dealing with Sparrow, holding the bowl and metal still whenever he scanned the hall in Val’s direction. After setting down the bowl, Val tried to jam the lockpicks into a crevice between the wall and ceiling, but had do settle for holding them there with his spectral hand. The guards noticed the glint of metal, but didn’t realize that it was not part of the stone walls. After a very invasive and thorough search of Val’s person, they locked him back in and moved on.

OOC: I know someone else got out for a bit, but I can’t remember who or for how long.

For the next day or so a guard was posted to watch their row of cells, so lockpicking was out of the question.

A public defender appeared some time later, asking how each adventurer would plead to various charges. Val was the only one to say he would plead guilty to anything. In his case it was still a capital offence: possession of the stolen property of a citizen wizard.
Title: Re: D&D Game
Post by: Morvis13 on December 11, 2017, 10:47:48 AM
Lets try to get as many of the party as we can for Friday. I should be in around 7:30
Title: Re: D&D Game
Post by: John Albert on December 12, 2017, 07:11:57 AM
Yesterday I sent out a message to all the players, and thus far you're the only one who's replied.
Title: Re: D&D Game
Post by: PANTS! on December 12, 2017, 09:33:49 AM
Im in for Friday.
Title: Re: D&D Game
Post by: random poet on December 15, 2017, 01:25:31 PM
Holiday party season has begun; first one on Friday and another Saturday (today and tomorrow), and Sunday we are out for a fundraiser. Punch is K.O. again.
Title: Re: D&D Game
Post by: John Albert on December 15, 2017, 04:10:42 PM
Looks like we might have to just play Gamma World tonight instead. I'm not going to take over anyone's character for this critical chapter of the adventure.

Unless maybe random poet wouldn't mind somebody else taking over Punch this weekend...
Title: Re: D&D Game
Post by: Morvis13 on December 18, 2017, 02:58:51 PM
I'm in for Friday night again. If we can get Punch we do D&D. otherwise GW.
Title: Re: D&D Game
Post by: brilligtove on December 18, 2017, 03:48:25 PM
I'm in for Friday night again. If we can get Punch we do D&D. otherwise GW.

Ditto - if I'm still welcome after insulting John in that other thread. :) It was for effect!
Title: Re: D&D Game
Post by: John Albert on December 18, 2017, 04:35:36 PM
Yes, I very much want to get this ball rolling again. I'll send a PM to random poet.
Title: Re: D&D Game
Post by: PANTS! on December 18, 2017, 09:28:54 PM
I'm in.
Title: Re: D&D Game
Post by: Morvis13 on December 18, 2017, 09:49:07 PM
I forgot i have tickets for Star Wars on Friday night. well, I'll pop in if I can sat afternoon/evening and sun afternoon.
Title: Re: D&D Game
Post by: John Albert on December 18, 2017, 10:20:44 PM
Well that's the end of that.

I guess maybe the 29th?
Title: Re: D&D Game
Post by: John Albert on December 30, 2017, 05:15:56 PM
OK how about next weekend for D&D?

Friday the 5th or Saturday the 6th... who's in?
Title: Re: D&D Game
Post by: PANTS! on January 07, 2018, 05:17:36 PM
For you John A.

https://www.youtube.com/watch?v=1gHmxi4EydE
Title: Re: D&D Game
Post by: John Albert on January 08, 2018, 01:51:48 AM
For you John A.
(click to show/hide)

Yeah, I saw that.

Looks like I'm getting ripped off with the Pro subscription to Roll20.
Title: Re: D&D Game
Post by: brilligtove on January 08, 2018, 04:25:39 PM
Thanks for sharing that. Quite helpful.
Title: Re: D&D Game
Post by: Morvis13 on January 12, 2018, 10:29:57 AM
https://www.youtube.com/watch?v=qpaue3Jhn1o
Title: Re: D&D Game
Post by: John Albert on January 14, 2018, 06:26:43 PM
Would anybody like to write up a campaign journal entry for this weekend's activities?

(Here and on the Roll20 page)
Title: Re: D&D Game
Post by: brilligtove on January 14, 2018, 09:51:20 PM
Would anybody like to write up a campaign journal entry for this weekend's activities?

(Here and on the Roll20 page)

[Crass]Is it worth XP?[/Crass]

I'll give it a shot from Val's point of view (not an accurate view, IMO). :)
Title: Re: D&D Game
Post by: brilligtove on January 14, 2018, 11:03:31 PM
The Weeks Of Dungeon

Note that this attempts to anneal the timeline to handle the before- and after- trial play. We found a lot of stuff before the trial (such as bottles that I filled with acid) but with the cook in the kitchen after the trial, event order would have been a bit different.

I shivered on the cold stone floor. Sure, I’d stolen some straw from other cells while roaming the few halls, but that wasn’t enough to keep me warm – especially with the tiny amounts of drugged food they were feeding us.

Now that we knew the guard rotation well, we were pretty cavalier about staying in our cells. I wandered over to visit Rath, Xav, and Punch. Sparrow was game to talk on occasion, but spent most of his time singing to himself. That was fine. If I was in his position I wouldn’t want to be associated with us either.

Gods, that ‘trial’ had been a joke. Despite my lack of involvement with the not-quite-dead Governator, I got charged for all kinds of murders. I barely even killed one guy, and they couldn’t really pin that on me if the system was honest. I mean, what’s the point being a con man if the system is rigged in ways I can’t take advantage of? Valenti may not survive this shithole and its ‘justice’ but… but Validict will! I’ll come back here with money and power and prestige and make these nipplebiting dungeaters pay.

What? Oh, yeah, the dungeon.

After Sparrow’s hard time out of his cells we all practiced with the locks a lot. It always took a few minutes to get out or lock it down, but we had the time. We explored the torture room, kitchen, and observation passage, looking for anything that could help us escape. There was a lot. I found a few things that would help me find a new familiar – who I would treat with much more respect – but not everything. We found weapons, clerical robes, healing and soporific potions, a gimp mask, and more.

After the sham trial, it was time to make a break. We waited for the guards to be mid-shift, opened our cells, and stepped out to gather equipment. From the torture room I had a dagger to use if needed, but planned on some in-your-face poison and acid when the time came. The others armed themselves, and we made our way to the kitchen.

Unfortunately, there was a large fat man in there, cooking away. [[I think it was]] Xav went in silently, but aiming to give him an edge, I knocked over some pots in the sink. The cook turned to look, and was choking on a garrotte a moment later. My second murder didn’t give me any pause at all, not like the first one. I slipped in and jammed my dagger up through his chin, into his brain.

There was a lot of blood, and a lot of it ended up on the food. We didn’t really care. We rinsed a few things, but ate untainted food for the first time in ages. We packed more in sacks, then turned our attention to the guards in the chamber to the north. We knew there were two of them, still playing cards with each other.

Very quietly, I said, “Rath, bring me those bottles. Xav, are there caps or corks?” Rath was surprisingly amenable, and brought them over to the kitchen counter. I quickly filled nine bottles with acid, passing them out to the others. The corks wouldn’t last long, but they would stop them from getting burned by accident in the next few minutes.
“Time?” Rath asked.

We nodded.

He made his way out of the kitchen and up the hall to the door in the east wall of the guard room. I slipped past the open archway leading in to the room from the west, to the opening at the north-west corner of the room. When I saw the door start to move, I reached out with my mystic hand and turned down the wick on the lamp in the guardroom. It was directly opposite the door Rath was coming through.

“Aw shit, is it out of oil already?” The guard on the south side of the table got up to check the lamp as the flame guttered out. Using the dim light of the lamps outside the room to see, he pulled the lamp off it’s wall-stand. “It has oil still. Must be the wi…”

If he noticed Rath at all it was briefly, while Rath’s weapon cut his throat.

I had already slipped up behind the other guard. I caught the falling lamp in my mage hand while I put my dagger to his throat. In his ear I whispered, “One sound and you die,” with every iota of rage and hate that these weeks imprisoned had imparted.

He sat. the. fuck. down. and. was. silent. Punch relit the lamp while Xav and Rath tied up our new chucklehead. We found guard uniforms – score leather armour! – and some more useful items while Chuckles wore the gimp mask and a mouth full of rag. He did say something once, but when I slit the skin on his chin and hissed, “one more sound, go on…?” he stayed very quiet.

Once we were equipped, we questioned Chuckles some more. He was very helpful. When Xav questioned him about a way out, and where our stuff was being held in evidence.* He scratched out a rough map of the way out. Punch wanted information about what to expect on the other side of the gate – and he obliged there too. I tested him with things we already knew – like the ‘open gate’ protocol – to keep him honest.

Eventually we dressed him as a prisoner, clapped him back in irons, and gimped his head up.

“Ok, what’s the next step?” I asked. “He’s been helpful, so I don’t want to kill him until he isn’t helpful anymore.”

“We get through the next room, then the next,” Punch said. “One step at a time.”

- - -

What follows hasn’t happened – it’s what Val suggests we do next.

“Fair enough,” I said. “But if we can plan a little further ahead that’d be great. Like, how about we set a fire in the dungeon to become a problem after we’re out of here? Once we’re past the next room of guards a distraction will... Oh! I can melt their bodies to goo, I think. What if we put half of each dead guy in our cells, and I use acid to goo them and then use lamp oil to light them on fire? When the gate is open with "two leaving," one of us yells “We're being attacked by magic!” If they run in, we all hide and run out after they are past us. If they don’t, we storm them while tossing lamps into the room, and follow Chuckle’s route out.”

- - -

* I’m not sure if we asked this in session or not, but Val will definitely ask before we break out.
Title: Re: D&D Game
Post by: John Albert on January 15, 2018, 01:35:49 AM
[Crass]Is it worth XP?[/Crass]

Bloody hell! My apologies.

You all get 1000 XP for your coordinated escape plan, ad hoc though it may have been.
Title: Re: D&D Game
Post by: PANTS! on January 15, 2018, 04:42:51 PM
[Crass]Is it worth XP?[/Crass]

Bloody hell! My apologies.

You all get 1000 XP for your coordinated escape plan, ad hoc though it may have been.

Wow - that's the first xp I've gotten in a loong while.   :laugh:  :P 
Title: Re: D&D Game
Post by: John Albert on January 15, 2018, 08:22:42 PM
[Crass]Is it worth XP?[/Crass]

Bloody hell! My apologies.

You all get 1000 XP for your coordinated escape plan, ad hoc though it may have been.

Wow - that's the first xp I've gotten in a loong while.   :laugh:  :P

You got XP for the expedition down in the sewers with the military, didn't you?
Title: Re: D&D Game
Post by: PANTS! on January 15, 2018, 09:42:15 PM
[Crass]Is it worth XP?[/Crass]

Bloody hell! My apologies.

You all get 1000 XP for your coordinated escape plan, ad hoc though it may have been.

