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Media => Games => Topic started by: 6EQUJ5 on November 09, 2017, 05:45:59 PM

Title: D&D Modules... favorites?
Post by: 6EQUJ5 on November 09, 2017, 05:45:59 PM
We are starting up a new D&D game and I think we might start with a module to get all the new players acclimated. Who has favorites?
Title: Re: D&D Modules... favorites?
Post by: random poet on November 09, 2017, 06:13:05 PM
Phandelver is a nice one for beginners. I've run it twice now, and it can go real quick, or the DM can modify it to be as long as they want (one of my Phandelver games is still going, after a year of playing almost every week; they are just starting the last area now).

Colville swears by a few modules from old editions; I haven't tried them, and they would require some minor work to be converted to 5th ed, but they seem cool. He also has a nice example of a first adventure, which I've tried before and works pretty well on new players. It is designed to only take just one session, give or take. He talks about them here:
(click to show/hide)
Title: Re: D&D Modules... favorites?
Post by: John Albert on November 09, 2017, 06:58:32 PM
Some friends of mine are having a lot of fun with Tales from the Yawning Portal (http://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal).
Title: Re: D&D Modules... favorites?
Post by: SkeptiQueer on November 10, 2017, 02:57:26 AM
We are starting up a new D&D game and I think we might start with a module to get all the new players acclimated. Who has favorites?
At first level, "We Be Goblins" is a blast.

https://www.reddit.com/r/dndnext/comments/2j31l5/we_be_goblins_5e/
Title: Re: D&D Modules... favorites?
Post by: 6EQUJ5 on November 10, 2017, 04:54:57 PM
Phandelver is a nice one for beginners. I've run it twice now, and it can go real quick, or the DM can modify it to be as long as they want (one of my Phandelver games is still going, after a year of playing almost every week; they are just starting the last area now).

Colville swears by a few modules from old editions; I haven't tried them, and they would require some minor work to be converted to 5th ed, but they seem cool. He also has a nice example of a first adventure, which I've tried before and works pretty well on new players. It is designed to only take just one session, give or take. He talks about them here:
(click to show/hide)

Awesome resources, thank you so much!

Thanks for the great input everyone.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on November 10, 2017, 11:42:39 PM
Personally, as a GM, I absolutely love Out of the Abyss. It has a great story that is slowly uncovered, including some mystery. It has excellent NPCs that the players can become really attached to, some real challenges and just a hint of Carroll-esque whimsy.

That said, I'd also really love to run Tomb of Annihilation, but I probably won't get the chance to for some time.
Title: Re: D&D Modules... favorites?
Post by: Sidewalk Skeptic on January 01, 2018, 07:26:23 PM
The Barrier Peaks module was a lot of fun. It did stray from D&D because you were exploring a crashed ship instead of a cave or dungeon.


Sent from my iPhone using Tapatalk
Title: Re: D&D Modules... favorites?
Post by: John Albert on January 01, 2018, 08:13:37 PM
Wasn't Expedition to the Barrier Peaks the module that first introduced the illithids as a D&D monster?
Title: Re: D&D Modules... favorites?
Post by: random poet on January 02, 2018, 08:04:10 PM
There is this new tool for finding modules that is made to be … encyclopedic. That is to say they want to add all the modules to it, where they can then be searched by type, setting, enemies, etc. It is ambitious, and it already works pretty well, from what I hear.

Here: www.adventurelookup.com
Title: Re: D&D Modules... favorites?
Post by: SkeptiQueer on January 03, 2018, 12:19:58 PM
Neat! I've been taking the party through one called Solstice Shenanigans on dmsguild, makes for about a 6hr one-shot. Has non-combat stuff, combat, and if you're a fan of voice you can really sink your teefs into the characters provided as a DM.

