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Media => Member Creations => Topic started by: stands2reason on May 04, 2019, 05:37:30 PM

Title: Scarlet Devil Underground (the demo) is now available
Post by: stands2reason on May 04, 2019, 05:37:30 PM
So, I took a break from the forums again for a few months. I got back into developing my Touhou fan game (Scarlet Devil Underground). I finally got it "demo-ready"; it still feels somewhat unrefined, but I felt like I couldn't wait any longer and wanted to get it out there.

It is currently Windows only, although a Mac and Linux version will be available eventually.

Check it out here: (http://impulseeye.com/)

https://youtu.be/Xla8cpsZY1Y

https://youtu.be/LbJlRa9T62c

And if you're curious about some of the programming that went into the project:

https://afluriach.wordpress.com/2019/05/04/static-polymorpism/
https://afluriach.wordpress.com/2019/05/04/boost-library/
https://afluriach.wordpress.com/2019/05/04/c11-features-variadic-templates-type_index/
Title: Re: Scarlet Devil Underground (the demo) is now available
Post by: stands2reason on May 04, 2019, 09:24:39 PM
https://youtu.be/bbSayMRJGZk

https://youtu.be/EbTV8Zmxm5Y
Title: Re: Scarlet Devil Underground (the demo) is now available
Post by: PANTS! on July 16, 2019, 10:46:29 PM
:munch:
Title: Re: Scarlet Devil Underground (the demo) is now available
Post by: stands2reason on July 21, 2019, 02:21:48 PM
The next release, v0.2, is on its way.

I have a small laundry list of improvements, but mostly it is a tick-tock update. I have been working on removing a lot of hard-coded stuff. It's like a game of Jenga, where removing some hard-coded thing requires turning sprites, lights, attribute systems, bullets, fire patterns, etc., into prefab objects that are loaded as data (already completed).

Current big thing is AI refactoring, which goes along with turning enemies into a prefab object type (almost completed).