Wow - that's the first xp I've gotten in a loong while.   :laugh:  :P

You got XP for the expedition down in the sewers with the military, didn't you?

Nope.

Nor any the session before that.
Title: Re: D&D Game
Post by: John Albert on January 15, 2018, 10:19:24 PM
Let's discuss this next session.
Title: Re: D&D Game
Post by: PANTS! on January 15, 2018, 10:31:34 PM
Let's discuss this next session.

k.

Title: Re: D&D Game
Post by: brilligtove on January 16, 2018, 12:12:32 AM
[Crass]Is it worth XP?[/Crass]

Bloody hell! My apologies.

You all get 1000 XP for your coordinated escape plan, ad hoc though it may have been.

Wow - that's the first xp I've gotten in a loong while.   :laugh:  :P

You got XP for the expedition down in the sewers with the military, didn't you?

Nope.

Nor any the session before that.

That brings Val to L4 Rogue. I've put the 2 ability score points into Charisma, which is now 19. That puts him at 3100/6500 for his next level.
Title: Re: D&D Game
Post by: Morvis13 on January 16, 2018, 08:36:47 AM
I added Rath journal to roll20.
Title: Re: D&D Game
Post by: Morvis13 on January 22, 2018, 08:58:01 AM
Can't do this weekend at all. :(
Title: Re: D&D Game
Post by: John Albert on January 22, 2018, 11:09:02 AM
Me neither.

Next game is tentatively scheduled for Friday, February 2 at 8 PM EST.

The Roll20 page estimates it at "1 week from now" which is silly. It's actually almost 2 weeks.
Title: Re: D&D Game
Post by: Morvis13 on January 31, 2018, 09:53:52 AM
Everyone in for friday?
Title: Re: D&D Game
Post by: random poet on January 31, 2018, 01:41:50 PM
Not gonna make it on Friday. Still dealing with the fallout from moving house, and my brother is in town.

I could do Sunday night, if y'all are free.
Title: Re: D&D Game
Post by: brilligtove on January 31, 2018, 02:35:29 PM
I should be able to play Sunday night.
Title: Re: D&D Game
Post by: Morvis13 on January 31, 2018, 03:18:14 PM
Random poet's night is different from ours.
I can join after ST:Disco
Title: Re: D&D Game
Post by: PANTS! on January 31, 2018, 05:11:38 PM
Sunday will work
Title: Re: D&D Game
Post by: John Albert on January 31, 2018, 09:12:53 PM
OK, then we play D&D on Sunday.
Title: Re: D&D Game
Post by: Morvis13 on January 31, 2018, 10:35:02 PM
Random didn't escape with us so we can have separate session from him.
Title: Re: D&D Game
Post by: John Albert on January 31, 2018, 10:47:26 PM
Punch escaped with you. The only person who stayed in prison was Sparrow.
Title: Re: D&D Game
Post by: Morvis13 on January 31, 2018, 10:57:29 PM
oh right. Maybe lay off the sauce.
Title: Re: D&D Game
Post by: brilligtove on February 01, 2018, 10:53:50 AM
Thanks for the excellent summary, Morvis. (https://app.roll20.net/forum/post/5543181/campaign-journal/?pageforid=5992341#post-5992341) There is delightful typo... Did Val turn the wench, or seduce her? :)

Did we have a chance to explore the room? The last half hour of the session is a bit hazy for me.

John, did you hand out XP last time? I haven't updated my sheet (L4 4100/6500).
Title: Re: D&D Game
Post by: John Albert on February 01, 2018, 11:10:20 AM
Yes I did. Everybody got 1,000.
Title: Re: D&D Game
Post by: brilligtove on February 01, 2018, 11:49:23 AM
Excellent! Thanks.
Title: Re: D&D Game
Post by: John Albert on February 04, 2018, 07:48:49 PM
I'll give out XP for the current encounter once it's over.

What's the next day you guys will all be available to play?
Title: Re: D&D Game
Post by: Morvis13 on February 04, 2018, 09:03:11 PM
how about now? wed night? friday?
Title: Re: D&D Game
Post by: random poet on February 04, 2018, 09:25:53 PM
I'll give out XP for the current encounter once it's over.

What's the next day you guys will all be available to play?
Yeah, I didn't ask about XP because it wouldn't make sense to get experience in the middle of a fight.

It was a good session, even if it was short. But we made a mistake on the Suggestion spell. The target doesn't get a saving throw every turn; it lasts for the duration (8 hours) once the first saving throw is failed. I was confusing it with Hold Person, because they are both crowd-control spells of the same level. The only way to stop a spell like Suggestion it is to break the caster's concentration. Incidentally it would have to be concentration-based, even if it were an innate ability; "innate casting" spells in 5ed still function like regular spells.

In the context of this fight, it probably would have ended up the same way, that is to say it would have ended up failing a CON save eventually. We were hitting it 2 to 4 times per round.

There was also this matter: Using spells in the context of a multiattack action (http://dnd.wizards.com/articles/sage-advice/rules-spellcasting) is not allowed.
But you could just decide to give the monster some Legendary Actions to make up for it.



Scheduling: Tentatively, next Friday?

how about now? wed night? friday?
Hahah yeah, or right now.
Title: Re: D&D Game
Post by: John Albert on February 04, 2018, 09:47:00 PM
It was a good session, even if it was short. But we made a mistake on the Suggestion spell. The target
how about now? wed night? friday?
Hahah yeah, or right now.

I can play now, if you guys can.
Title: Re: D&D Game
Post by: PANTS! on February 04, 2018, 10:51:49 PM
On my way.
Title: Re: D&D Game
Post by: Morvis13 on February 05, 2018, 01:55:19 PM
Looking down the hole in the floor Rath could see the file of bones that made this pit an oubliette. It was probably a literal dead end but we had to make sure some how. Xav attached a lantern to his belt and lowered himself down with a rope. As he looked around he confirmed the hole entered into a vaulted ceiling that would make it difficult to get down.

Once we pulled Xav up it was decided to drop a flask of oil on fire to see better. This turned out to be a mistake. Lights flew up into the room and voices started to murmur up the oubliette. The spirit lights started to attack the group. Our new young friend, Draugan, got scared and tried to run up the stairs. It took a short while to swat down all the gnats and Daugan came back to his senses.

That was when the voices got louder and the wind swirled a cloud. The Caller in the Darkness threatened everyone in the room and started to lash out. Rath got the first hit in quickly and most of the team started to fight. Val started to dig at the collapsed exit while everyone else battled. Xav joined him half way through the fight. Punch fought recklessly until Rath used Faerie fire to light the cloud up. Our new team member had trouble when a suggestion popped into his head and Armand broke his staff in the battle. Part way into the digging Rath gave Xav a shovel.

When bones flew up into the room and assempled into a golem, Xav got desperate and started tossing explosive beans into the passage. Rocks sprayed everywhere but everyone ducked out of the way. When the passage was clear everyone started to make way to the exit. Once inside the small passage they thought they would be safe but the cloud was able to follow. They fought it off at the chimney and the calls stoppped. They were able to climb up to freedom leaving behind the golem.

Our heroes all hoped the rest of the way out would be easier.
Title: Re: D&D Game
Post by: brilligtove on February 05, 2018, 08:48:41 PM
My only comment on this is the use of the word "heroes" do describe us. :)
Title: Re: D&D Game
Post by: Morvis13 on February 06, 2018, 08:08:17 AM
I would say villains not sure everyone would agree to that either.
Title: Re: D&D Game
Post by: random poet on February 06, 2018, 11:54:27 AM
We are victims of the system, if anything. Heroically resisting the oppressor. Like I said the other day: We still haven't killed any real people, just cops.

https://www.youtube.com/watch?v=0UaRFKQLXl8

Definitely heroes!
Title: Re: D&D Game
Post by: brilligtove on February 06, 2018, 01:04:45 PM
...and a frat pledge.
Title: Re: D&D Game
Post by: John Albert on February 06, 2018, 01:08:57 PM
Anti-heroes, maybe?

We're just getting to the end of Act I of the first screenplay, or the first season of the TV series and your characters have already gone through a bit of a development arc.

You guys are still in the process of escaping from prison. This is no time to be pessimistic about the future!
Title: Re: D&D Game
Post by: brilligtove on February 09, 2018, 10:36:24 AM
Hey folks. Are we on tonight?
Title: Re: D&D Game
Post by: random poet on February 09, 2018, 11:34:56 AM
I will around in the evening. 9 or 10.
Title: Re: D&D Game
Post by: Morvis13 on February 09, 2018, 12:09:23 PM
sweet. I'm counting on it.
Title: Re: D&D Game
Post by: Morvis13 on February 12, 2018, 03:46:36 PM
Xavier paused at the top of the climb and the colour drained from him. Val caught up next and for once was silent. "Looks like teeth." Xav finally gathered himself and relayed down to the rest.

"Is it a Purple Worm?" Punch asked as the rest of the crew climbed up. When Rath got there he let them know it was just Stalagmites from the dripping water. They climbed past them quickly without incident.

There was another bend in the tunnel as it went up and Xav went to check. The moment he passed the bend a hidden passage opened and a giant spider came out. Rath wanted to make it a pet but the spider had other ideas dragging his friend down and into the layer.

The barbarian was a the first to leap into action and took a swing with his sword. It bounced off the thick skin of the spider and Rath came in next. He drove his weapon deep into the arachnid with some nasty damage. Then Armand came in with a sword and accidently cut Draugan instead. Val tried to poison the creature but it seemed immune or the spray did nothing to it. Draugan missed his attack and Xav just broke free.

Trying to bite Punch the momma spider missed and the babies started to jump into combat. Punch slashed at the spider again and hurt it. Rath stabbed and killed it with another deep pierce. More babies jumped off the mother spider. Punch stepped on two quickly then Armand got one. Draugan took one off the wall while Xav and Val climbed up the tunnel again. One of the babies bite Rath and he just missed stepping on it.

It took a few minutes to squish all the tiny spiders but once they did they made sure the secret tunnel had no more surprises. It wasn't an exit either.

Once at the top of the tunnel there was bars blocking the way. Punch climbed up and pushed his back into it. He strained his legs pushing and the mortar around the bars broke free. Straw fell down on eveyone below.

Daylight streamed in and blinded them all. They had to hide the hole again and wait for night. Val summoned a Raven and sent a message to Armands friends. The message back was that a group waited outside the wall to help the fugitives.

They rested in the spider nest until dark. Then everyone escaped up near the outside wall. Since they were dressed as prison guards Xav and Val lead the way. They followed the wall and ran into a group of guards. Spinning a tall tale about the escape below the guards took pity on them and gave them a stiff drink. As soon as the guards turned thier back they could proceed to the tower. Everyone followed in the dark.

Only once did the guards turn back to the wall and saw punch. They talked to him quickly and let him go find his friends. Val sent his raven to create a disctraction while they moved. The guards all thought it was an omen.