Sent from my SM-J727P using Tapatalk

Title: Re: D&D Modules... favorites?
Post by: arthwollipot on January 21, 2018, 01:56:54 AM
I also very much like the 3rd edition campaign Return to the Temple of Elemental Evil, which was written by one of my favourite 3rd edition authors, Monte Cook, who also wrote my favourite D&D book of all the D&D books I own, the Book of Vile Darkness.
Title: Re: D&D Modules... favorites?
Post by: brilligtove on January 21, 2018, 11:05:56 AM
I haven't played modules in a long time, but the original Ravenloft 2e was spectacular. I had 2 new players and 5 experienced players, used all the prophecies at once, and amped up Strahds power tone a match for the whole party. It was quite a few sessions of play, but it was amazing.
Title: Re: D&D Modules... favorites?
Post by: SkepticalEsquire on January 21, 2018, 11:56:58 AM
Not useful for a 5e game, but my all time favourite is still Lost Caverns of Tsojcanth.  Sexy Vampire finale!
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on January 21, 2018, 05:01:06 PM
I haven't played modules in a long time, but the original Ravenloft 2e was spectacular. I had 2 new players and 5 experienced players, used all the prophecies at once, and amped up Strahds power tone a match for the whole party. It was quite a few sessions of play, but it was amazing.
The new version is just as good.
Title: Re: D&D Modules... favorites?
Post by: Eltox on January 22, 2018, 07:13:04 AM
Loved all of the Ravenloft campaigns... but that was back in AD&D 2ndEdition ... ah the good old days.... Also anything Darksun.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on January 22, 2018, 03:35:52 PM
There are a very few very vague hints that one of the upcoming projects for 5e is going to be reviving Spelljammer. I could be misinterpreting some things that some of the WoTC designers have said on Twitter, but it would make me very excited.
Title: Re: D&D Modules... favorites?
Post by: SkeptiQueer on January 22, 2018, 05:27:58 PM
Have I mentioned my subreddit?

Hey so you know how reddit is hot flaming garbage? Well www.reddit.com/r/dndnext is one of my hangs and also I'm a comoderator, and yesterday we banned yet another toxic shitbird. We're down to clown with whatever you're into as long as you're not a piece of shit. We have a sidebar and wiki and just a generally not-shit userbase. Occasionally I review modules that I've used/modified for use in an ongoing campaign. Maybe heck my shit out, brah?
Title: Re: D&D Modules... favorites?
Post by: John Albert on January 22, 2018, 06:57:50 PM
I don't think that Reddit is hot flaming garbage. I think Reddit has an awful reputation that it is still having a difficult time shaking off.

Reddit's creators didn't set out to make a horrible place. They just believed in the liberal ideal of an open forum for unfettered discourse, so they made a Web-based newsgroup forum with an absolute freedom of speech policy. Which of course made it a natural haven for trolls, misogynists, sexual predators and assorted toxic bigots. Hindsight is 20-20, and it's easy to look back and write them off as irresponsible shitlords. But if the Reddit creators are guilty of anything, it's a mixture of blind idealism and a seemingly blithe tolerance for toxicity that's rooted in a misplaced faith in the goodness of humanity.

Ever since Reddit's early days, the creators of each subreddit have had the authority to moderate their groups however they see fit. Of course most people tend to fall within the realm of decent and reasonable folks, so the majority of Reddit communities have always been pretty good about self-policing their own content.

But the parts of Reddit that were bad had a tendency to be really, really bad. Like, predatory, ruin-people's-lives kind of bad that you also see in the darkest corners of 4chan. All the negative publicity that Reddit received behind subreddits like /r/jailbait and /r/creepshots brought the entire website an overall reputation for vileness that may not have been fully warranted.

Reddit has changed its policies behind all that negative press, and has largely improved. There's still a pretty high concentration of toxic assholes, but not all that much worse then you see elsewhere on the Web, and again it mostly boils down to individual subreddits and how they're moderated.

There's a lot of great content on Reddit, but the odd edgelord fucksticks can crop up in unexpected places so you kind of have to treat each subreddit as its own self-contained community instead of judging the entire thing as a whole. Glad to see you're doing your part to clean up your own neighborhood.

Just my 2¢.

Checking out your subreddit now.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on January 23, 2018, 05:16:24 AM
Have I mentioned my subreddit?

Hey so you know how reddit is hot flaming garbage? Well www.reddit.com/r/dndnext is one of my hangs and also I'm a comoderator, and yesterday we banned yet another toxic shitbird. We're down to clown with whatever you're into as long as you're not a piece of shit. We have a sidebar and wiki and just a generally not-shit userbase. Occasionally I review modules that I've used/modified for use in an ongoing campaign. Maybe heck my shit out, brah?
I posted there a fair bit for a while, under the name DocWally (I deleted my arthwollipot account on Reddit years ago, and as you know, user names can't be revived. I remember suggesting that now that 5th Edition was out, the term "DNDNext" was no longer valid as it was just the codename for the public playtest prerelease version of the rules.
Title: Re: D&D Modules... favorites?
Post by: John Albert on January 24, 2018, 10:46:05 AM
That's a good D&D sub. I've added it to my bookmarks, but I'm not going to post anything about my ongoing campaign which involves members from this forum.  ;)

Title: Re: D&D Modules... favorites?
Post by: Beleth on January 24, 2018, 01:08:28 PM
There are a very few very vague hints that one of the upcoming projects for 5e is going to be reviving Spelljammer. I could be misinterpreting some things that some of the WoTC designers have said on Twitter, but it would make me very excited.