The tower was unlocked and the lead two went in. They distracted the guards inside with more stories while the rest came in and hid. One guard even offered the fugitives some food. They went down to the kitchen and got some stew. Bringing back some bowls laced with sedative they offered the other guards some seconds. They had also secretly poisoned the flask they had gotten and passed it around.

One of the guards refused to eat or drink until Xav offered up a toast to fallen comrades. It wasn't long after this that the first guard passed out. A second tried to stand and fell over. At the back of the table a guard actually clued into the poison but it was too late and Val helped him to the floor. The last guard reached for his sword but his dull senses failed him and he slumped down as well.

One all the guards were our the fugitives stripped them of weapons and armor and locked them in a store room. They made thier way up the stairs and locked the gates behind them. Up one level was a store room with more guards in a weapon room. They offered weapons to the group and everyone stocked up with what they wanted.

Another level up was where they made the arrows and bolts incase of a siege. Rath helped himself to a few quivers of each. Secretly he wondered how long thier luck would hold out and hoped he wouldn't regret not killing everyone.

Title: Re: D&D Game
Post by: brilligtove on February 12, 2018, 10:39:11 PM
Val savoured the simple lies he'd told the guards outside the tower. Before falling in with this band of maniacs he'd never had to flex that muscle so much. Since then he'd lied his way out of three life-or-death situations by telling almost 100% truths. I did lie outright when I said 'we just ended our shift', he thought. He had been surprised at how uncomfortable that had made him. Finding the right thing to omit, that was the key. Outright fabrications were too hard to keep track of anyways.

His merry band of maniacs were ransacking the fletcher's workshop on the third floor of the tower now. Val was thrilled to find enough tools to be able to assemble a thieve's kit. It wasn't much, but it would help him make some fast cash in the short term. The loss of his spellbook still smarted.

He sat on a crate, bouncing, to reveal it without making a lot of noise. Once it was closed he shifted uncomfortably in his new armoured Castle Guard's Uniform. It was heavy, restrictive, and chafed in places he'd spent a long time keeping supple and tender. He felt anger rising, but pushed it down. Before this debacle he had rarely felt anger or hate, preferring to take what pleasure he could from life as it came. After his stint in prison, after being tortured, after being falsely accused? His perspective had changed. He climbed the stairs to the next level of the tower with malice in his heart.

Ed, his Raven familiar, squawked in his mind. Boring, he thought. Ed was circling the tower, keeping an eye out for alarms and guards. The bird shared the delicious scent of roasting flesh with Val. I'm glad I just ate, he thought. I'm not ready to have my stomach growl over charred eyeballs.

Ed's mind was surprisingly sharp and keen, unlike the owl he'd had as his first familiar. That thing was keen-eyed, keen-eared, and sharp like a sack of hammers. Ed, though... Ed had potential.
Title: Re: D&D Game
Post by: Morvis13 on February 21, 2018, 10:44:45 AM
@Pants we missed you last night.
I had to play the part of the party Bard. Here's a couple songs to keep you busy while I write up a journal.

https://www.youtube.com/watch?v=ZXhuso4OTG4
https://www.youtube.com/watch?v=c126VLSjqR0
Title: Re: D&D Game
Post by: Morvis13 on February 21, 2018, 11:15:47 AM
Our merry band of renegades walked up the steps and stopped at the door to the next level. Val listened and heard work going on and the guards complaining about work. We all decided to skip this level and continue up to the next level.

Before the next door was an archway that was holding up the pathway to the wall to the south. At the door they paused again and looked at the stairs going up. That had to be the top of the tower with only a few guards between them and the freedom they so desperately seek.

The Raven came in from the top and let them know the cart was waiting. The top of the tower would have been too tall for thier ropes so they needed to get on to the wall.

Opening the door most of the party entered but Rath held back. The head guard got up from the card game and asked what was going on. Val informed him that we were here to go on the wall and Armand reinforced the lie with a name for who whould give such an order.

The head guard told them to pick up weapons on the way out. Once he turned his back Rath joined the group like he had always been there. A helm hiding his features easily. He grabbed a sniper crossbow with a scope and the group went onto the wall.

Out on the wall Val informed the guards there that they were to move on. Several of them bought it hook, line and sinker. With the wall clear Rath got his rope and grappling hook ready.

"Hey guys," Val suddenly said as he backed from the wall. "Follow me." he added as he jumped over the wall.

Rath was stunned at this suicide and then watched as Val floated down. Before he could say or do anything Punch jumped after Val. Then Arman and Draugan jumped and started to float with the others. Since they didn't die Xav and Rath jumped and left the wall abandoned.

When they got to the ground they dashed to the cart and saw it filled with coffins. They were to hide inside while they escaped. Punch must have stepped on a twig or something as one of the guards yelled down from the wall. The cart driver yelled back that he nearly lost his load and the encounter was over.

Once hidden the cart started out and bumped down the road for a very long time. It felt cramped but it sure beat being in the dungeon. Once they reached the safe house they got out and met thier new benefactor.

There was a large meal with plenty of drink while Val relayed our journey. Then some gnomes measured everyone for new armor. They could finally breath and relax in luxury.
Title: Re: D&D Game
Post by: brilligtove on February 21, 2018, 01:28:06 PM
The sand was running low. Val was getting nervous. We don't have time to explore every room, he thought. The job is to get out, not get caught. He was starting to regret their decision to lock all the gates behind them. Sure, it would slow pursuit, but it would also alert the guards that something was amiss. Too late now, he thought.

They had been amazingly lucky so far, owning their disguises well enough to collect weapons, armour, and even a little intel. Val was chafing, though, figuratively and physically. The guards' uniforms were modified scale mail and nice enough, but they were a serious problem for Val. He'd never worn something so bulky and heavy. He wasn't sure he'd even be able to use his mage hand while wearing this stuff.

The six escapees made their way up to the next level of the tower, leaving the weapons room and fletcher's den behind. Val was in the lead again, since stealth was not an option. Especially not in this armour. He noticed Xavier attempting to move stealthily out of long habit, and said, " This isn't armour: it's a disguise. Own it."

Xav shot Val a fleeting dirty look but stood tall and walked with confidence.

They rounded the bend to find another closed door. Val listened, but couldn't make out much. There were several people grousing about having to do lots of extra work. The mob had a quick discussion and decided to leave that door alone. "We're not in a dungeon here," Rath said, his face invisible under stolen clerical robes. "Let's get out before someone raises the alarm."

While they continued up to the next level, Val sent Ed to check on their escape plan. The raven found the cart easily enough, and flew back to report. Val could see that the men were not prepared for a quick escape: the horse was not harnessed to the carriage, and the men were not really paying attention. °Go tell them 'Armand', Ed. Let's get them moving.°

The raven pitched down. Ed felt his companion's mind fade out of his as he moved too far away. Mischievous as always, Ed lighted directly on the shoulder of the man at the cart and said, "Armand. Armand."

The man was quite startled, but kept his wits about him. He signalled to his friend to get the horse ready, but the other man was not getting the message. Ed flew over, landed on the horse, and repeated the message. "Armand!" This time the man took note. He saw his companion beaconing him over, and got to work.

Satisfied, Ed leapt back into the air to rejoin his mind to his master's.

Val was passing under an archway in the stairwell when he felt Ed return. "Our transportation is being prepared," he said to the others, as they reached the landing. As expected, there was another closed door. This time, Val summoned Ed to help him listen at the door. The raven disappeared from outside where he had been circling the tower and appeared on Val's outstretched wrist. The bird took a good look at Val in the ridiculous guard armour and cackled in the half-elf's head. Ed sent his master an image of a turtle on its back with legs in the air. Val replied with the delicious scent of roasting wild fowl. Ed agreed that the scent was wonderful, and delighted in the teasing, morbid reply.

°Listen at the door,° Val thought to his familiar. °Let me hear what you hear.° Val was plunged into the strange mind and senses of the Raven. The impossible clarity and colours, the sharp intensity of the sounds… it was intoxicating. Together, they listened. In the room were several voices. The men were talking about there being a threat to the city, and having extra work to do, but Ed and Val couldn't make out much more.

Xav was also listening, and confirmed what the bird had heard, and added some details.

Val popped Ed outside again, to continue to watch the wall and the guards on the top of the tower

"Let's get to the top of the wall," Rath said. The group began to move forward.

Ed swooped down the staircase on silent wings, to land on Val's shoulder. A brief mental communication followed. Val said, "This level is the top of the wall. The next level is the top of the tower. We have choices."

The group discussed their options for a few moments, but quickly agreed that going in this room was the best choice. Rath would follow stealthily in case assassinations were required.

Val opened the door and stepped in confidently. Four castle guards were seated around a table. They all looked up, but one stood and approached them. His demeanor spoke of command.

"What are your orders? Who sent you?" the man said crisply. Val wasn't certain of this man's rank, but said, "To reinforce the wall, sir. I'm new and terrible with names sir. " He turned to Armand. "What was his name?"

Armand stumbled for a moment, then recovered. "Oh, ah, it was Captain Nicademus, sent us."

"Thanks," Val said, turning back.

"I'm Captain Granard," the man said sharply. "North or South?"

Knowing the location of the escape cart, Val said, "North, sir." That would put them closer to their target.

"Right!" the Captain said. He turned to the others, and waved at a rack of crossbows on the wall. "I recommend you arm yourselves properly," he said. "Take what you need and sign for it here." He retrieved a large log book and brought it over.

While the Captain was paying attention to the five 'guards', Rath slipped into the room and made his way to the North door. Xav, and Punch were able to conceal the stealthy man from the guards at the table and from the Captain as the group made their way out to the wall.

°Ed, you didn't tell me there were so many guards out here!° Val was surprised to see guards posted every twenty feet or so along the wall. Ed shrugged, mentally. He'd noticed the guards, but they hadn't been doing anything interesting enough to draw his attention. Val resolved to spend a little more time looking through Ed's eyes in the future.

The nearest guard turned from staring down into the castle grounds at the sound of the gate opening. Before he could say anything, Val said, "We're here to take over. You are to head north to patrol there."

The guard stared blankly at Val for a moment, shrugged, and "Alright, then. Lads, we're going to the next section of the wall to the North."

The soldiers started Northward. The rogues assumed the guard posts until the soldiers were out of sight, to keep up appearances. While they were leaving, Rath tucked himself into a nook between the tower wall and the gate between the wall and tower. He got the rope ready to go.

While the others were keeping up appearances, Val immediately shrugged out of the awful armour and dropped it in a sack. He'd just slung it over his shoulder when he was seized by an utterly certain conviction that they should all ignore the rope, and instead leap off the wall. It was an insane idea on the face of it, but there was no doubt in him. Without hesitation, he sprinted across the top of the wall. With every ounce of his charisma, he said, "Follow me if you want to live!" and leapt into the air. As he fell he found himself chuckling in a strange, guttural way – not his natural laugh at all. A surge of magical power flowed though him, simultaneously familiar and alien, and he was floating downward instead of falling. His companions saw this, and laughing nervously, they jumped too. As each left the wall, Val felt another surge of power channeled through him. They all slowed too, falling quickly but gently to the ground outside the castle.

The drivers of the getaway cart were a bit slack-jawed as they arrived from the sky, but recovered quickly. "Get in the coffins, each of you," the sharper one said. Everyone did as ordered, and in moments they we all concealed inside rough containers for dead peasants.

Even through the wood, they heard a guard call down from the wall. "What's goin' on down there?"

Val sent Ed upwards to keep an eye on things, but there was no need for concert. The driver called up, "Sorry, master. I'm taking coffins to the churchyard. Hit a bump that shifted the load, and well, we don't want them spillin' out now do we?"

"Move along then," the guard called down.

Move along they did. For hours, the six men were bounced around, jostled, and half suffocated. Val spend much of the time riding Ed's senses, soaring in the sky as night gave way to day. After they'd left the city though, Ed returned to the carriage. He sat on the horse's shoulder harness, and slept.

Val found himself alone with his thoughts, wondering what had happened at the wall. He could feel a new power flowing through him. This was unlike the spellcasting he had learned from the wizard's book. Those spells were almost genteel, carefully constructed and elegant. They took careful attention and focus to cast and taxed his intelligence to learn. Casting them drew power from somewhere outside of him, but that power was neutral and carefully constrained by the spell itself.

This power was different in many ways. It was raw and ready, almost bursting at the seams with chaotic fluctuations. It was instinctive in the same way persuading a mark was instinctive. And unlike wizardry, this power came with a sense of purpose. Val was not at all sure what that purpose was, but it made him uneasy. He wanted power so no one could treat him like an object again. Was this magic his own? Was he to be a pawn of some other entity? He has the uncomfortable sense that some demon was making him into a familiar, in much the same way Ed was his familiar. That did not sit well at all.

Even so, Val was bored, curious, and pragmatic. Whether he liked the taste or not this was power. He needed to know how to use it.

Over the next few hours, Val discovered that he could create minor illusions, minor special effects, and delightfully, clean himself and his garments with a few waves of his hand. He felt darker powers lurking too – ice and fire, healing and destruction – but decided the inside of a coffin was not the place to practice them lest it become a more permanent residence.

Eventually they arrived at the estate of one Mr. Maynard Coyne, had a fine meal, were fitted with fine clothes, and settled in to wait out the search for the most notorious criminals in the region. It would be months before they would be able to go out in public again. Val intends to spend this time developing his political acumen, learning the paths of power and wealth in the region. When not making himself useful as an advisor and confidant to Coyne and his people, he will also practice his new powers, seeking to understand their origin and why they have been put on him.
Title: Re: D&D Game
Post by: brilligtove on February 21, 2018, 02:26:37 PM
Hey I agree:

@Pants we missed you last night.

...because:
I had to play the part of the party Bard. Here's a couple songs to keep you busy while I write up a journal.

;) :)
Title: What can Mage Hand Legerdemain and Find Familiar do?
Post by: brilligtove on February 21, 2018, 04:28:56 PM
John, I have some questions about what can and can't be done with Mage Hand Legerdemain, especially in combination with some other spells or effects. As a player I can think of a lot of ways to use it that could unbalance things, which is not what I want. While Val has downtime he'd want to explore this along with his other newfound abilities.

I'm thinking about this in terms of a few scenarios, but here's one to work with: Val making a cat burglar style theft of some jewelry from a store.


There are several places in this plan where it could be pushing what's allowed by rules and house rules. The big one whether MHL can be seen through Ed's eyes. If it can't, I would expect Val to need to carry something small around in the hand so Ed could reliably sense where it is. How strong is the bond between familiar and master? Similarly, can Detect Magic work as described when Val is looking through his familiar's eyes? It is not a touch spell, but the eyes Val is using are in range of the spell. Could this work?

As with my previous not-feasible idea, I don't know what I don't know here, both as a player and as the character. Val would be interested in practicing this kind of heist while under Coyne's roof in a white-hat above-board way, even - as partial payment for his graciousness.

I'm happy to have a separate session with you to play this kind of thing out, if that's possible. I just don't want to start off from an outlandish or unworkable position because of assumptions that I don't know I'm making. Since Val is several levels behind the others, that might help bring Val up to strength with the others, too.

---Quick Reference---
Mage Hand Legerdemain
conjuration 0
Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: 1 minute
An invisible floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action, a bonus action granted by your Cunning Action, or both to control the hand. You can use the hand to:
1. Manipulate an object.
2. Open an unlocked door or container.
3. Stow or retrieve an item from an open container, a container worn by you, or another creature.
4. Pour the contents out of a vial.
5. Pick locks at range with thieves' tools.
6. Disarm traps at range with thieves' tools.

You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.

You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magical items, or carry more than 10 pounds.
Find Familiar
conjuration 1 (ritual)
Casting Time: 1 hour
Range: 10 ft
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Title: Re: D&D Game
Post by: John Albert on February 21, 2018, 04:52:15 PM
The mage hand is invisible, so nobody (including Val or his familiar) would be able to see it unless they're able to detect magic. But Val can feel its location in space, and can feel the heft of objects that it lifts, via a magical sort of kinesthesia.

A familiar cannot detect magic unless the creature itself possesses the ability, either innately or by casting the spell. When Val casts detect magic, he sees the magical auras around objects and creatures when looking through his own eyes only. (BTW, when using detect magic, Val would perceive a glowing aura around Edgar because Edgar is an enchanted being.) 

Great ideas though! I'd likely award Inspiration for employing that kind of detailed strategy in-game. 
Title: Re: D&D Game
Post by: brilligtove on February 21, 2018, 05:40:40 PM
The mage hand is invisible, so nobody (including Val or his familiar) would be able to see it unless they're able to detect magic. But Val can feel its location in space, and can feel the heft of objects that it lifts, via a magical sort of kinesthesia.

A familiar cannot detect magic unless the creature itself possesses the ability, either innately or by casting the spell. When Val casts detect magic, he sees the magical auras around objects and creatures when looking through his own eyes only. (BTW, when using detect magic, Val would perceive a glowing aura around Edgar because Edgar is an enchanted being.) 

Great ideas though! I'd likely award Inspiration for employing that kind of detailed strategy in-game.

Thanks! I just re-read MHL in the PH and discovered it says "you can make the spectral hand invisible". Feeling the relative location makes sense regardless, as do the other notes.

Is this a proposal Val can bring up with Mr. Coyne, and that we might play out 1-on-1?
Title: Re: D&D Game
Post by: John Albert on February 21, 2018, 05:52:17 PM
Is this a proposal Val can bring up with Mr. Coyne, and that we might play out 1-on-1?

Morvis can't play this weekend, but maybe I can get together an adventure for whomever happens to be available. I'll shoot out a mass PM to see who's in.
Title: Re: D&D Game
Post by: Morvis13 on February 21, 2018, 07:41:46 PM
I love the wording "An invisible floating hand appears". wait, what? it appears but its invisible?
I would say the hand it invisible but what it holds is not. So if it picks up thieves tools then Ed should be able to see that.
Title: Re: D&D Game
Post by: John Albert on February 21, 2018, 09:07:37 PM
I would say the hand it invisible but what it holds is not. So if it picks up thieves tools then Ed should be able to see that.

Yep.
Title: Re: D&D Game
Post by: brilligtove on February 21, 2018, 10:35:28 PM
I figured the same.

Good point on 'appears', Morvis. I was not thinking in terms of sight, but of manifestation. :)
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 05:04:15 AM
GOOD NEWS, EVERYONE!

Your inner-city lifestyle has granted all of you the ability to use the City Dweller (https://www.dandwiki.com/wiki/City_Dweller_(5e_Feat)) feat.

In addition to that, during your downtime while holed up at the rural summer home of M. Coyne, you guys have been allowed to use his personal gymnasium, training yard, archery range, farmland, workshop, library, and laboratory to train in two special feats of your own choosing. Hint: you might want to confer with one another before selecting your feats!

There's just one caveat: ignore any increases to your Strength, Dexterity, Constitution or Charisma abilities. Yeah, I know. But some of you guys are already OP AF in those scores.

You may choose two additional feats from the following lists, as appropriate. Make sure you meet the prerequisites!

Feats available to all who qualify:

Feats available to Val:

Feats available to Rath:

Feats available to Xavier:

Feats available to Punch:
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 05:08:10 AM
By the way, what time do you guys want to play tonight?
Title: Re: D&D Game
Post by: PANTS! on February 23, 2018, 09:14:02 AM
As early as possible. 
Title: Re: D&D Game
Post by: random poet on February 23, 2018, 11:24:57 AM
I have a thing tonight, which may or may not end really late. So don't wait for me. I will show up if possible. Otherwise, I would be free on Sunday night, if you are.

As for the feats, I was thinking of Blademaster and Elitist. Blademaster works well with Ancestral Protectors (general tankiness and mitigating attacks on others) and Elitist might be the damage boost I was looking for, although it won't proc that often, so I'm not married to it, but I'll pencil it in for now.
Title: Re: D&D Game
Post by: PANTS! on February 23, 2018, 11:50:09 AM
John.  We shouldtalk about these feats. 
Title: Re: D&D Game
Post by: brilligtove on February 23, 2018, 01:52:31 PM
This is great news, John.

When we get online tonight, let's spend a few minutes on the feats. I have ideas for Val, but would like advice. So far I have the list narrowed to:

I'm a fan of WIS 10; that -1 to perception is a pain in my keister.

I'm leaning toward:
- Selfish Option: Metamagician (Subtle Spell) + Anti-Material Caster = casting spells with not outward indication whatsoever and advancement on the Sorcerous path.
- Long-Term Option: Quartermaster + Expert = Having just the right tool at hand with vastly improved ability to investigate and steal.

I'll try to get on before 9, but I'm having friends over for a Wii Party night, so 9PM is likely the earliest.
Title: Re: D&D Game
Post by: brilligtove on February 23, 2018, 01:53:18 PM
John.  We shouldtalk about these feats. 

Question: Does a Quickening Master spell still use the spell slot?
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 02:06:14 PM
If we play tonight, it looks like it will be just Xav and Val. Shall we try and shoot for Sunday instead?

I was thinking, since you guys had specific things you wanted to do (Val wants to do a B&E, Rath wants to get his Drow sunglasses and Punch wants to go carousing) maybe we can do an adventure where they sneak away to the nearest small town. 
Title: Re: D&D Game
Post by: random poet on February 23, 2018, 02:17:12 PM
This is great news, John.