Me too! I've made a huge Spelljammer story arc that's spanned three different groups now, and I'd love for there to be official 5e rules for it.
Title: Re: D&D Modules... favorites?
Post by: PANTS! on January 26, 2018, 09:50:57 AM
EXCELLENT THREAD!

I think my fave is "The Great Modron March" - a 2nd Ed Planescape adventure.  But from 1st Ed the "Demonweb Pits" is also just cool and fun.  It opened up my idea of what D&D could be. 

Both were translated for 5e. 

QotDP is however very high level - maybe not so good for your purposes.  You can use the lead in adventures, but quite frankly I find Against The Giants stuff just boring.  The Vault of The Drow is better, but it is still higher level.

The Great Modron March (https://drive.google.com/file/d/0B8QjneCgo6BpOUpWU3I2UHBJbnc/view)  - BTW this USED to be available on DMsGuild but was removed. I wonder why.....   :P

Queen of the Demonweb Pits (http://www.dmsguild.com/product/200318/Classic-Modules-Today-Q1-Queen-of-the-Demonweb-Pits-5e)

There are a very few very vague hints that one of the upcoming projects for 5e is going to be reviving Spelljammer. I could be misinterpreting some things that some of the WoTC designers have said on Twitter, but it would make me very excited.

Me too! I've made a huge Spelljammer story arc that's spanned three different groups now, and I'd love for there to be official 5e rules for it.

I am pretty sure the next overarching campaign will be set in Planescape.  There were hints that it would be a world spanning campaign, and that's why it looked like it might be Spelljammer, but the developers are all over the place talking about Sigil, Modrons, and factions, etc.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on January 26, 2018, 05:35:03 PM
I am pretty sure the next overarching campaign will be set in Planescape.  There were hints that it would be a world spanning campaign, and that's why it looked like it might be Spelljammer, but the developers are all over the place talking about Sigil, Modrons, and factions, etc.
That also is entirely possible. I'd be less interested in that, but that doesn't mean that I wouldn't buy the book :)
Title: Re: D&D Modules... favorites?
Post by: mindme on April 23, 2018, 08:23:36 AM
I loved the Giants series. And Judges Guild Dark Tower. Village of Hommlet was a hoot.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on April 23, 2018, 05:33:09 PM
There was another old 1st Edition series that I really liked - The Desert of Desolation, which I have copies of but don't seem to be able to find right now, which worries me. The players get thrown into a great desert, come across a giant pyramid, encounter glass seas plied by pirates on skate-ships, and eventually go on an extradimensional romp through environments such as a Möbius Tower (in which the bottom level connects to the top level and yes, it has a Pit of Everfall) and an environment that is literally crumbling beneath their feet into a chaotic abyss.
Title: Re: D&D Modules... favorites?
Post by: PANTS! on April 23, 2018, 07:49:26 PM
There was another old 1st Edition series that I really liked - The Desert of Desolation, which I have copies of but don't seem to be able to find right now, which worries me. The players get thrown into a great desert, come across a giant pyramid, encounter glass seas plied by pirates on skate-ships, and eventually go on an extradimensional romp through environments such as a Möbius Tower (in which the bottom level connects to the top level and yes, it has a Pit of Everfall) and an environment that is literally crumbling beneath their feet into a chaotic abyss.

That's a good'n.  Its one of those supermodules that combined and recontextualized all the old vaguely connected modules of a series.  In this case it was the I series (at least the first part of that series.)
Title: Re: D&D Modules... favorites?
Post by: SkeptiQueer on April 24, 2018, 04:02:10 AM
There was another old 1st Edition series that I really liked - The Desert of Desolation, which I have copies of but don't seem to be able to find right now, which worries me. The players get thrown into a great desert, come across a giant pyramid, encounter glass seas plied by pirates on skate-ships, and eventually go on an extradimensional romp through environments such as a Möbius Tower (in which the bottom level connects to the top level and yes, it has a Pit of Everfall) and an environment that is literally crumbling beneath their feet into a chaotic abyss.
I'm going to have to find that one!
Title: Re: D&D Modules... favorites?
Post by: SkepticalEsquire on April 24, 2018, 12:12:55 PM
There was another old 1st Edition series that I really liked - The Desert of Desolation, which I have copies of but don't seem to be able to find right now, which worries me. The players get thrown into a great desert, come across a giant pyramid, encounter glass seas plied by pirates on skate-ships, and eventually go on an extradimensional romp through environments such as a Möbius Tower (in which the bottom level connects to the top level and yes, it has a Pit of Everfall) and an environment that is literally crumbling beneath their feet into a chaotic abyss.