When we get online tonight, let's spend a few minutes on the feats. I have ideas for Val, but would like advice. So far I have the list narrowed to:
  • √ City Dweller (https://www.dandwiki.com/wiki/City_Dweller_(5e_Feat))
  • Expert (https://www.dandwiki.com/wiki/Expert_(5e_Feat)): Investigation to +8; Sleight of Hand to +10
  • Quartermaster (https://www.dandwiki.com/wiki/Quartermaster_(5e_Feat)): WIS 10; useful stuff at hand; fits with long term goals of character.
  • Anti-Material Spell Casting (https://www.dandwiki.com/wiki/Anti-Material_Caster_(5e_Feat)): WIS 10; No material components?!!
  • Metamagician (https://www.dandwiki.com/wiki/Metamagician_(5e_Feat)): Enhances Sorcerous Powers out of the gate.
  • Quickening Master (https://www.dandwiki.com/wiki/Quickening_Master_(5e_Feat)): WIS 10; bonus action spell? Woot!; fits sorcery/metamagic theme.

I'm a fan of WIS 10; that -1 to perception is a pain in my keister.

I'm leaning toward:
- Selfish Option: Metamagician (Subtle Spell) + Anti-Material Caster = casting spells with not outward indication whatsoever and advancement on the Sorcerous path.
- Long-Term Option: Quartermaster + Expert = Having just the right tool at hand with vastly improved ability to investigate and steal.

I'll try to get on before 9, but I'm having friends over for a Wii Party night, so 9PM is likely the earliest.
Expert is nice, but we are already a party of Rogues where everyone has at least 1 expertise, so I wouldn't proritize it.
Anti-Material would have been very useful up until now, in jail and etc., but who knows what the situation might be in the future.
Meta is amazing. I wish I had it for my sorc in another game!
Quickening is nice; you'll never need to use a weapon again. Quickened Magic Missile would be tops.
I had actually considered Quartermaster for a while, but I don't think it fits Punch. He's … the opposite of well-planned. I don't know that it would be more useful than having another Metamagic choice and Quickened.
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 03:01:44 PM
OK, so why don't we do this... we'll get online tonight for an hour or two to discuss these feats. I spent a few hours going over them last night before posting, but I'd like to get some more feedback from you guys.

I do have a one-off adventure but still need to create some assets to make it playable. I can't really work on those during the day today, so Sunday would give me time to get all my materials together. I'd also prefer that we have more than just two players.
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 03:06:41 PM
I had actually considered Quartermaster for a while, but I don't think it fits Punch. He's … the opposite of well-planned. I don't know that it would be more useful than having another Metamagic choice and Quickened.

Metamagic and Quickening Master are not available to Punch. Only Val can take those.

Quartermaster seems like a natural fit for Xavier's personality.

At any rate, you guys should get together and discuss these before deciding which to take.
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 03:08:39 PM
John.  We should talk about these feats.

Do you have concerns about the gameplay balance or mechanical complexity?
Title: Re: D&D Game
Post by: random poet on February 23, 2018, 03:12:38 PM
I had actually considered Quartermaster for a while, but I don't think it fits Punch. He's … the opposite of well-planned. I don't know that it would be more useful than having another Metamagic choice and Quickened.

Metamagic and Quickening Master are not available to Punch. Only Val can take those.

Quartermaster seems like a natural fit for Xavier's personality.

At any rate, you guys should get together and discuss these before deciding which to take.
I was discussing Val's choices, not Punch's, so yeah.
Title: Re: D&D Game
Post by: brilligtove on February 23, 2018, 04:45:05 PM
This is great news, John.

When we get online tonight, let's spend a few minutes on the feats. I have ideas for Val, but would like advice. So far I have the list narrowed to:
  • √ City Dweller (https://www.dandwiki.com/wiki/City_Dweller_(5e_Feat))
  • Expert (https://www.dandwiki.com/wiki/Expert_(5e_Feat)): Investigation to +8; Sleight of Hand to +10
  • Quartermaster (https://www.dandwiki.com/wiki/Quartermaster_(5e_Feat)): WIS 10; useful stuff at hand; fits with long term goals of character.
  • Anti-Material Spell Casting (https://www.dandwiki.com/wiki/Anti-Material_Caster_(5e_Feat)): WIS 10; No material components?!!
  • Metamagician (https://www.dandwiki.com/wiki/Metamagician_(5e_Feat)): Enhances Sorcerous Powers out of the gate.
  • Quickening Master (https://www.dandwiki.com/wiki/Quickening_Master_(5e_Feat)): WIS 10; bonus action spell? Woot!; fits sorcery/metamagic theme.

I'm a fan of WIS 10; that -1 to perception is a pain in my keister.

I'm leaning toward:
- Selfish Option: Metamagician (Subtle Spell) + Anti-Material Caster = casting spells with not outward indication whatsoever and advancement on the Sorcerous path.
- Long-Term Option: Quartermaster + Expert = Having just the right tool at hand with vastly improved ability to investigate and steal.

I'll try to get on before 9, but I'm having friends over for a Wii Party night, so 9PM is likely the earliest.
Expert is nice, but we are already a party of Rogues where everyone has at least 1 expertise, so I wouldn't proritize it.
Anti-Material would have been very useful up until now, in jail and etc., but who knows what the situation might be in the future.
Meta is amazing. I wish I had it for my sorc in another game!
Quickening is nice; you'll never need to use a weapon again. Quickened Magic Missile would be tops.
I had actually considered Quartermaster for a while, but I don't think it fits Punch. He's … the opposite of well-planned. I don't know that it would be more useful than having another Metamagic choice and Quickened.

Good points. Bearing in mind that Val plans on accumulating a vast amount of wealth and power, the question becomes "how?"

In the short term he's been thinking in terms of making a small fortune through cat-burglary and using that money to start to infiltrate high society. That was before he spontaneously developed a whole new set of powers. QM/Exp fits that path better, helping ensure he always has the right tool for the job - cracking the safe, jimmying the window, etc.

Now that he's developing real magical potential - and a bizarre combination of magics to boot - the MM/AMC combination is more interesting. I've chosen spells that are significantly more combat focused at this point, given what we've been through so far. Depending on the discussion tonight I may revise that. Undetectably creating a minor illusion of a necklace while using the mage hand to steal the necklace...
Title: Re: D&D Game
Post by: random poet on February 23, 2018, 04:55:36 PM
John.  We shouldtalk about these feats. 

Question: Does a Quickening Master spell still use the spell slot?
I can't find anything that says it wouldn't. If it didn't, it would mean a proper spell would become a cantrip, and I'm pretty sure this would be completely broken. (Just imagine a Quickened Fireball as a bonus action cantrip, for instance.)
Title: Re: D&D Game
Post by: brilligtove on February 23, 2018, 05:10:02 PM
John.  We shouldtalk about these feats. 

Question: Does a Quickening Master spell still use the spell slot?
I can't find anything that says it wouldn't. If it didn't, it would mean a proper spell would become a cantrip, and I'm pretty sure this would be completely broken. (Just imagine a Quickened Fireball as a bonus action cantrip, for instance.)

That's kinda why I wanted to make sure. :)
Title: Re: D&D Game
Post by: PANTS! on February 23, 2018, 06:51:17 PM
John.  We should talk about these feats.

Do you have concerns about the gameplay balance or mechanical complexity?

Yeah.  Some of them are just plain broken - not OP (although that is there too, but none of them are outrageous), but they just won't work.   We can make them work, I think.

Some of them are duplicates of Feats in the PH or on UA.  I can point out which ones those are.

FWIW, I have only looked at mine. 
Title: Re: D&D Game
Post by: John Albert on February 23, 2018, 07:12:30 PM
John.  We should talk about these feats.

Do you have concerns about the gameplay balance or mechanical complexity?

Yeah.  Some of them are just plain broken - not OP (although that is there too, but none of them are outrageous), but they just won't work.   We can make them work, I think.

Some of them are duplicates of Feats in the PH or on UA.  I can point out which ones those are.

FWIW, I have only looked at mine.

Some of the ones I looked at were definitely broken. I tried to pick the ones that seemed workable within the system. Let's discuss it. I'm free to talk on Discord now.
Title: Re: D&D Game
Post by: brilligtove on February 24, 2018, 11:59:47 AM
(click to show/hide)

Hey, DM, can we take feats from the PHB too?

ETA: ...and I just went over the list again and realize that there are a few from the PHB there already. I assume that means the others from PHB are restricted.
Title: Re: D&D Game
Post by: brilligtove on February 24, 2018, 01:14:48 PM
I...

I just had an Idea.

Prestidigitation + Minor Illusion to cause a distraction.

1. Minor Illusion: the sound of a hideously tortured wet chunky fart from the trousers of a guard.
2. Prestidigitation: Instantaneously soil said guard's trousers with oily shit.
3. Prestidigitation: Instantaneously produce an awful sulpherous odour around the guard.

I don't care how disciplined you are, that's going to be hard to ignore. And with a Sorcery Point spent on Subtle Spell, Val could do all that while talking to the guard. Or, you know, the King or whatever.

OMG I can't stop giggling. And Val totally needs to buy, build, or steal a magical item that wards him from divination!
Title: Re: D&D Game
Post by: John Albert on February 24, 2018, 06:49:33 PM
Please choose from the feats on the list.
Title: Re: D&D Game
Post by: brilligtove on February 24, 2018, 07:10:26 PM
That's what I'm doing.
Title: Re: D&D Game
Post by: John Albert on February 24, 2018, 08:15:39 PM
It turns out I'm going to be busy helping some friends move tomorrow. Are you guys available to play some evening next week?
Title: Re: D&D Game
Post by: John Albert on February 24, 2018, 09:54:10 PM
I...

I just had an Idea.

Prestidigitation + Minor Illusion to cause a distraction.

1. Minor Illusion: the sound of a hideously tortured wet chunky fart from the trousers of a guard.
2. Prestidigitation: Instantaneously soil said guard's trousers with oily shit.
3. Prestidigitation: Instantaneously produce an awful sulpherous odour around the guard.

I don't care how disciplined you are, that's going to be hard to ignore. And with a Sorcery Point spent on Subtle Spell, Val could do all that while talking to the guard. Or, you know, the King or whatever.

OMG I can't stop giggling. And Val totally needs to buy, build, or steal a magical item that wards him from divination!

Instead of posting those ideas here, use them in game and I'll definitely award inspiration for them!
Title: Re: D&D Game
Post by: brilligtove on February 25, 2018, 02:13:03 PM
Sometimes my twisted mind likes to show off. :)

I have a question about Companion (https://www.dandwiki.com/wiki/Companion_(5e_Feat)). Are the upgrades applied retroactively to any familiar Val summons? Or does it reset with each summoning? If it's retroactive this is a really great option.
Title: Re: D&D Game
Post by: John Albert on February 25, 2018, 04:37:01 PM
Sometimes my twisted mind likes to show off. :)

I have a question about Companion (https://www.dandwiki.com/wiki/Companion_(5e_Feat)). Are the upgrades applied retroactively to any familiar Val summons? Or does it reset with each summoning? If it's retroactive this is a really great option.

You could always dismiss Edgar and then summon him right back. ;)

Having your familiar level up with you would be a nice incentive to keep him alive for as long as possible, because when he dies the new one will start over at level 1.
Title: Re: D&D Game
Post by: brilligtove on February 25, 2018, 05:05:16 PM
Sometimes my twisted mind likes to show off. :)

I have a question about Companion (https://www.dandwiki.com/wiki/Companion_(5e_Feat)). Are the upgrades applied retroactively to any familiar Val summons? Or does it reset with each summoning? If it's retroactive this is a really great option.

You could always dismiss Edgar and then summon him right back. ;)

Having your familiar level up with you would be a nice incentive to keep him alive for as long as possible, because when he dies the new one will start over at level 1.

Fair enough. With the bonuses being non-transferable Val wouldn't see this as a good deal. A large part of Val's rationale for Find Familiar is the flexiblility to summon familiars who are fit-to-purpose, though. Edgar is great for messages, where Ratatta was a great stealthy scout, and Talon provided sentry/keen sensory assistance. Val would prefer the flexibility. Familiars won't have a long enough existence to build up any bonuses given how perilous it is for them to do what Val needs them to do. He isn't sending them out as sacrifices, but he doesn't expect them to last for long.

Thanks for the clarification.

Title: Re: D&D Game
Post by: brilligtove on February 25, 2018, 05:23:47 PM
I have a thing tonight, which may or may not end really late. So don't wait for me. I will show up if possible. Otherwise, I would be free on Sunday night, if you are.

As for the feats, I was thinking of Blademaster and Elitist. Blademaster works well with Ancestral Protectors (general tankiness and mitigating attacks on others) and Elitist might be the damage boost I was looking for, although it won't proc that often, so I'm not married to it, but I'll pencil it in for now.

That looks like a pretty potent combination. What is his longer term goal? To be a deadly single-combatant?
Title: Re: D&D Game
Post by: John Albert on February 25, 2018, 07:30:10 PM
I had to help a friend move today, so I haven't had much time to prepare an adventure.

At any rate, I'd like some feedback as to what each of your characters' plans might be while hiding out from the authorities. You've been there for many weeks already, and are beginning to get a little stir-crazy.

Punch has expressed a desire to hit the nearest town and go carousing.

Arman conveys a rumor he's heard from one of M. Coyne's couriers, about a local banker who has a monthly transfer of great wealth that's about to happen on a particular date next week. He's fairly certain that with the combined skills of your crew, plus Dragan and himself, it would be fairly easy to move in and make the hit without leaving a trace. Even split among you six plus a finder's fee for the courier, he's convinced the score would be "significant."
Title: Re: D&D Game
Post by: brilligtove on February 25, 2018, 11:24:47 PM
OK, after a lot of consideration I'm leaning toward
- Arcane Student: Divination
- Metamagician: Quickened Spell

Arcane Student lets me replace an attack/save/ability rolls for Val or anyone he can see - twice per long rest. That could be pretty useful for the whole party. Quickened Spell is worthwhile for the 2SP and for being able to e.g. cast Cure Wounds as a bonus action.

Anti-Material Spell Caster isn't useful enough; the only spells I have that need material components are Find Familiar (10gp worth) and Identify (100gp pearl).

Opinions welcome.
Title: Re: D&D Game
Post by: Morvis13 on February 26, 2018, 10:15:24 AM
Rath is very interested in M. Coyne's spy network and wants to learn everything he can to possibly take over. His number one goal is to restore his arm to full working order. He's taken time to create a false identity as well as conceal lock picking tools on himself. I've added Elusive and Fencing Expert to my feats. I'm assuming that if I assassinate someone and get automatic crit then the fencing expert will add more damage.

I'd be up for a heist since we are effectively broke. It would be nice to have some walking around money.
Title: Re: D&D Game
Post by: John Albert on February 26, 2018, 10:58:16 AM
I'm assuming that if I assassinate someone and get automatic crit then the fencing expert will add more damage.

That's a little too OP. The feat says you have to "score" a critical hit, which I take to mean rolling a natural 20. Automatic criticals don't count toward that.
Title: Re: D&D Game
Post by: Morvis13 on February 26, 2018, 11:02:32 AM
I'm assuming that if I assassinate someone and get automatic crit then the fencing expert will add more damage.

That's a little too OP. The feat says you have to "score" a critical hit, which I take to mean rolling a natural 20. Automatic criticals don't count toward that.

I knew you'd say that. : ) Scoring a critical hit is easier with advantage. Still going to be pretty deadly.
Title: Re: D&D Game
Post by: brilligtove on February 26, 2018, 12:48:12 PM
Rath is very interested in M. Coyne's spy network and wants to learn everything he can to possibly take over. His number one goal is to restore his arm to full working order. He's taken time to create a false identity as well as conceal lock picking tools on himself. I've added Elusive and Fencing Expert to my feats. I'm assuming that if I assassinate someone and get automatic crit then the fencing expert will add more damage.

I'd like some feedback as to what each of your characters' plans might be while hiding out from the authorities.


Val has spent his time with Coyne two ways:

1. Become a trusted advisor to Coyne.

Val wants Coyne to trust him enough to take his advice and act on it. He will take every opportunity to demonstrate his intelligence, wit, and usefulness. To make sure he is informed, Val will gather intel from the people around Coyne (storytelling over drinks, piecing together rumours, pillow talk - though not with anyone Coyne thinks of as his own). He will also try to get help from friends in the City by sending Ed to them (I have ideas about how to manage information drops). Val wants to gather street-level information about Coyne's operations that way - especially the spy network. That way he can help Rath show off his expertise and qualifications as a potential spymaster for Coyne.

2. Researching the origin of his new powers.

Practicing the spells is one part. You've said that Val is aware of Ha'a'a in a peripheral way, right? Does Val has the info to connect the dots? Once he does, he will seek out any and all information about Ha'a'a.

You've been there for many weeks already, and are beginning to get a little stir-crazy.

Val is largely where he aspires to be* but he would raise his allies morale with Coyne in private. "You can't keep a bunch of [stallions/falcons/vipers/animal Coyne admires] in a [corral/coop/pit/place you keep them] for long and expect them to stay put. You need to set them a task or they will set one for themselves." (Queue a roll for Persuasion.)

I'd be up for a heist since we are effectively broke. It would be nice to have some walking around money.

Arman conveys a rumor he's heard from one of M. Coyne's couriers, about a local banker who has a monthly transfer of great wealth that's about to happen on a particular date next week. He's fairly certain that with the combined skills of your crew, plus Dragan and himself, it would be fairly easy to move in and make the hit without leaving a trace. Even split among you six plus a finder's fee for the courier, he's convinced the score would be "significant."

Val is up for a heist, but concerned that it will backfire on them. Ideally Val will persuade Coyne that sending them to do the job is his idea, without alerting Coyne that they know about the banker at all. (I have plans for how to role play that.) Regardless, Val would work with Armand and the others to quietly gather intel on the banker and the way the transfers work, to plan the heist.

Ocean's Six, anyone?

___
* Coyne's estate fits Val's Personality Trait, Ideal, and Flaw. He is also quite enjoying the lack of being fucked over (literary and figuratively). His Bond would motivate him to get out there and do something, though.

Title: Re: D&D Game
Post by: brilligtove on February 26, 2018, 12:57:36 PM
GOOD NEWS, EVERYONE!
[snip]

How do we add Feats to the character sheet? I can't find a section for them.
Title: Re: D&D Game
Post by: random poet on February 26, 2018, 01:15:40 PM
At any rate, I'd like some feedback as to what each of your characters' plans might be while hiding out from the authorities. You've been there for many weeks already, and are beginning to get a little stir-crazy.
Punch will spend most of his time training with his weapons and sparring with anyone who'll join him. But there has been something in the back of his mind since he started messing with the lamp oil during the jail escape. I think he would start tinkering with explosives, trying to find the best ways to make shit go boom. I don't know how we'd use that, mechanically, in game, but … some kind of grenade thing? We only have access to lamp oil, so far, as far as I know, but we have a ton of it.

(Also he'd really enjoy knowing if his exploding spider corpse trap went off successfully. Think we can ask around?)

GOOD NEWS, EVERYONE!
[snip]

How do we add Feats to the character sheet? I can't find a section for them.
It is just like adding a new ability, in the lower right-hand box. You pick "Feat" as the source. Then adjust whatever stat manually.
Title: Re: D&D Game
Post by: Morvis13 on February 26, 2018, 03:13:41 PM
BTW i'm up for playing wednesday,  friday and/or saturday.
Title: Re: D&D Game
Post by: brilligtove on February 26, 2018, 03:22:55 PM
I have my Fate game Wed at 9pm. I can play for a few hours earlier.
Title: Re: D&D Game
Post by: PANTS! on February 26, 2018, 03:39:18 PM
Wed is my F2F game as well.
Title: Re: D&D Game
Post by: John Albert on February 26, 2018, 03:45:06 PM
I can't do Wednesday either. I guess we'll have to set a time for this weekend.
Title: Re: D&D Game
Post by: Morvis13 on February 26, 2018, 04:15:46 PM
Friday for sure then.
Title: Re: D&D Game
Post by: brilligtove on February 26, 2018, 07:21:37 PM
I'll see if I can be available earlier than 9PM, but chances are slim. Daughters before games. :)
Title: Re: D&D Game
Post by: brilligtove on February 26, 2018, 11:25:32 PM
...so unless one of you has a strong opinion, I'm going with Quickening Master and Intuitive. They both give +1 WIS, and I had WIS 8, not WIS 9. This gets me the bonus action Chaos Bolt (120', 2d8+1d6 variable damage), the ability to replace some 2@ d20 rolls for people I can see (note: current rolls are 13 and nat 20 in the Roll20 chat), and a final WIS of 10.

https://www.dandwiki.com/wiki/Quickening_Master_(5e_Feat) (https://www.dandwiki.com/wiki/Quickening_Master_(5e_Feat))
https://www.dandwiki.com/wiki/Intuitive_(5e_Feat) (https://www.dandwiki.com/wiki/Intuitive_(5e_Feat))
Title: Re: D&D Game
Post by: Morvis13 on February 27, 2018, 07:46:56 AM
Quote
There's just one caveat: ignore any increases to your Strength, Dexterity, Constitution or Charisma abilities. Yeah, I know. But some of you guys are already OP AF in those scores.

I'd interpret that to include all abilities including wisdom but that's up to our DM.
Title: Re: D&D Game
Post by: brilligtove on February 27, 2018, 12:40:12 PM
Quote
There's just one caveat: ignore any increases to your Strength, Dexterity, Constitution or Charisma abilities. Yeah, I know. But some of you guys are already OP AF in those scores.

I'd interpret that to include all abilities including wisdom but that's up to our DM.