Never played it as the super-module, but did play 2 of its components, Pharaoh and Oasis of the White Palm.  Both were great adventures, not in small part due to the DM being an exceptional story teller. Still have them actually, including an extra copy still mint in packaging.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on April 25, 2018, 05:16:37 PM
Yeah, I really enjoyed those ones. I don't know where they are, but they're not with the rest of my D&D modules, which is a bit distressing. I really need to find them again.

Not that I have the time or the social headspace to play any more games right now.
Title: Re: D&D Modules... favorites?
Post by: brilligtove on April 26, 2018, 08:56:27 PM
I know I ran through those modules and the combined one back in the day. I may have to check the attic for the things.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on July 09, 2018, 06:00:01 PM
There are a very few very vague hints that one of the upcoming projects for 5e is going to be reviving Spelljammer. I could be misinterpreting some things that some of the WoTC designers have said on Twitter, but it would make me very excited.

Million dollars please!

D&D: Spoiler Alert – Corebook Covers, Spelljammer Confirmed, And New Books Coming Soon (http://www.belloflostsouls.net/2018/07/dd-spoiler-alert-corebook-covers-jarlaxle-baenrae-and-new-books-coming-soon.html)

(https://i.imgur.com/lhjhbB9.gif)
Title: Re: D&D Modules... favorites?
Post by: PANTS! on July 09, 2018, 06:10:40 PM
There are a very few very vague hints that one of the upcoming projects for 5e is going to be reviving Spelljammer. I could be misinterpreting some things that some of the WoTC designers have said on Twitter, but it would make me very excited.

Million dollars please!

D&D: Spoiler Alert – Corebook Covers, Spelljammer Confirmed, And New Books Coming Soon (http://www.belloflostsouls.net/2018/07/dd-spoiler-alert-corebook-covers-jarlaxle-baenrae-and-new-books-coming-soon.html)

(https://i.imgur.com/lhjhbB9.gif)

Well I'll be.  This is a good thing!  Glad I have completed my Spelljammer collection.
Title: Re: D&D Modules... favorites?
Post by: SkeptiQueer on July 09, 2018, 11:57:07 PM
Spelljammer looks like a blast, but I'm excited for the new 1-5 and 5-20 campaign series.
Title: Re: D&D Modules... favorites?
Post by: arthwollipot on July 10, 2018, 01:05:00 AM
The Waterdeep ones? Yeah, they look cool. I like how you can run the heist with different villains.
Title: Re: D&D Modules... favorites?
Post by: PANTS! on July 10, 2018, 09:35:37 AM
The Waterdeep ones? Yeah, they look cool. I like how you can run the heist with different villains.

Yeah - I have always loved Undermountain.  I ran 3 campaigns there.
Title: Re: D&D Modules... favorites?
Post by: Captain Video on July 10, 2018, 09:47:24 AM
White Plume Mountain has always been my favorite.
Title: Re: D&D Modules... favorites?
Post by: PANTS! on July 10, 2018, 01:26:16 PM
White Plume Mountain has always been my favorite.

That's a good one, but its soooooo weird.  That canoe trip, and the reverse ziggaraut?  funky.  My old DM wrote a follow up adventure to WPM for Dungeon Mag (pdf) (https://annarchive.com/files/Dungeon%20Magazine%20%23077.pdf).  It's pretty good, and it is very Andy.
Title: Re: D&D Modules... favorites?
Post by: Captain Video on July 11, 2018, 07:03:10 PM
Second for me would be the epic Giants G1-3, Drow D1-3, and ending with Q1 Queen of the Demonweb Pits

Its kind of silly but I also liked running EX1-2 Dungeonland and Magic mirror.  Based on Alice and Wonderland.

I like just abut everything in World of Greyhawk and was never a big fan of the other worlds.

The previously mentioned Expedition to the Barrier Peaks was a blast.  That was really Metamorphosis Alpha in the D&D world.



Title: Re: D&D Modules... favorites?
Post by: arthwollipot on July 11, 2018, 07:27:13 PM
G1-3 are republished in Tales from the Yawning Portal, but the rest of the series is not.

ETA: And there has also been a teaser for Eberron (http://comicbook.com/gaming/2018/07/10/dungeons-and-dragons-eberron-5th-edition/) just recently. That'll be interesting - I never got into Eberron.
Title: Re: D&D Modules... favorites?
Post by: mindme on March 11, 2019, 08:30:27 AM
Anyone been to Garycon? Trying to convince the wife to go.