John was meticulous and precise in his specs.
Title: Re: D&D Game
Post by: John Albert on February 27, 2018, 05:26:22 PM
You can take any specified increase in Wisdom or Intelligence. Just not the other stats.
Title: Re: D&D Game
Post by: John Albert on March 02, 2018, 11:21:15 AM
Can you guys play on Saturday or Sunday instead of tonight?
Title: Re: D&D Game
Post by: brilligtove on March 16, 2018, 06:35:11 PM
Are we on for tonight? I can play early - like 7pm - since March Break has 'Zilla at her moms' place.
Title: Re: D&D Game
Post by: Morvis13 on March 18, 2018, 03:12:17 PM
7 works for me
Title: Re: D&D Game
Post by: brilligtove on March 20, 2018, 10:31:41 PM
Hey guys. In lieu of playing, I thought I'd summarize what we know so far and the questions that need answering before we make a move. The lists are a bit long - sorry - but I think they cover most of the recon we want to know about.

John, before you start answering any of this, I'd like to hear from the others about what's too much, not there, etc. I mean, you *do* need your sleep!

What follows is based on my notes from the last few sessions.

Heist Planning
Through a combination of stealth, thievery, misdirection, and confidence tricks, our band of bastards will steal a vault-load of money, with no one outside our crew having any reason to believe we were involved at all.

If we can form a workable plan,

We’ve been doing some recon and investigation to come up with a feasible plan. If our subtle heist is not doable we can always fall back on riskier, less elegant options.

The Plan (v0.1)
As Val sees it there are several elements to the plan. So far we are doing recon and figuring out potential misdirections.
1. Recon: Is this thing feasible?
2. Misdirection: Who will take the fall and how we hide the real theft.
3. The Vault: The B&E and replacement.
4. The Shipment: Making sure it goes smoothly - for long enough.
5. The Pennypinchers: The attack!
6. The Law: Chaos and more misdirection.

Step 1: Recon
We’ve discovered a lot, with a few interesting tidbits and some unpolished gems. The later stages of any heist will depend on what we find out in our recon.

Questions

Known Information

Whew.
Title: Re: D&D Game
Post by: John Albert on March 22, 2018, 12:03:17 PM
Wow, you've really done your homework.
Title: Re: D&D Game
Post by: brilligtove on March 22, 2018, 12:13:26 PM
Wow, you've really done your homework.

I may have given you some too. :)
Title: Re: D&D Game
Post by: Morvis13 on March 22, 2018, 01:52:12 PM
I sure hope we are playing tomorrow.
Title: Re: D&D Game
Post by: brilligtove on March 22, 2018, 06:03:41 PM
I sure hope we are playing tomorrow.

I can play:
* Fri 9:30PM - midnight
* Sat 1PM - 3PM
* Sun 1PM - 5PM

I thought I had more time on Saturday, but I was incorrect.
Title: Re: D&D Game
Post by: PANTS! on March 22, 2018, 07:48:18 PM
I MIGHT be able to play.  I gotta go to the state competition for Odyssey of the Mind for my kids team.  But Once I get there I can log on.
Title: Re: D&D Game
Post by: John Albert on March 23, 2018, 05:11:11 PM
Wow, you've really done your homework.

I may have given you some too. :)

Yeah, I already have most of that stuff written down on paper, as well as some crude maps of the area.

Most of what I need to do involves making some battle maps suitable for game play.
Title: Re: D&D Game
Post by: brilligtove on March 23, 2018, 05:49:00 PM
Wow, you've really done your homework.

I may have given you some too. :)

Yeah, I already have most of that stuff written down on paper, as well as some crude maps of the area.

Most of what I need to do involves making some battle maps suitable for game play.

The list of what we know is what you've told us, so I didn't expect homework there. :) The list of questions might break new ground though. Either way, I'm looking forward to finding out more and then killing things.
Title: Re: D&D Game
Post by: PANTS! on March 23, 2018, 08:21:37 PM
We are at the hotel.
Title: Re: D&D Game
Post by: John Albert on March 24, 2018, 01:28:25 PM
I'm online now, if anybody's interested in playing.
Title: Re: D&D Game
Post by: PANTS! on March 24, 2018, 01:45:19 PM
I am at the competition.  Will be available at 8pm or so.
Title: Re: D&D Game
Post by: brilligtove on March 28, 2018, 01:00:38 PM
Dead Zombie Cannibal God On A Stick Weekend Gaming Planning

Who is in? My house is filled with people on Fri, but I will be able to play after 9pm.
Title: Re: D&D Game
Post by: random poet on March 28, 2018, 01:08:26 PM
Dead Zombie Cannibal God On A Stick Weekend Gaming Planning

Who is in? My house is filled with people on Fri, but I will be able to play after 9pm.
I will be out of town this weekend. Might be available Sunday night.
Title: Re: D&D Game
Post by: John Albert on March 29, 2018, 06:41:46 PM
Can anybody else play on Sunday night?
Title: Re: D&D Game
Post by: brilligtove on March 29, 2018, 09:06:37 PM
I likely can.
Title: Re: D&D Game
Post by: John Albert on March 30, 2018, 01:45:31 PM
I can also run a game on Saturday afternoon, if anybody wants to play then.
Title: Re: D&D Game
Post by: PANTS! on March 30, 2018, 03:18:56 PM
I can do both, but please post here all dates and times.  I do have stuff to do, and I will need to plan if we play on Sat.
Title: Re: D&D Game
Post by: Morvis13 on March 30, 2018, 03:46:33 PM
Can we do stuff without punch?
I'm usually around and always have my phone on me so let me know.
Title: Re: D&D Game
Post by: John Albert on March 30, 2018, 06:03:05 PM
Can we do stuff without punch?

Depends on what you plan on doing. As far as I know, you guys still have some recon work and planning to do. With his rather low stealth ability, Punch is not much use for the recon work.

What time on Saturday works for you guys? Let's get this hammered out.
Title: Re: D&D Game
Post by: Morvis13 on March 30, 2018, 07:10:32 PM
2-5pm for me but i'm online now.
Title: Re: D&D Game
Post by: brilligtove on March 30, 2018, 11:21:54 PM
2-5pm for me but i'm online now.

Same.
Title: Re: D&D Game
Post by: John Albert on March 30, 2018, 11:49:20 PM
Okay, TIME SET. 

2 PM EST on Saturday, March 31.
Title: Re: D&D Game
Post by: brilligtove on April 07, 2018, 06:47:57 PM
Hey folks. Did anything exciting happen after I dropped off last night?
Title: Re: D&D Game
Post by: Morvis13 on April 07, 2018, 09:16:52 PM
Nope. I wanted to explore the house but we needed to deal with the distraction first. Hope everyone can play tomorrow.
Title: Who's in for D&D this weekend?
Post by: John Albert on June 07, 2018, 02:19:34 PM
(https://i.imgur.com/3eWy8Ur.jpg)

Which days are you all available?
Title: Re: D&D Game
Post by: brilligtove on June 07, 2018, 03:30:43 PM
My normal Friday night is good.
Title: Re: D&D Game
Post by: random poet on June 07, 2018, 03:33:33 PM
Sunday night seems like it would work for me.
Title: Re: D&D Game
Post by: brilligtove on June 07, 2018, 06:59:49 PM
Sunday night seems like it would work for me.

One of:
Friday after 900PM Eastern
Sunday between 1PM and 5PM Eastern
Sunday after 730PM Eastern
Title: Re: D&D Game
Post by: Morvis13 on June 07, 2018, 10:02:25 PM
those sunday times work for me.
I'm going out friday night.
Title: Re: D&D Game
Post by: John Albert on June 08, 2018, 07:12:07 PM
OK, Sunday night it is then!
Title: Re: D&D Game
Post by: John Albert on June 09, 2018, 08:11:59 PM
What time?
Title: Re: D&D Game
Post by: random poet on June 10, 2018, 06:25:31 PM
Let's say around 9? Are you all there?
Title: Re: D&D Game
Post by: John Albert on June 10, 2018, 06:44:53 PM
I'm idling in Discord now.
Title: Re: D&D Game
Post by: brilligtove on June 26, 2018, 01:27:46 PM
Meet Wink, the Blink Dog

(https://i.imgur.com/mgMD6Ox.jpg)
Title: Re: D&D Game
Post by: brilligtove on July 01, 2018, 01:14:56 AM
Between house maintenance and other running around, I got to listen to PANTS! and Armand get their asses1 kicked and then run away.

How the hell do you roll that many 1s in a row?!


----
1 They were horses, not donkeys or mules. Also, when Big Bird descended in a yellow feathered fury, our boy asked, "Don't Rocs like horses?" and in the ensuing carnage, escaped. I dunno what XP he pulled for that, but damn that was a good idea!
Title: Re: D&D Game
Post by: John Albert on July 01, 2018, 08:53:29 PM
Xavier gets 400 XP for defeating the mother owlbear (she had more HP and was more aggressive than your average owlbear). The roc might have attacked Xavier and Armand if the horsemen hadn't been drawing attention to themselves (and their horses) by blasting the horns.

Successfully evading the horsemen yielded another 100 XP.

So that's 500 XP total for the day, but they're literally not out of the woods yet. They've also lost their horses and 20% of their provisions, and must traverse the dread Fey Dun Forest on foot.
Title: Re: D&D Game
Post by: Harry Black on October 02, 2018, 05:29:42 PM
Guuuuuys......
How does one calculate the CR of a threat that a group is about to face?
I want to put my lil group up against a dragon of some kind and I want it to be as scary as possible but winnable....
Title: Re: D&D Game
Post by: PANTS! on October 02, 2018, 07:33:09 PM
Guuuuuys......
How does one calculate the CR of a threat that a group is about to face?
I want to put my lil group up against a dragon of some kind and I want it to be as scary as possible but winnable....

Help is on the way!

DM Stak's CR Calculator (http://dhmstark.co.uk/rpgs/encounter-calculator-5th/).   I like this one a whole bunch - it is the most intuative for me,  But there are many others

Like Donjon's (http://donjon.bin.sh/5e/calc/enc_size.html)  Even if you don't use this calculator you need this site in your life if you are a DM.
or 5e Tools (https://5etools.com/crcalculator.html#0,1,13,1,3,false,Medium,1,10,false,0,false,0,traits:undefined)  This also has a CR calculator for Monsters you create.
or Kobold Fight Club (https://kobold.club/fight/#/encounter-builder) - this one is really well regarded in the DM community.

Just a hint, too.  In 5e one foe against many goes down quick and easy.  It just in the mechanics of the whole bounded accuracy thing.  So I always knock a point off a lone foe's CR.  It is probably better to give the dragon some minions.  Makes for a more interesting fight actually. 

And when adding in foes like dragons, demons and devils don't be afraid to give them unique powers.  If you do this though recalculate their CR.  And give your players ample warning that they will never face an out of the book "big bad".  You can drop hints both in* and out of game, but do let them know so they don't get miffed by the monster doing weird things.  Finally when experimenting make this sort of thing a Legendary power with a recharge so if it turns out to be a killer ability the critter has limited use of it.

*
1) The barkeep whispers in awe about the time he saw the black dragon Sycorax melt a pinned opponent with the acid that flowed from it's pores.
2) The grizzled veteran tells of an aboleth she fought that could cause a person to hallucinate to where friend fell on ally.
Title: Re: D&D Game
Post by: arthwollipot on October 02, 2018, 09:08:10 PM
Personally, I wing it. Heh. Wing it. Because dragon.

Ahem.

I'm familiar enough with the system now that I can guesstimate the level of challenge a particular encounter gives a party. If I'm wrong, I fudge up or down on the fly. But I usually play modules rather than homebrew.

A good group of players will always punch above their level. When "the book" (ie, whatever tool you're using to calculate CR) says is a good challenge for a party, I always find that the party dispatches it pretty easily. Good players who understand their characters and their abilities and how they can work together, players who plan and equip accordingly, can pretty much breeze through anything that "the book" says should be challenging. I always have to go for the "deadly" challenges or above in order to make a really tough fight.

Also, consider the number of characters in the group. "The book" calculates CR for a party of four by default. If your group has five characters, they will find it considerably easier to meet a challenge. This is mainly a thing to watch out for in published modules, as most decent "the book" calculators (including, I believe, all the ones PANTS! linked to above - I've used them all) will take party size into account.

The biggest problem for low level parties is damage output. Higher CR monsters will do so much damage to lower level PCs that they run the risk of instakilling. There was an encounter in the original Horde of the Dragon Queen where the party at 3rd level encountered a group of four Assassins. The Assassins were CR8 each. I believe that the discrepancy existed in the module because HotDQ was written using the playtest rules rather than the final ones. The assassins with their poison attacks could deal more damage in one round than any 3rd level character had hit points. So that's a thing to watch out for.

Generally I've found that a good party can take whatever you throw at them. Party 5th level? Sure, hit them with that Zombie Tyrannosaurus Rex that vomits up regular zombies on its turn. They can take it. And if they can't, deus ex machina that shit.
Title: Re: D&D Game
Post by: PANTS! on October 03, 2018, 09:49:47 AM
Personally, I wing it. Heh. Wing it. Because dragon.

Ahem.

I'm familiar enough with the system now that I can guesstimate the level of challenge a particular encounter gives a party. If I'm wrong, I fudge up or down on the fly. But I usually play modules rather than homebrew.

A good group of players will always punch above their level. When "the book" (ie, whatever tool you're using to calculate CR) says is a good challenge for a party, I always find that the party dispatches it pretty easily. Good players who understand their characters and their abilities and how they can work together, players who plan and equip accordingly, can pretty much breeze through anything that "the book" says should be challenging. I always have to go for the "deadly" challenges or above in order to make a really tough fight.

Also, consider the number of characters in the group. "The book" calculates CR for a party of four by default. If your group has five characters, they will find it considerably easier to meet a challenge. This is mainly a thing to watch out for in published modules, as most decent "the book" calculators (including, I believe, all the ones PANTS! linked to above - I've used them all) will take party size into account.

The biggest problem for low level parties is damage output. Higher CR monsters will do so much damage to lower level PCs that they run the risk of instakilling. There was an encounter in the original Horde of the Dragon Queen where the party at 3rd level encountered a group of four Assassins. The Assassins were CR8 each. I believe that the discrepancy existed in the module because HotDQ was written using the playtest rules rather than the final ones. The assassins with their poison attacks could deal more damage in one round than any 3rd level character had hit points. So that's a thing to watch out for.

Generally I've found that a good party can take whatever you throw at them. Party 5th level? Sure, hit them with that Zombie Tyrannosaurus Rex that vomits up regular zombies on its turn. They can take it. And if they can't, deus ex machina that shit.

The CR system assumes 4-6 combats encounters per long rest.  If you don't meet that quota then it will give encounters that are constantly a cake walk for the PCs.  There is a metasystem in operation here that is about resource management.  That's not to say that smart collaborators who know their character mechanics will not get the job done with less resources, but if you drop to only two to three per day it will get a bunch easier.
Title: Re: D&D Game
Post by: Harry Black on October 03, 2018, 10:27:59 AM
Thanks guys!!
Ive been winging it thusfar, our game is run in a pub and I get the guys to keep character sheets on their phones so its a paperless open table game that doesnt require continuity of players game to game.
Im improving plot and NPCs as we go which is really fun.
But this is the final boss so to speak so I want it to be something I dont ease off with as they really want a no mercy style challenge.

I put them up against my own lvl 14 character once in a non lethal fight and they got their asses handed to them so Im thinking a lvl 12 undead dragon might be fair?
They took out a lvl 10 gladiator in the last game.
Title: Re: D&D Game
Post by: Morvis13 on October 03, 2018, 12:14:31 PM
Couldn't count the number of times my level 5 character stumbled across a hungry ancient dragon.

TL;DR - roll another character.
Title: Re: D&D Game
Post by: random poet on October 03, 2018, 01:53:11 PM
What Pants said. You should only follow the CR system if your typical adventuring day is 4 encounters or more. Otherwise, even Deadly is actually sort of easy, unless the dice turn against the party. I threw an adult dragon at a lv5-6 party and they beat it relatively easy, with a few close calls. If you want a good (and actually dangerous) final boss, he'd better have a bunch of legendary actions and minions. I just take stuff from the published books and modify it to the style of baddie I'm looking for.

What level are they, again? I might have a couple encounters you could copy off of. I used them on my players and they were properly scared. PM your email, I'll send you some stuff.
Title: Re: D&D Game
Post by: Harry Black on October 03, 2018, 05:44:43 PM
PMing now thanks!!
They are 3 lvl 5s and a lvl 6.
Title: Re: D&D Game
Post by: random poet on October 03, 2018, 07:42:35 PM
PMing now thanks!!
They are 3 lvl 5s and a lvl 6.
All right, check your inbox.

These encounters may be too hard. You'll have some small adjustments to make, haha.
Title: Re: D&D Game
Post by: arthwollipot on October 03, 2018, 08:48:29 PM
Couldn't count the number of times my level 5 character stumbled across a hungry ancient dragon.

TL;DR - roll another character.

I remember very clearly when I was running Lost Mine of Phandelver for the very first time - just after the Starter Set had been released, the players went up against a green dragon when they were level 2. We discussed the situation, and they wanted to fight it anyway, basically to test the limits of the system which at the time was brand new.

The cleric went down in the first flyby breath weapon attack. It didn't go well from there.
Title: Re: D&D Game
Post by: brilligtove on October 03, 2018, 09:43:38 PM
My players tend to create terrible terrible situations for themselves, so the relative power levels are not usually the concern. They're often dealing with monsters of their own creation.

When I do try to balance the power levels I tend to consider "a path to retreat" and "an option to not engage" as worth several levels of power in the enemy. :)
Title: Re: D&D Game
Post by: Harry Black on October 07, 2018, 02:59:54 PM
I went with a CR 9 dragon. Got one instakill, the others were pretty lucky.
Then I through in a CR 8 necromancer and an undead hill giant+ 2 lvl 4 undead paladins and they got through it pretty convincingly!
The wizard and monk had a petty argument over reimbursement for spells and the wizard refused to buff the monk until it looked rough😂
Title: Children of the Empire - Val - 2018-10-28
Post by: brilligtove on October 29, 2018, 12:48:14 AM
Val's Perspective (Also Known As The TRUTH)

After intimidating and persuading the Hunt to BACK THE HELL OFF from attacking Xav and Armand (with SUPER help from Punch for advantage), I picked up Armand and rode him to his own horse. Punch had lassoed it as it fled. While riding by, feeling gracious, I healed his horse. He's worse than a limp dick at the wrong time: he's an unpredictable dick all the time. Oh look! Inappropriate boner at dinner, followed by noodles for bedplay. Pathetic. Still, Xav seems to think he's not a total waste of space. Also, Punch and Armand did some big screamy thing that the Master of the Hunt seemed to respond to, so there's that.

As we continued to ride ahead, I noticed a was a Hunter nearby... bored with riding, Val idly used his mage hand to rifle through the hunter's saddlebags. He found a big steel animal trap - far too large to steal. That wasn't really the point of the pickpocketing, though. He felt good about using his skills and left it alone.

Shortly after, the Hunt encountered a herd of wild boar - or rather shockingly, I was the first to see them. I magicked up an arrow in the sky, pointing toward the herd, and then surged ahead on Privy, my new racing horse. As I charged ahead, I tried to position himself to be out of the direct path of the boars, while still having a chance to capture a suckling pig.

Well, capture is too strong a word. He wants to isolate one so that the bigger, stronger bois can to the meaty work of capturing it.

The rest of the party raced ahead too - though still far behind. Delightfully, Xav leapt off Rath's horse and easily outpaced it. The men killed one boar - Rath did it in, I think, but I was too far ahead to really pay attention.

Unfortunately, my attempt to stay out of the way wasn't good enough: I misunderestimated the speed of the hunt and got smashed by a boar for 12hp damage. (I have only 24 max HP.) I reflexively healed half of the damage (now at 18/24hp) but honestly, I'm reeling more than a bit from the hit. It turns out pain fucking hurts! I'm used to some very specific kinds of pain under very specific circumstance. Not this shit!

My next move will be to disengage from his attacker (bonus action) and head southwest. Now that I've gauged the speed of the hunt, I want to be out of range of any attacking boars, while having an attack-from-behind advantage on the mama-boar with her four suckling boarlettes. Also, NOT IN RANGE OF ATTACKS.

Did I make that last part clear?
Title: Re: D&D Game
Post by: Morvis13 on January 25, 2019, 12:17:06 PM
It has been a while since we've last checked in. Being in the Feywild messes with your timeline. After the raid on the compound Princess Dandilion used her charms to bind us to 3 tasks. The first seemed easy to get a succling wild boar. The hitch was we had to join the wild hunt in the alternate realm to achieve this.

The second task was to resolve the luck of a bunch of doublins. These creatures were twice the size of humans but smaller than giants. They are tough as well. It must have taken a dozen crossbow bolts to get one close to the brink of death.

Our idea of changing someone's luck is to make it worse for them. It didn't help we had a communication breakdown and the thing just started attacking. In reality we just started defending ourselves. When more appeared things started catching on fire.

We retreated to our new friends home underground. The space was tight but was better than being captured. After gathering our things we noticed water trickling into the tunnel. We built a dam so there was time to save the books. After loading them all into a cart we excited to another house.

After stuffing our bags with supplies we went to get our mounts. The problem was the doublins had found them and were guarding them. If they didn't get tricked to leave the mount their luck would have to change for the worse. Let see how this goes.